Commander Pharamol

"Sunshine" Korvin's page

234 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Solari "Sunshine" Korvin

Race

Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7;

Classes/Levels

EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Gender

Male

Size

Medium

Strength 10
Dexterity 18
Constitution 16
Intelligence 21
Wisdom 14
Charisma 10

About "Sunshine" Korvin

Solari "Sunshine" Korvin (125136–709)
Male winterborn rhyphorian xenoarchaeologist technomancer 7
LN Medium humanoid (rhyphorian)
Init +4; Senses darkvision 60 ft., low-light vision, trap spotter; Perception +14

DEFENSE
SP 56, HP 39, RP 7
EAC 23; KAC 24
Fort +7, Ref +6, Will +7
Resistances cold 5

OFFENSE
Speed 30 ft.
Ranged 12-notch plasma fork +10 (1d8+7 E+F; critical knockdown) [boost 1d4]
Melee bayonet [red star plasma kukri] +9 (1d4+3 E+F; critical wound)
Offensive Abilities magic hacks (empowered weapon, fabricate arms)
Technomancer Spells Known (CL 7th)
3rd (3/day)—explosive blast (DC 19), flight
2nd (4/day)—holographic image (DC 18), inject nanobots (DC 18), invisibility, microbot assault
1st (6/day)—grease (DC 17), jolting surge, overheat (DC 17), magic missile, supercharge weapon
0 (at will)—dancing lights, detect magic, mending, psychokinetic hand, telepathic message, transfer charge

STATISTICS
Str 10, Dex 18, Con 16, Int 21, Wis 14, Cha 10
Skills Computers +17 (7 ranks), Culture +15 (7 ranks), Engineering +16 (7 ranks), Life Science +15 (7 ranks), Mysticism +14 (7 ranks), Perception +14 (7 ranks), Physical Science +15 (7 ranks), Piloting +14 (7 ranks), Profession (coder, Int) +15 (7 ranks)
Feats Longarm Proficiency, Mobility, Skill Synergy, Spell Focus, Weapon Focus (longarms), Weapon Specialization (longarms, technomancer)
Languages Castrovellian, Common, Copaxi, Draconic, Eoxian, Goblin, Jinsul, Morlamaw, Triaxian, Vesk, Ysoki
Other Abilities cache hack (devastator cache: supercharge weapon), spell cache (tattoo), techlore +2, trap spotter
Combat Gear mk 2 serum of healing, mk 1 serum of healing, spell gem (life bubble); Other Gear advanced lashunta tempweave, 12-notch plasma fork with 2 batteries (20 charges each), tactical sword cane, red star plasma kukri, mk 1 null space chamber, mk 2 ring of resistance, light bayonet bracket, datapad, engineering kit, everyday clothes, flashlight, hacking kit, industrial backpack, trapsmith's kit, credstick (6,108 credits); Augmentations mk 1 ability crystal (Dexterity), mk 2 synaptic accelerators (Intelligence), standard darkvision capacitors (eyes)
Fame 27; Reputation Exo-Guardians 1, Second Seekers (Jadnura) 2, Second Seekers (Luwazi Elsebo) 2, Wayfinders 38

Chronicles:
  • 1–36 Enter the Ashen Asteroid
  • 1–32 Acts of Association
  • 1–28 It Rests Beneath
  • 1–03 Yesteryear's Truth
  • 1–22 The Protectorate Petition
  • 2–02 Waking the Past
  • 1–09 Live Exploration Extreme!!!
  • 1–26 Truth of the Seeker
  • 2–07 Four for the First
  • 2–00 Fate of the Scoured God
  • 1–08 Sanctuary of Drowned Delight
  • 2–06 The Stumbling Society, Part 1: Sangoro's Lament
  • 2–08 The Stumbling Society, Part 2: Sangoro's Gifts

  • Boons:
  • Alien Archive Admittance (Tier 2; Personal): Play a rhyphorian. UPDATE: +2 Con instead!
  • Scoured Stars Veteran—Rescued Starfinder (Slotless): Begin play at level 2 with 3 XP, 5 Fame, 5 Reputation, and 2,160 credits.
  • Basic Amateur Professional Elite Hireling Access (Ally): Set 2 (Bluff, Diplomacy, Intimidate), 6 + level.
  • Wayfinders Champion (Faction): Earn Reputation with the Wayfinders faction.
  • Preservation of AA-126D (Ally Boon): Your discoveries led to the preservation of the asteroid AA-126D, despite initial protests from Ulrikka Clanholdings. This has inspired one of the Sledgehammer’s more academic crewmembers to assist you in future endeavors. This functions as the Basic Hireling Access boon (see the Starfinder Society Roleplaying Guild Guide), though you recruit this dwarf, whose skills include three of the following, selected when you choose the boon: Culture, Life Science, Mysticism, or Physical Science. When you acquire the Amateur Hireling Access, Professional Hireling Access, Elite Hireling Access, or Master Hireling Access boons, you can choose to have them improve this dwarven hireling.
  • [][][][] Sudden Attunement (Personal Boon, Limited Use): You reactivated a powerful dynamo that manipulates the same cosmic forces wielded by solarians. During combat at the start of your turn, you can check a box that precedes this boon to enter a stellar mode as a solarian whose level is equal to your character level. This attunement lasts until the end of the encounter. If you already have the stellar mode class feature, once per round you can check a box that precedes this boon to gain 1 attunement point in your current stellar mode. You cannot use this boon more than twice per adventure. You can activate this boon even if you do not have it slotted. However, when you do so, you must check two boxes each time you activate it.
  • [X][X][][] Distinguished Ambassador (Social Boon, Limited Use): You aided Chiskisk, a prominent member of the Starfinder Forum, in concluding negotiations with a foreign power by touring the visiting diplomat around Absalom Station. The visiting dignitary remembers your actions and can be called upon for support. You can slot this boon at the beginning of an adventure, when you do so, you can call upon your dignitary to secure you a single item with an item level equal to your current character level. Once you complete your adventure, the dignitary has finished using their contacts to secure you the desired item, which you can purchase at a 10% discount. When you do so, cross off a box on this boon. Once all boxes have been checked off this boon, you’ve expended your political clout with your dignitary and this boon can no longer be used.
  • In-the-Vehicle Training (Starship Boon): Hours of traversing Vabaimus’s uneven ground has given you valuable experience when maneuvering a vehicle in dangerous conditions. While operating a vehicle (but not a starship), you increase its EAC, KAC, and hardness by 1. When a vehicle you are operating would be wrecked, you can cross this boon off your Chronicle sheet and attempt a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal half the result of your Piloting check unless it is reduced to 0 Hit Points first.
  • [] Souvenir Cestus (Slotless Boon; Limited Use): Vabaimus is home to numerous crest-eaters, and you departed with several of their horns as souvenirs. You can check the box that precedes this boon to use your Downtime to fashion an austere bone cestus (Starfinder Alien Archive 31) at a cost of 120 credits. This cestus has an effective resale value of 60 credits. If you use this boon when you are level 8 or higher, you instead fashion a measured bone cestus as a cost of 1,100 credits and whose effective resale value is 550 credits.
  • Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is red but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
  • Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario. Husks and Membranes both befriended.
  • Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
  • Copaxi Admittance (Personal Boon; Limited Use): As part of the PAct Worlds' official investigation of Tabrid Minor, you made a strong impression on the local copaxi inhabitants. Some have excitedly joined the Starfinder Society, inspired by your report's conclusions. You can use this boon only if your character has a Reputation Tier of 3 with one or more factions. –> You can play a copaxi character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A cope of this Chronicle sheet must be the first Chronicle sheet for the given character. Along with this Chronicle sheet, your GM should provide you a copy of the "Playing a Copaxi" appendix, which should be considered a legal document for the purpose of playing this race.
  • Copaxi Linguist (Slotless Boon): Son long as you have this boon, all of you Starfinder Society Roleplaying Guild Characters have access to the Copaxi language and can select it any time they would learn a new language.
  • Friends in High Places (Ally Boon): You have agreed to keep quiet about the deadly creature lurking beneath AbadarCorp's gas extraction site. Although this may endanger some of their employees, AbadarCorp has made one of their shobhad mercenaries available to assist you in future endeavors. This functions as the Basic Hireling Access boon, though you recruit this shobhad whose skills include three of the following, selected when you choose the boon: Athletics, Intimidation, Sense Motive, or Survival. When you acquire the Amateur Hireling Access, Professional Hireling Access, Elite HIreling Access, or Master Hireling Access boons, you can choose to have them improve this shobhad hireling.
  • [][][][] Nanotech Survivor (Personal Boon): You used your wits and skill to survive the rampage of a deadly nanotech golem. During combat at the start of your turn, you can check a box that precedes this boon to gain a +1 circumstance bonus to initiative checks and EAC until the end of the encounter. You can activate this boon even if you do not have it slotted. However, when you do so, you must check two boxes each time you activate it. Should you ever encounter this golem again, this boon may have another, as of yet unidentified, purpose.
  • Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.
  • Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet. –> Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.
  • [] Salvation’s Delver (Slotless Boon; Limited Use): Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.
  • First Seeker's Intuition (Ally Boon): You helped rescue First Seeker Jadnura from the clutches of an aberrant creature. Jadnura's seen you in his meditations, and though he's not personally with you, Jadnura's attention manifests in strange ways as he's witnessed some of your destiny and how to influence it. When this boon is slotted, you can cross it off this Chronicle sheet to purchase a single weapon fusion for 50% of its normal value following the mission briefing when you'd normally slot boons. Otherwise, while this boon is slotted, once per adventure you can immediately attach any weapon fusion you find during the course of a scenario onto a weapon by spending 5 minutes. Unlike the normal application of a fusion seal, the effects of the seal occur immediately and do not require a 24-hour adjustment period for activate.
  • For the Future First (Slotless Boon, Limited-Use): When you earn this boon it has no immediate benefits. At the start of Starfinder Society Year 3, when the new Second Seekers faction becomes available, you can immediately activate this boon to earn 4 Reputation with the newly elected First Seeker (Avor Stelek, Calder Soren, Ehu Hadif, or Tara Nova).
  • Society Solidarity (Social Boon): By helping Luwazi Elsebo to review the potential candidates for her successor, you also had the opportunity to assist many different Society agents. When you slot this boon, you call upon your personal prestige, letting other forces know that you are putting yourself in danger. When this boon is slotted, you reduce the Fame cost of having your body recovered by 2 and reduce the Fame cost of raise dead on you by 4. In addition, you gain a +2 circumstance bonus to all skill checks made to influence members of the Starfinder Society while you have this boon slotted.
  • Kadrical Rises (Slotless): With the jinsul threat disbanded, a new power wakes from within the Scoured Stars. Kadrical the Preserver stirs from his torpor and has begun to attract new followers. From this point on, any new characters you create can choose Kadrical as a patron deity. This can be selected as part of the priest character theme or as part of a mystic's connection choice (mindbreaker, overlord, star shaman).
  • Overcome the Past (Slotless, Limited-Use): You have returned to the Scoured Stars, beat back the jinsuls, and spiritually conquered the star system that nearly doomed the Starfinder Society. You gain 4 Fame. Alternatively, if you advanced to 2nd level as a result of the Scoured Stars Veteran boon, you can instead gain 3 XP, 5 Fame, and 5 Reputation for the faction whose champion boon you have slotted. Apply this XP 1 point at a time, each time earning additional credits based on the subtier most appropriate to your level.
  • Savior of the Scoured Stars (Social Boon): You took part in the Starfinder Society's momentous victory in the Scoured Stars. Whether for good or for ill, people know you were part of this endeavor. While you have this boon slotted, once per session, you can reroll any skill check made to present a positive view of the Starfinder Society to an NPC. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons.
  • Morlamaw Admittance (Personal Boon; Limited Use): During your mission to the world of Arniselle, you encountered a group of local lifeforms called morlamaws and convinced them to assist the Starfinder Society. Some of those morlamaws look to you as inspiration and intend on leaving their homeworld and eventually joining the Society. You can use this boon only if your character has a Reputation Tier of 3 with the Wayfinders faction or a Reputation Tier of 4 with other Factions.
    You may play a morlamaw character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same of those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet of the given character. Along with this Chronicle sheet, your GM should provide you a copy of the "Playing a Morlamaw" appendix, which is considered a legal document for the purpose of playing this race.
  • Morlamaw Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Morlamaw language and can select it at any time they would learn a new language.
  • Suulhu-Huur's Debt (Ally Boon): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to you and vows to one day repay it. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
  • Bulwark Buster (Exo-Guardians Reputation Tier 2, Personal): One day, the Starfinder Society and the Exo-Guardians will reclaim Sangoro's Bulwark, and when they do, you'll be prepared to take the vanguard. This boon grants you a +2 bonus to all skill checks made within Sangoro's Bulwark and could have other special uses in adventures that return to the Bulwark. You can slot this boon only if you have a Reputation Tier of 2 or higher with the Exo-Guardians faction.
  • Drat That Rat! (Slotless): While you survived the many traps and obstacles laid throughout the former Exo-Guardian arsenal, the cunning ysoki Datch and her associates beat you to the prize. Datch is smart, but you've got the resources of the entire Starfinder Society behind you. That should be enough to turn things around, right? This boon will have a special benefit if you have it when you complete Starfiner Society Scenario #2–07: The Stumbling Society, Part 2: Sangoro's Gifts.
  • Kiirinta Admittance (Personal Boon; Limited Use): As part of the Starfinder Society effort to retrieve their stolen arms from of Stabrisis-14, an ally of your group inadvertently allowed a member of the world’s population onboard their ship. This mothlike fey, known as a kiirinta, emerged on Absalom Station and quickly learned all they could about their new home. You can use this boon only if your character has a Reputation Tier of 3 with one or more factions and at least one of your other characters has the “Drat That Rat!” boon from The Stumbling Society Part 1, representing your completion of this two-part series of adventures.
    You can play a kiirinta character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. Along with this Chronicle sheet, your GM should provide you a copy of the “Playing a Kiirinta” appendix, which is considered a legal document for the purposes of playing this race.
  • Kiirinta Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society characters have access to the Kiirinta language and can select it at any time they would learn a new language.

  • Bot Me:
    Round 1: boost longarm and cast supercharge weapon from cache. Round 2: empower weapon and shoot.

    Memos:
    Next available purchase: 15-notch plasma rifle (Chronicle 13 access)!