Sylvain Hamel's page

14 posts (15 including aliases). 1 review. No lists. No wishlists. 1 alias.




Here is a suggestion.

Instead of changing the way turning works. Introduce cleric spells/powers that channel healing so that it takes quite a while to heal someone (example 1hp/level per round). This would make healing during the encounter very impractical (though I can find a few exciting situations where the PCs would have to defend their cleric while he heals someone) but would enable after encounter healing. Hence reducing the need for resting after a few encounters. It solves the same problem as the turning rule but in a much more elegant way I think.


Here are the alternative death and dying rules that wizards had suggested on their web site. I found that they added a lot of excitement to the game without over complicating it. It would make a great "alternative rule".

From the dnd site :

1) At 0 hp or less, you fall unconscious and are dying.
Any damage dealt to a dying character is applied normally, and might
kill him if it reduces his hit points far enough (see #2).

2) Characters die when their negative hit point total reaches -10 or
one-quarter of their full normal hit points, whichever is a larger value. If it feels too small, increase it
to one-third full normal hit points and try again.

3) If you're dying at the end of your turn, roll 1d20.
Lower than 10: You get worse. If you get this result three times
before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter
your full normal hit points.

4) If a character with negative hit points receives healing, he
returns to 0 hp before any healing is applied.
In other words, he'll wake up again with hit points equal to the
healing provided by the effect—a cure light wounds spell for 7 hp will
bring any dying character back to 7 hp, no matter what his negative
hit point total had reached.)

5) A dying character who's been stabilized (via the Heal skill)
doesn't roll a d20 at the end of his turn unless he takes more damage.


Hello. I was told to post if my #4 didnt arrive before #6 was ready. Do you think it would be possible to join a replacement copy with my #6 shipment? My order number for #4 is 853011.

For the record I live in Canada. Since I have a friend in the UK who got his #5 already I would think #4 is running very late.