Lich

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Hi there!

For personal ethical reasons, I am curious of the association of Paizo/PF with Wizards. The latter is a company I do not have particular interest in supporting. While I love the Pathfinder system, it leaves me in a conundrum as far as how much I should throw behind the system if it feeds back into WotC.


Hey folks!

I'm playing a white necromancer, and an trying to figure out feats for my ghost companion (http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design /white-necromancer/archetypes/grave-bound). I'm level 10, so three feats. His primary attack is the ghostly touch, and typically he would be used in a scouting capacity, as well as sometimes being Marionette Possessed by my necromancer (so anything that might help *my* combat efficacy might be useful as well).


Thanks, both.

I'm not necessarily 'against' Mage Armor, though was trying to find combinations that might result in a bit higher AC. I also often forget to have Mage Armor active, and I have debuffs to focus on when combat hits. Typically I can evade danger when things actually start, but when things get the drop on me, it gets perilous. It should be even less of an issue going forward, since I can fly and just picked up Greater Invisibility, along with being able to Marionette Possession my ghost companion for incorporeal gooeyness.

I appreciate the clarifications!


SwingBlade wrote:
Claxon wrote:

Mithral and darkleaf can technically both used in the construction of studded leather armor, however it can only benefit from one.

CRB, Equipment, Special Materials wrote:
Weapons and armor can be crafted using materials that possess innate special properties. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Reading is great. /sigh

Would the same principle apply to the combination of kilt and armor? Or, if they're considered separate, would the ASF reduction from the kilt not carry over to the hide?

Related, would a mithral kilt on a (plain) lamellar cuirass have any impact on ASF?


Claxon wrote:

Mithral and darkleaf can technically both used in the construction of studded leather armor, however it can only benefit from one.

CRB, Equipment, Special Materials wrote:
Weapons and armor can be crafted using materials that possess innate special properties. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Reading is great. /sigh

Would the same principle apply to the combination of kilt and armor? Or, if they're considered separate, would the ASF reduction from the kilt not carry over to the hide?


Hey folks!

So I'm trying to figure out how to make armor that beats Mage Armor, and will make a lv10 sorcerer (white necromancer) more survivable in case I can't get away from danger.

1. Studded leather and mithral/darkleaf: General consensus seems to be that SL can be made of mithral, and the SRD for darkleaf specifically mentions SL can be made of it. Could the two materials be combined, and if so, what impact would it have on the ASF? Would it be 5% (because of darkleaf limit), or 0%?

2. Mithral armored kilts: When adding to armor, does the -10% ASF apply to the new thing? Similar to above, would a mithral kilt on darkleaf hide (medium) result in 10% ASF, 5%, or 0%? And if the two do combine, what would the total adjustment be to ACP and max dex as well?


I feel no qualms about resurrecting this thread again, since I'm researching for a necromancer.

My comment on the matter, Magical Lineage reads:

When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

That would indicate to me that an enlarged fireball via ML trait is, at the end of the day, considered a level 3 spell (or in the case of my interest, a reaching vampiric touch). The use of 'final adjusted level' is, to me, the key language.