M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom heals Talos just in case things go wrong when the creature finally escapes. soothe(3): 3d10 + 12 ⇒ (4, 10, 3) + 12 = 29 Sun Fire Boom Boom works on their next limerick. +1 Inspire Courage lingers!!
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Having dealt with the heap for now Sun Fire Boom Boom uses his last 4th level spell to soothe Talos's wounds. soothe: 4d10 + 16 ⇒ (9, 7, 3, 5) + 16 = 40 Sun Fire Boom Boom follows up with an inspiring song. lingering performance: 1d20 + 20 ⇒ (9) + 20 = 29 3 rounds of +1 inspire courage.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
fort: 1d20 + 13 ⇒ (13) + 13 = 26 Sun Fire Boom Boom winces at the discharge and decides to put the Heap into time out. Resilient Sphere
Dun Fire Boom Boom also skitters forward into the doorway. No courage this round.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom encourages his allies. "Lets beat up that dirty ole Construct
lingering Song DC27: 1d20 + 20 ⇒ (5) + 20 = 25 Fail, 1 round of +1 inspire courage. Frowning, Sun Fire Boom Boom then casts Haste on Jaqard.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom frowns and sits down to pout. "Wasn't me but other Pathfinders investigated that Tomb too, how we first heard of your group. All these things seem dangerous hearing Aslynn involved makes things worse too."
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces around the room, poking at spaces at random, trying to catch an invisible creatures pretending to be the disembodied voice.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom pulsl out the key, decides once again against eating it. "Everybody ready?" bounces Sun Fore Boom Boom, clearly excited to continue.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces up and down.
"Let me break it down into an easy to understand song." Although fire is really great
performance: 1d20 + 20 ⇒ (10) + 20 = 30
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces up and down "This does indeed seem better. I wonder if harpies sacked this too or something else?"
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sunfire Boom Boom seeing the party suddenly not making a lot of noise shoves one hand over his mouth and quietly mumbles into it instead of bursting into song.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom soothes Talos a bit just to be safe before firing another arrow at the harpy. soothe(2) for Talos: 2d10 + 8 ⇒ (4, 5) + 8 = 17
WoF Flat: 1d20 ⇒ 9
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom flips over the little hourglass on his shortbow and pours sand back into Alaric's life. level 2 Occult heal: 2d8 + 16 ⇒ (1, 1) + 16 = 18 Sun Fire Boom Boom syphons off just a little bit of power as they fire an arrow at the harpy. flat WoF: 1d20 ⇒ 6
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom taunts the harpies with a particularly loud and repetitive song. "Roast Chicken! Roast Chicken! Roast Chicken!"
Goblin Song w/Loud Singer:
Goblin Song: You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of up to 5 enemies within 60 feet. This has all the usual traits and restrictions of a Performance check.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Sun Fire Boom Boom then continues his assault on the harpy emotions. level 3 Fear, Will DC 26 vs both remaining harpies. Possible Reactions (Most likely first available): Counter Performance
Liberating Command Trigger: an ally is grabbed, immobilized, or restrained. Lose the Path
Blood Vendetta
(Spell DC 26)
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
reflex DC 27: 1d20 + 16 ⇒ (3) + 16 = 19
12 damage from spear +36 damage from screech + Clumsy 1 for 1 minute. (106-48 = 58/106) Sun Fire Boom Boom's bounces get a lot less excited after the harpies retaliate. Still he manages to conjure up horrible nightmares for Harpy #2 Phantasmal Killer vs #2 Will DC 26:
Death Emotion Fear Illusion Mental You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success The target is unaffected.
Sun Fire Boom Boom follows up by snapping off a shot from his shortbow at #1. clumsy flaming bow: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25
Possible Reactions (Most likely first available): Counter Performance
Liberating Command Trigger: an ally is grabbed, immobilized, or restrained. Lose the Path
Blood Vendetta
(Spell DC 26)
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Oh you harpies are oh so ugly
performance: 1d20 + 20 ⇒ (3) + 20 = 23
Critical Success.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces excitedly. "I've never been able to communicate with a ghost like this before either! Of course we can help!"
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
crafting: 1d20 + 11 ⇒ (19) + 11 = 30 Sun Fire Boom Boom bounces up and down excitedly "Oooh, the stairs bring the electricity all through the building." Sun Fire Boom Boom pauses for a sec before reciting. There once was a Pathfinder named Jaqard
inspire competence: 1d20 + 20 ⇒ (9) + 20 = 29
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
With nothing jumping out to kill them Sun Fire Boom Boom stops singing for for and goes back to working on his next limerick. "Nobody home I guess." shrugs Sun Fire Boom Boom
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
With shortbow in hand Sun Fire Boom Boom begins a little inspiring hum and tries to push open the door. Repeating Inspire Courage.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Arcana: 1d20 + 11 ⇒ (14) + 11 = 25
Sun Fire Boom Boom bounces up and down, excited that the man likes his song. "That sounds like a Stasian coil. It does wonderous things, like regrow lost hair or light things on fire. Use magic near it like playing with rod of wonder though."
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom sings. " Oh great and mighty farmer
Make an Impression: 1d20 + 20 ⇒ (15) + 20 = 35
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces up and down excitedly and rubs the hand drawn sun on their armor, "Is it time to go yet, I bet it's time to go.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom scratches his head. "Is that one of Aroden's disguises? Sun Fire Boom Boom learn old pictures of strange guy usually Aroden."
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
occultism: 1d20 + 11 ⇒ (12) + 11 = 23 Sun Fire Boom Boom makes a yuck face, "Key no taste good, mind already too glorious, maybe somebody else try?" Sun Fire Boom Boom holds the key out for somebody else to try.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bounces up and down excitedly at being handed the key. Sun Fire Boom Boom tastes it, but declines to eat it. "Do we put it in water like a compass needle, or does it work some other way?"
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
In one of the small music rooms in the Grand Lodge an excitable little goblin with a brillian sun down on his chest plate hums to himself as he bounces up and down while trying to work up lyrics for his next song. There once were some Pathfinders Grand
Need something more grim for Ustalav, I've got a long trip to figure it out, I hope these new Pathfinders like my song as much as the last batch/
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom will sing a song to encourage whoever wants to try and stop the bleeding though. "Bind, bind bind the wounds..." inspire competence: 1d20 + 16 ⇒ (18) + 16 = 34 Crit for +2 to aid. Medicine can be used untrained to Administer First Aid which if successful gives a bonus flat check to end bleed damage.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sorry, scratch that healing, not within range. Sun Fire Boom Boom obey the laws of magic and cast a daze on the Baron. psychic damage: 1d6 + 4 ⇒ (2) + 4 = 6
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom does his best to heal Aldonza. level 2 soothe: 2d10 + 8 ⇒ (7, 9) + 8 = 24 and hopefully stop the bleeding. Sunfire Boom Boom then closes the distance. +1 Courage Lingers!!!
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Despite his terror Sun Fire Boom Boom works to aid his allies. performance: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Sun Fire Boom Boom follows up with his own spell against the Baron, trying to fill him with fear. mental damage: 4d6 + 1 ⇒ (1, 6, 4, 4) + 1 = 16 Will DC
Critical Success The target is unaffected. Success The target takes half damage and becomes frightened 1. Failure The target takes full damage and becomes frightened 2. Critical Failure The target takes double damage and becomes frightened 3. +1 Courage Lingers!!!!
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom takes a different approach and fires a trio of magic missiles at Baron Utomo. missiles: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8 No Courage this round.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom bubbles and inspires his allies. lingering performance: 1d20 + 16 ⇒ (2) + 16 = 18
Disapointed by his attempts to rhyme underwater and onfire Sun Fire Boom Boom settles for throwing sharp rocks at the nearby shark. telekenetic projectile: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
+1 Courage
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
GM, I'm happy to help wrangle us a GM to finish things out. A snapped tendon is no joke. Will find us help in another day or two if we don't hear back. Either way take care of yourself.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Sun Fire Boom Boom smiles and bounces as he swings by the monastery. "Time to come help!" impressive performance: 1d20 + 16 ⇒ (12) + 16 = 28 If make an impression or Performance isn't appropriate, Diplomacy is 4 lower.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)
Remarkably I've actually been using my spell slots. I've got 1 of each level remaining. Soothe is a signature spell for me so can cast out of any of them.
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