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(Disclaimer: I am aware Crafter's Appraisal exist. Ths is about why would the tax feat exist in the first place)

So due to a conversation about how to Identify Magical items we found an interesting hole in the rules: A character thas has magical crafting but no training in Tradition skills or Crafter's Appraisal cannot identify magic items they have the ability, level and formula to create. Your ability to etch a +1 potency rune in a weapon doesn't allow you, rules as written, to even attempt identify a +1 potency weapon in a loot pile.

Despite multiple searches, I could not find information on how being able to create a magical item, or indeed having created it before, helps you identify the same instance of that magic item in the wild.

This leads to the rather janky situation of a legendary crafter that is capable of Crafting Anything (as per the legendary feat) but has no clue as to how or why the items they create work, or even how to learn what that exact same item is or does when built by someone else.

Is this intended?


So, we're currently playing Kingmaker, and we've got into a weird interaction between the rules.

The event Food Shortage states:

Quote:
Food Shortage: Spoilage, treachery, or bad luck has caused a food shortage this turn. Attempt a Stability check. If you succeed, Consumption in the next Upkeep phase increases by 50%. If you fail, Consumption in the next Upkeep phase increases by 100%.

If we check the Consumption definition, it says the following:

Quote:
Consumption: Consumption indicates how many BP are required to keep the kingdom functioning each month. Your kingdom's Consumption is equal to its Size, modified by settlements and terrain improvements (such as Farms and Fisheries). Consumption can never go below 0.

Now, there are two ways to read this: Either the Consumption that is multiplied is the total Consumption after modifiers (which would result in a score of 0, as I've been always on the look to keep our consumption at that value from the beginning), or it is the base consumption before modifiers (which would result in a much steeper price)? The rules would suggest it's the former, but since the consumption is reduced by farms, our GM argues it makes no sense having a food shortage being stopped by the same food producing hexes that are failing.

Is there a ruling on this? I couldn't find it.


I've been running the Serpents' Skull campaign for a while now (the players are starting the third module, City of Seven Spears), and I can't quite shake this feeling that the Sargavan Government faction is less developed than the rest of the factions involved in the campaign. Maybe this would be less apparent if they hadn't choose that faction, but still. Let me explain where I come from:

Whereas The other factions have specific objectives that award faction points in Saventh-Yi, the Sargavan government objective is the more generic "conquer half the city". Whereas the other factions have their own emnities and grudges built into them (the animosity between the Pathfinders and the Aspis Consortium, and between the Shackles' Captain and the Red Mantis), the Sargavan government gets "pick one of the former". Whereas the other factions leaders all feature in the cover of one of the Adventure path books, the Sargavan General Rotillus Havelar is nowhere to be found. There are other little details, but those fall more under confirmation bias, so I won't get into that.

Since this has bothered me for a while now, I'd like to know the opinions of other members of the community about this issue.