Monk

Sunamachi Riko's page

1 post. Alias of MattZ.


Full Name

Sunamachi Riko

Race

Kitsune

Classes/Levels

Unchained Rogue(Kitsune Trickster)

Gender

Female

Age

18

Alignment

Chaotic Neutral

Deity

Kofusachi

Languages

Common, Elven, Minkaian, Sylvan

Occupation

Troublemaker

Strength 9
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 11
Charisma 17

About Sunamachi Riko

Female kitsune unchained rogue (kitsune trickster) 4
CN Medium humanoid (kitsune, shapechanger)
Init +2; Senses Perception +7
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Defense
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AC 14, touch 13, flat-footed 12 (+1 armor, +1 deflection, +2 Dex)
hp 28 (4d8+5)
Fort +2, Ref +6, Will +1
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee rapier +5 (1d6+2/18-20) or
dagger +5 (1d4-1/19-20)
Special Attacks sneak attack (unchained) +2d6
Spell-Like Abilities (CL 4th; concentration +7)
-2/day—charm person (DC 14), disguise self
-At will—minor magic(mage hand)
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Statistics
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Str 9, Dex 15, Con 12, Int 14, Wis 11, Cha 17
Base Atk +3; CMB +2 (+4 steal); CMD 15 (17 vs. steal)
Feats Improved Steal[APG], Magical Tail[ARG], Magical Tail[ARG], Weapon Finesse
Traits best friend(Sandru), charming
Skills Acrobatics +9, Bluff +14 (+15 vs. characters who could be attracted to you), Climb +3, Diplomacy +10 (+11 vs. characters who could be attracted to you), Disable Device +7, Disguise +12, Escape Artist +9, Knowledge (local) +9, Linguistics +6, Perception +7, Sense Motive +2, Sleight of Hand +9, Stealth +9, Use Magic Device +8
Languages Common, Elven, Minkaian, Skald, Sylvan
SQ change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (combat swipe, minor magic)
Combat Gear potion of cure light wounds (2), potion of invisibility, caltrops;
Other Gear dagger, dagger, dagger, rapier, bracers of armor +1, ring of protection +1, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 24 gp
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Special Abilities
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Change Shape (Su) Assume a single human form.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC penalty (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack penalty (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If you succeed on a Reflex save for half damage, take none instead.
Improved Steal You don't provoke attacks of opportunity when stealing.
Minor Magic (Mage Hand, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack (Unchained) +2d6 Attacks deal extra damage if flanking foe or if foe is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

BACKSTORY
Riko's parents settled in Sandpoint when she was an infant. Growing up the only child of her species left her emotionally detached from others in the community. She learned to manipulate people and rely on her racial magic to survive. Recently, she fell in with some of the rougher elements of Sandpoint. Fortunately, Sandru Vhiski took her under his wing, teaching her swordplay and steering her away from involvement with the Sczarni. Sandru is the first real friend Riku has ever had. Though her feelings for him aren't romantic(he is almost old enough to be her father), who knows what the future may bring?

1. What does your character look like? What kinds of clothes do they wear? What weapons and armor do they carry?
In human form, Riko appears to be a young Tien woman. In Kitsune form, she has a red coat with black gloves. She dresses in a Varisian style, and wields an old rapier that Sandru gave her.
2. How is your character acquainted with Ameiko Kaijitsu? Why would she care about traveling with her across the world?
She doesn't really care one way or another about Ameiko personally.
3. Alternately, is there another reason they want to join the caravan?
Sandru is going on the expedition, and she would follow him anywhere.
4. How did they become whatever class they are? Were they trained? Did it come to them magically one day?
Deceptiveness comes naturally to her, and it has served her well in the past. She has worked with some very shady individuals, and has picked up many of their skills.
Her racial magic is something she stumbled across on her own, and she has grown two extra tails already.
5. What is your character like? How do they treat people?
She is sly and manipulative, not typically seeking to grow a personal relationship. Sandru's influence, however, is helping her become more open and genuine.
6. Why is your character whatever alignment they are? Explain what their own ideas of ethics or morality mean to them.
"Doing the Right Thing" hasn't ever been rewarded in her past. Not until recently. Rules only hold her back, in her mind at least. She doesn't go out of her way to hurt others though.