About SyksyVitals:
HP: 22 Fort: 2 + 1
MaB: 2 + 3 + 1 + 1
CMB: 2 + 3
AC/t/FF 18/11/17 Perception 2 + 3 + 1 + 1
1. HD=10 + 1 + 1
Equipment:
Masterwork Falchion 375g Dolweave Clothing 150g Identification Papers 2g Banded Mail 250g Symbionts:
Bread Leach Bolster Body (Su): While attached, the breed leech provides the host a +1 circumstance bonus to Fortitude saves. Also, once per day, the breed leach can provide the host with 5 temporary hit points that last for 1 minute. Doing so requires the host to spend an immediate action. Telepathy (Su): A breed leech can communicate telepathically with its host, if the host has a language. Feats & Traits:
Least Aberrant Dragonmark [Dragonmark]
Power Attack (Combat)
Weapon Focus (Combat)
Ego Mastery [General]
Craft Symbiont [Item Creation]
Seeker
Anatomist
Class:
Fighter(Two-Handed Fighter) Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. Shattering Strike (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Race:
Ability Score Racial Traits: +2 to any single ability score, chosen at character creation. Size: Medium Size Type: Aberration Base Speed: 30' Languages: Common. Bonus Languages: Abyssal, Daelkyr, Draconic, Goblin, Infernal, Orc, Undercommon Monstrous Looking: Some Daelkyr Half-Blood look nothing like they once did when they were human. They get a +2 racial bonus to Intimidate. This racial trait replaces human-looking. Symbiont Mastery: All Daelkyr Half-bloods get the Ego Mastery feat as a bonus feat, even if they do not qualify for it. Symbiont Fleshgrafter: All Daelkyr Half-bloods get the Craft Symbiont feat as a bonus feat, even if they do not qualify for it.
Unbalanced Mind (Ex): Anytime someone attempts to read the thoughts of a Daelkyr Half-blood, they must make a Will save, DC: 10 + 1/2 character level + Chr mod, or be dazed for 1 round.
Appearance:
This sickly pale humanoid seems to have had all the color drained out of him, from his clouded over eyes to his thick unkempt bleached hair. Moving about in loose thick linen clothes he walks languidly, if not erratically. Background:
Pulled from the remains of a brutal battle in the land that would soon be Droaam the man, identified by what was left of his belongings and attire, and more importantly, papers, as one Syksy, last name/first name unknown, barely held on to the land of the living. But eventually he did awake, at a price of sorts. Having only a smattering of recollections and shattered memories blurring around in his mind and becoming even more distorted Syksy had very little else to do other than to cling to that which had been presented to him when he had become lucid. Papers giving him the name Syksy, and papers saying he had hired by the Dragonmarked House of Deneith. Seeing at his barest survival and the result of the battle had left no other Deneith employed mercenaries he sought out the nearest enclave, where he learned a little bit more about his specific contract. Not much, it was only a name, but it was something to go on.
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