Drone ships are a fantastic idea.
How about starship design rules? Star wars the first d20 version had an awesome book for designing and modifying starships. I even used it as a base for one of my earlier starship minis games.
Okay, yeah - going off of that idea - what if you could build a starship sort of like you'd build a character. You pick out a base ship, and it has a small stat-block to replace the standards STR,DEX,CON,INT,WIS,CHA - with stats like POWER, REACTION, HULL, PROCESSING - etc - as well as a number of open 'slots' based on its shape and size.
Modules can then be installed into these slots. Four or five open slots, with only ten - fifteen module options would still leave thousands and thousands of combinations available for how you equip your ship, while keeping the rulebook somewhat light.
If you made each module unique and 'operable' by PCs, then you can have a party that purchases and controls elements of their own ship.
Fiendish Warlord wrote:
I am not going to lie. I would poop myself to death if I encountered a ZK ship full of Kytons and 'Joyful Things'.
OR starships that ARE devils/demons.
I'm really excited to see how the planes work out in this game. I've got questions and ideas about some of the planes below, but I'd also like to hear what everyone else is thinking / excited about for planar travel.
The Shadow Plane: