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![]() Running 5e groups now and Inspiration, Advantage/Disadvantage, and Proficiency rock. PF2 needs to steal these. Work the bonuses into Classes. Use Action points for Inspiration since Paizo had it. Adv/Disadv can be worked into class features. Paizo needs to steal and get the market share. Just that. Or you lose players to GURPS Fantasy. ![]()
![]() Marketing. D&D has so many channels preaching the doctrine it's unlike anything I've seen since TSR had D&D commercials on TV. Paizo has to get a very strong online marketing machine. I'm thinking WotC's hire if Welch was part of a grand online marketing thing tied into D&D Beyond. And a face. Market or no? ![]()
![]() 1. Inspiration. PF2 needs a reroll rule. Use Action points but all the modern games have a reroll rule and my 5e groups love it. It frees players from the d20. 2. Feats. PF2 should be better here. 5e feats are macro, taking in 2-3 normal feats. PF2 can do this easy by streamlining and still have more choices. 3. Action economy. 3 actions is imo an improvement on 5e. 4. No Xmas Trees. PF2 will drop slots and make questing for magic the norm, rather than shopping. 5. Proficiency. Just makes low-level FUN. ![]()
![]() The PF1e community is an adamantine staple. We'll be running the system for at least another decade, just like I still see people playing Basic. Your edition is forever yours. My concern with 3 actions is NPCs/monsters with 3 attacks. Even with increased HP from Race & Class, Orcs now have 3 attacks. And we play a game that depends on the (wicked) 20-sided die. I can't imagine my 3rd "move" ever not being "raise shield/Defend". Ruleswise, the 3 actions favor Martials, which I like. Plus AoOs need to be just for Fighters. Make the class relevant. ![]()
![]() 1. Proficiency. Characters are just better with it. I can see PF2 Classes giving maybe a specialized Proficiency. 2. Inspiration. Running a 5e group now and they love it, plus it seems to inspire RP and creativity from players. PF has Action Points, but they need to be core. A reroll mechanic is crucial. 3. Move-Action-Move. PF2 will have that with the 3 actions. 4. Archetypes. PF2 will edge 5e here. 5. Death Saves. Wow is this dramatic for a group! They really get into it and I've seen it lead to great RP with characters helping each other at their own risk. 6. Feats. 5e feats are Macro-Feats containing elements of 2-3 normal ones. PF2 could steal that to streamline and still have a stronger selection than 5e. Adding these while streamlining optimization and combat could be the prize. ![]()
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I can cross my fingers, right? |