Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"There is something about a place where people are laid to rest that always feels a little unsettling. Maybe it's just the way it reminds us of our own mortality?" ponders Syrix out loud.
"Something bigger than a goblin that is an ally of the golbins. Well that sounds strange to me. I guess we should be prepared for anything then." she says as she retrieves her spear from her back and stands to one side of Sami.
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"Hunt a boar then have it cooked by our hostess here? That sounds quite enjoyable. Sure, i'm in!"
Syrix continues to enjoy the taverns hospitality while making sure she doesn't overindulge too much.
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"I never turn down free lodging. Thank you miss Kaijitsu."
Syrix enjoys the amazing food and finally starts to relax a little. She waits until everyone has finished and then speaks tot he group.
"I don't think i've ever been called a hero before. It just seemed the right thing to do so i helped out. I've been through this town on various occasions before and i've always found it to be a friendly and pleasant stop off point between Riddleport and Magnimar. It certainly would have been a shame if those little green pests had caused more damage. When we're done eating i must go check on an old friend. Does anyone else have people they know living in town?"
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"We're not heroes, sir. We just saw some trouble and tries to help as best we could. The situation seems safe at least for the moment, though there may be more goblins still around. Gathering with others is a good idea, Sami. We could also gather up any others who need help too."
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix gets hit but the arrow doesn't even scratch her. She moves and tries to stab at the mounted goblin.
branched spear attack: 1d20 + 3 ⇒ (6) + 3 = 9
branched spear damage: 1d8 + 1 ⇒ (3) + 1 = 4
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix steps moves around Sami and to get her spear in range of the nearest goblin. She swings the long elven weapon around and strikes out at the little pest.
branched spear attack: 1d20 + 3 ⇒ (16) + 3 = 19
branched spear damage: 1d8 + 1 ⇒ (5) + 1 = 6
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix moves up with Tiyuvi to support the half-orc.
"You don't belong here goblins!" says Syrix from Sami's side.
Syrix has moved.
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix gives a sigh of relief as the hard to hit goblin is skewered by the catfolk's rapier.
"That one was giving me some trouble there. Thank you for your help, friend." says Syrix with a nod of thanks.
After the priest heals Syrix she feels a bit better about the way the situation is going, though the continuing sounds of battle are still worrying.
"It looks like there are still goblins around causing trouble. We should go and see if anyone needs our help."
Syrix doesn't have any prep or buffs she needs to do. Thanks to Father Zantus healing her she's also back on full HP
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"Good shot!" cheers Syrix as she sees the noisy goblin fall to Sami's gunshot.
"Right, your turn next!" she says as she puts all her focus back on the goblin in front of her.
She takes a step away to give herself room to swing her spear and then tries again to finish of the goblin.
branched spear attack: 1d20 + 3 ⇒ (3) + 3 = 6
branched spear damage: 1d8 + 1 ⇒ (3) + 1 = 4
The dice roller doesn't like me it seems...
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix looks around at the laughing half-orc, then over to the where she can hear the chanting golbin.
"You OK over there, friend?" she shouts over to Sami.
As the goblins have left her un-engaged she decides to head around and try to support her prone ally. She takes a swing at one of the goblins on the way past. Attacking red.
branched spear attack: 1d20 + 3 ⇒ (9) + 3 = 12
branched spear damage: 1d8 + 1 ⇒ (8) + 1 = 9
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix winces slightly as the goblin's crude weapon nicks her. She takes a step back from the creature and tries her best to stab the goblin with one of her weapon's side branches.
branched spear attack: 1d20 + 3 ⇒ (2) + 3 = 5
branched spear damage: 1d8 + 1 ⇒ (8) + 1 = 9
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Due to various personal issues i dropped off the internet for a few days. I don't really want to go into details but i want to post that i'm now working my way through ongoing games i'm GMing or playing in and getting them back on track.
Specific to this game - I've just caught up reading the posts i missed and put up a catch up post with an AoO against the charging goblin. I'll do a combat action post next.
Thank you everyone for being patient.

Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Thank you for botting me GM. I'm getting back on track now.
===================================================
In reply to Lucien's earlier comment about the spear.
"It's of elven design and less clumsy than others i've tried used. It certainly suits my nimbleness and helps me react faster to danger." she looks around at the motley group gathered defenders and smiles to herself.
"Oh, i'm Syrix, by the way. Good to see a few brave souls have stepped forwards rather than running and hiding. I'd hate to think of this place getting majorly disrupted or even destroyed by a swarm of these little pests. I kind of like the place to be honest."
She moves up with the others as the next group of loud annoying goblins start to cause a fuss.
The fast moving goblin almost catches Syrix off guard.
AoO branch spear attack: 1d20 + 3 ⇒ (19) + 3 = 22
branch spear damage: 1d8 + 1 ⇒ (1) + 1 = 2
She manages to swing the spear around in time to catch it a glancing blow.
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
"Ha! You had that coming." exclaims Syrix as the goblin falls over.
She moves around the cart and swings the spear to gain a little momentum before ending in a stabbing motion aiming for the goblin's torso.
branch spear attack: 1d20 + 3 ⇒ (9) + 3 = 12
branch spear damage: 1d8 + 1 ⇒ (3) + 1 = 4
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
Syrix undoes the tie on her pack and releases her elven spear. She twirls it around with a flourish as she steps moves over next to Sami.
"You ruined the festival you little pest. Your allies have paid with their lives and you will most certainly be next." she says as she pointedly aims the spear towards the last goblin in the square.
No BAB so i'll just get my weapon out and move. Threatening words are just free action talking :)

Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
I don't think i've seen this place so crowded. I guess they really do have something to celebrate. That new church is quite the upgrade and certainly something to be proud of. It's just a shame that such a thing came about from tragedy.
Syrix mostly zones out as the speekers continue to talk. Most of the subject matter is information she's already heard before so she finds herself scanning the crowd trying to see anyone she knows. She wonders where old Quirt must be as she hasn't seen him since arriving in town. She also mentally curses herself for not getting here sooner to book a room at The Dragon. Finally she wonders where all these butterflies came from...
A small child almost runs into her but she steps to the side at the last moment before impact.
"Take care little one! You won't catch that thing if you run into a wall first!" she says in a mock scalding tone. She smiles at the nearest people in the crowd. "No doubt that one will be covered in bruises by the end of the day, though i wager his prey will likely escape unscathed."
Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
The Darkvision comes from an alternate racial trait from Book of Shadows called 'Blended View' - it's available to Elves, Halflings and Half Elves.
It seems like a rather a good trait for a half-elf and the character isn't losing anything important to get it. If you think it's too good i'm happy to not take it.
The weird entries certainly are from the elephant in the room house rules changes. I've left in some bits to remind me we're using them. I'm glad Hero Lab can do the changes for me as i would probably find them hard to remember.
As you mentioned Hero Points I've clicked that option on for the Hero Lab entry for Syrix. I've used them in the past and they're a nice emergency button when characters need them.

Female LN Half-Elf Investigator (empiricist) 1 | HP: 10/10| AC: 15, 13 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +2, R: +5, W: +3 | Init: +3 | Perc: +5, SM: +1 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st cure light wounds, tears to wine | Active conditions: none |
And here is said light-grey skinned half-elf.
I hadn't decided on gender or even a name until i looked at portraits and this one jumped out at me as being perfect.
I decided to take a trait to always use Int for diplomacy as the 'only for gather information' bit of empiricist was more restrictive than i liked.
I think she was found as an abandoned baby in Magnimar and spent a lot of her very early life there, mostly getting into and out of trouble because she was too much of a smart ass for her own good.
As someone who has to rely on her own skills i think she is someone who prides herself on being the best at whatever she turns her hand to.
As she has no idea where she came from and why she is different to most folks she is much more curious than is good for her. I think by chance this curiosity got her noticed by a minor scholar who found her reading a complex history book in the Museum of Ages. He realized she was of above average intelligence and took her on as a (very) cheap assistant. That is where she learnt some new languages and found her love for research, reading and learning about the ancient ruins of Varisia.
The scholar's name is Professor Valoran - a middle aged human who is constantly caught saying '..i was just researching that very subject. I would have got there in a couple more days...' whenever someone released a new research paper. Sometimes it's actually true. Syrix left on good terms and hasn't seen the professor in a couple of years since he headed off on a research trip to a hush-hush location that he didn't share with her.
From there i imagine she has traveled around the west coast of Varisia between Magnimar and Riddleport more than a couple of times. She'd tag along on caravans and pay her way by doing translation work With Sandpoint being a major stop off point, plus with 'Old Light' right in town, i think she will have got to know Brodert Quink. She now makes a point of visiting the old scholar and brings supplies or delivers packages for him whenever she can. She doesn't have any family so she thinks of Brodert as the scholarly Grandfather she never had.
It's a bit of a wall of text and kind of flowed out on it's own but i think that fleshes her out enough to give her some background and some things and people to care about (so the GM can take them away of course :P ).
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