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This being Golarian, a magical Wikipedia shouldn't be accessible without a trip to the Dreamlands, Leng, ancient ruins, or some other dangerous area suitable for party of levels 4-6. Getting editing privileges should be a campaign-length adventure. Along the way, the party can get involved in duels on the discussion pages/demiplanes, go on a quest to find the exact definition of notability, and find that the entire project is at risk of being purchased and subverted by Mammon.


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Getting Rogues the success-to-critical-success resilience feature, but not actually bumping their Fortitude save proficiency past Expert, doesn't affect the raw odds of succeeding versus failing. It just means that, if they succeed, they get away unscathed, correct? That feels very roguish to me.


An Inexorable Iron magus landing big critical spellstrikes seems to be to best fit for this. Stacking status effects also feels Timmyish. A wrestler fighter landing supplexes, trips, shoves, and Fearsome rune criticals is big and flashy.


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Goblin Junk Tinkerer Mom: "We have dolls and blocks at home."

(The dolls and blocks at home: -2 item penalty to all play checks.)


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Hello! I'm a representative of the sinister collective of entities known as the Dominion of the Black.

If anybody has any questions about our identities, I'd be happy to clear them up with a few lies. Or make them more obfuscated by telling the truth. One of those two. Let me know, thanks!


Ravingdork wrote:


That being said, you're going to have an old woman character roll a Deception check to Impersonate the character of an old woman? Do you even need to roll to disguise yourself as, well, yourself?

Okay, rolling a check for imposter syndrome is a little *too* real... But also something I want to make my character have to do from now on.


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Here's another Devise a Stratagem possible boost or house rule: on any enemy not the subject of Pursue a Lead, Devise a Stratagem still costs an action *but* only the first time. That would represent the investigator's brain switching gears and getting caught up, stuttering a little bit, but then adapting afterward. It keeps Pursue a Lead meaningful, too, because if you don't have it, you're still paying an action tax on the first round of combat (i.e. the most important round).


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This is definitely one of those rules that I'm going to have to play through and experience before I decide how to use it. But I've done that with a bunch of rules that I couldn't quite game out in my head until I saw it on the virtual table, and it usually worked well.

About healing in-combat being a trap: I'd suggest that GMs play hostile encounters differently, too, with the enemies treating a wounded and healed PC limping away from the fight like that PC is not a threat, because they genuinely (probably) will not be. The PC will likely be trying to just get away. Unless the enemies are the recklessly vengeful or mindless types who would ignore a threat right in front of them to kick a wounded non-threat, that is. Even bullies have some sense.