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I believe that PF2e has the potential to be a good system for all, I really do.
I believe the chief cause for concern right now, for myself, is that the classes are too homogeneous due to a combination of proficiency being too weak as a system at this time and magic being overly nerfed.
I want it understood that overall, the direction that Paizo is going is good in my eyes, simply because it is removing the splat-books from contention for a while and I genuinely hope they slow down splat-book publishing to ensure balance.
The flip side to that is they really need to move away from the equal level challenges should be a 50/50 win chance thing they have going on. I personally find the easiest solution being a buff to the proficiency system, not adjustment of the DC table, that coincides with additions to the objective DC tables so we have some mile-stones and examples of high level activities for design of our adventures. I truly believe it is up to the GM to determine the DC's of challenges in his world, so long as there is a baseline chart with 1-2 examples of a given DC at various levels, this gives the GM creative balance and the player a baseline to figure out how to be good at what.
The other issue I see needing a correction is the utility level of magic. Utility magic needs to be buffed. Save DCs are way too high to hit with the number of spell slots casters have.
Blasting is an issue, I agree to a point, but it is one I don't know how to solve, because I don't believe a caster needs to be dps focused.
Ultimately, Paizo will handle this as they wish, I merely want to be heard and considered as a customer, since this is a product I plan to invest heavily in.
I would play as the system is right now, but only because I do a lot of very heavy world building and can fix the things I don't agree with. But I'd really rather they fixed a few of the numbers balance issues they have, that are working against players having fun right now.