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Race |
HP: 10/10 | AC: 12 | F: +0, R: +0, W: +0 | Perc: +2 | Stealth: +4 | |
Classes/Levels |
Speed: 40 ft. | Senses: Low-Light Vision | Active Conditions: |
Gender |
NG Leshy Familiar 2 |
About Sunny Valley
Ancestry: Leshy Familiar
Size: Tiny
Traits: Leshy, Plant
Alignment: Neutral Good
Languages: Common
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Senses
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Perception: +2
Special Senses: Low-Light Vision
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Defenses
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Hit Points: 10
AC: 12
Fortitude: 0
Reflex: 0
Will: 0
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Skills
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Acrobatics +4 - (2 Level, 2 Master Cha)
Arcana +2 - (2 Level)
Athletics +2 - (2 Level)
Crafting +2 - (2 Level)
Deception +2 - (2 Level)
Diplomacy +2 - (2 Level)
Intimidation +2 - (2 Level)
Medicine +2 - (2 Level)
Nature +2 - (2 Level)
Occultism +2 - (2 Level)
Performance +2 - (2 Level)
Religion +2 - (2 Level)
Society +2 - (2 Level)
Stealth +4 - (2 Level, 2 Master Cha)
Survival +2 - (2 Level)
Thievery +2 - (2 Level)
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Familiar Abilities
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Fast Movement (Familiar Ability) - Increase one of the familiar’s Speeds from 25 feet to 40 feet.
Manual Dexterity (Familiar Ability) - It can use up to two of its limbs as if they were hands to use manipulate actions.
Speech (Familiar Ability) - It understands and speaks a language you know.
Spell Delivery (Master Ability) - If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn’t reach the target to touch it this turn, the spell has no effect.
Bulk: 0
(Encumbered at: 3; Maximum at: 5)