Pirate Queen

"Sweet" Talulah Sweetwater's page

168 posts. Alias of Jman72.


Full Name

"Sweet" Talulah Sweetwater

About "Sweet" Talulah Sweetwater

crunch:
Kender Ranger (Freebooter, Urban Ranger) 1
CG Small Humanoid (kender)
Init +6; Senses Perception +8
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Defense
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AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 size)
hp 12 (1d10+1)
Fort +4, Ref +7, Will +3; Immune vs. fear
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Offense
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Speed 30 ft.
Melee Kukri +3 (1d3+1/18-20/x2)
Hoopak +3 (1d4+2/x3)
Ranged Hoopak +6 (1d6+1/x3)
Special Attacks Freebooter's Bane
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Statistics
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Str 12, Dex 18, Con 13, Int 12, Wis 15, Cha 13
Base Atk +1; CMB +1; CMD 15
Feats Point Blank Shot
Traits Reactionary, Magical Knack +2
Skills Acrobatics +5 (+1 jump), Climb +6, Disable Device +9, Escape Artist +3, Fly +5, Knowledge (local) +5, Perception +8, Perform Harp +6, Ride +7, Slight of Hand +8, Stealth +11, Survival +6 (+7 to track), Swim +0
Languages Common, Dwarven, Kender
SQ Fearless, Track +1, Wild Empathy +2
Combat Gear Buckler, Bullets, Hoopak, Kukri, Studded leather armor; Other Gear Backpack (5 @ 4.41 lbs), Bedroll, Belt pouch (empty), Chalk, Harp, Mug/tankard, Signal whistle, Thieves' tools, Thread (50 ft.), Waterskin
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Special Abilities
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Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Freebooter's Bane As a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Normal Speed: Kender have a base speed of 30 feet.
Fearless: Kender are immune to fear, magical or otherwise.
Kender Luck: Kender receive a +1 racial bonus on all saving throws.
Keen Senses: Kender receive a +2 racial bonus on Perception skill checks.
Kender Warslinger: Reload Hoopak as a free action
Lack of Focus: Kender have a -4 racial penalty on all concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.
Nimble Fingers: Kender receive a +2 racial bonus on Disable Device and Sleight of Hand skill checks. Kender can use the trained only aspects of these two skills even if they have no ranks in the skills.
Taunt: Kender receive a +4 racial bonus on Bluff checks to taunt someone.
Weapon Familiarity: Kender are proficient with slings and hoopaks and treat any weapon with the word "kender" in its name as a simple weapon.
Languages: Kender begin play speaking Common and Kenderspeak. Kender with high intelligence scores can choose from the following: Dwarven, Ergot, Elven, Goblin, Solamnic

Description:

Sweet stands 3 feet even and weighs a dainty 28 pounds. She has dark brown hair and chocolate, puppy dog eyes. Her skin is tanned to a golden brown as well. To most, she appears as a human child in her pre-teens. She is clothed in a crimson blouse and cream colored travelers bell bottom pants. Her studded leather armor covers most of her clothing though. She has a backpack slung over one shoulder and she carries a Hoopak on her opposite hand which she uses as a walking stick. Her ears are ordained with multiple earrings.

Background:

Talulah was born and raised in the woods of Kenderland in Northern Ergoth to Gimble and Taleeth Sweetwater. Her childhood was a time of happiness. She spent her days dreaming of the world outside of her small community. Her curiousity led her to other areas of the forest where she was trained to survive on her own by a local group of elves. They also taught her about the faith of Branchala. Her teenage years were spent enjoying the woods and its creatures. With harp in hand, she wrote and sang poetry. Fey would come from all directions to hear her play. Unfortunately, life would soon change. Like other Kenders, she experienced wanderlust in her early 20s. She packed and said goodbye to her family and friends.
Her next few years were spent hopping from city to city. She found a way to generate wealth playing her harp and singing in taverns. Her nights were spent entertaining and her days were spent exploring. Everything was exciting and new: new taverns, new races, new pockets that needed inspecting. Unfortunately, not everyone understood her curiosity. She spent many nights in local jails. She didn't care. This was just another "adventure". Besides, she made friends easily enough. Whether it be a jail guard or a convicted criminal in the cell beside her, it wouldn't take long to get people laughing (often at the expense of another).
She is currently traveling to find adventure. No real direction in mind...

Deity:

Diety: Branchala
Branchala
Symbol: Golden harp or kettle drum
Alignment: Chaotic good
Portfolio: Beauty, dance, harmony, liberty, music, playfulness, poetry
Worshipers: Barbarians, entertainers, fey creatures, poets, travelers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Good, Luck, Trickery
Favored Weapon: Rapier
Branchala is said to be the wellspring from which all song and poetry flows, and his divine form guides mortals to find their own happiness by spreading good cheer to others. His clerics spread these arts where they can do so freely, or enable the impoverished or enslaved to find their own freedom of expression despite any shackles that may bind them. Branchala has no gender to most Adlati—as the patron of song he exists beyond such concepts.
Music can bring out a variety of emotions in its listeners, and Branchala's clerics (those who "listen" most closely) often have impulsive or unpredictable natures. Cleric/barbarians of Branchala, though rare, embrace the ability to switch from peaceful demeanors to furious anger at a moment's notice.
Branchala is greatly revered by the fey folk and is considered something of a prankster to them. They pay homage by holding great artistic gatherings in his name and by playing pranks on others—the more serious the victim, the better.