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Lilaxe wrote:
I dont think it really matters. My guess is to let them do it. I find it very clunky though. Read my alternative solution in another comment and give your opinion if you are interested. ![]()
Lilith wrote: I use the "0 is disabled" rule, but you're dead at negative your Constitution score. This doesnt work at higher levels. Lets say your fighter's const is 15. At mid-level you frequently encounter monsters that can take your fighter from alive and kicking to dead in one round. Crits just make it worse. And this behavior is even worse for "weak" classes. There is only one solution in my mind to this problem and that is to have the negative hit points scale with your level. ![]()
In my opinion, 2 wrongs dont make a right. If turning is broken fix it. In my mind there are multiple ways to do it with modification to either undead HD or turning mechanism. Using turning with healing is counter intuitive to me and you create somekind of mongrel ability. Turning is for undeads, leave it that way. I thought my method was way mot elegant and easy to apply. Same results, taste better. Tarlane wrote:
*typo ![]()
Here are the advantages I found about it : 1) No more disabled at 0 hp. How often have you seen that happen in a game anyway. 2) It adds excitement to the game especially for unconscious people. I had a few situation with people coming back from the dead and winning the day. 3) The problem with fixed negative hit points is that it doesnt scale. Ask a mid-level fighter if he would rather be alive at 1 hp or unconscious! Tarlane wrote:
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Here is a suggestion. Instead of changing the way turning works. Introduce cleric spells/powers that channel healing so that it takes quite a while to heal someone (example 1hp/level per round). This would make healing during the encounter very impractical (though I can find a few exciting situations where the PCs would have to defend their cleric while he heals someone) but would enable after encounter healing. Hence reducing the need for resting after a few encounters. It solves the same problem as the turning rule but in a much more elegant way I think. ![]()
Here are the alternative death and dying rules that wizards had suggested on their web site. I found that they added a lot of excitement to the game without over complicating it. It would make a great "alternative rule". From the dnd site : 1) At 0 hp or less, you fall unconscious and are dying.
2) Characters die when their negative hit point total reaches -10 or
3) If you're dying at the end of your turn, roll 1d20.
4) If a character with negative hit points receives healing, he
5) A dying character who's been stabilized (via the Heal skill)
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Ok, thx. I'll check if I can still cancel the hitman I hired on the next batch of contracts I give out. ;-) Jeff Alvarez wrote:
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For the record, I have received my #5 today but not #4 yet. Cosmo wrote:
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Hello. I was told to post if my #4 didnt arrive before #6 was ready. Do you think it would be possible to join a replacement copy with my #6 shipment? My order number for #4 is 853011. For the record I live in Canada. Since I have a friend in the UK who got his #5 already I would think #4 is running very late. |