Goblin

Sun Fire Boom Boom's page

286 posts. Organized Play character for Pirate Rob.


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Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sunfire Boom Boom fires a trio of magic missiles.
force damage: 3d4 + 3 + 1 ⇒ (1, 4, 4) + 3 + 1 = 13

+1 Courage Lingers!

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom heals Talos just in case things go wrong when the creature finally escapes.

soothe(3): 3d10 + 12 ⇒ (4, 10, 3) + 12 = 29

Sun Fire Boom Boom works on their next limerick.

+1 Inspire Courage lingers!!

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Courage +1 hit and damage for Alaric.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Having dealt with the heap for now Sun Fire Boom Boom uses his last 4th level spell to soothe Talos's wounds.

soothe: 4d10 + 16 ⇒ (9, 7, 3, 5) + 16 = 40

Sun Fire Boom Boom follows up with an inspiring song.

lingering performance: 1d20 + 20 ⇒ (9) + 20 = 29

3 rounds of +1 inspire courage.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

fort: 1d20 + 13 ⇒ (13) + 13 = 26

Sun Fire Boom Boom winces at the discharge and decides to put the Heap into time out.

Resilient Sphere
Ref DC 26

Dun Fire Boom Boom also skitters forward into the doorway.

No courage this round.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom encourages his allies.

"Lets beat up that dirty ole Construct
With our bits of disorderly conduct
Attack it with steel
until its lubricants congeal
and it wishes it had used self destruct!"

lingering Song DC27: 1d20 + 20 ⇒ (5) + 20 = 25

Fail, 1 round of +1 inspire courage.

Frowning, Sun Fire Boom Boom then casts Haste on Jaqard.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom frowns and sits down to pout.

"Wasn't me but other Pathfinders investigated that Tomb too, how we first heard of your group. All these things seem dangerous hearing Aslynn involved makes things worse too."

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces around the room, poking at spaces at random, trying to catch an invisible creatures pretending to be the disembodied voice.

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom pulsl out the key, decides once again against eating it.

"Everybody ready?" bounces Sun Fore Boom Boom, clearly excited to continue.

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down.
"It's full of scarry traps in there, your torches and pitchforks won't do any good."
intimidate: 1d20 + 16 ⇒ (15) + 16 = 31

"Let me break it down into an easy to understand song."

Although fire is really great
And your pitchforks will open the gate
It's full of horribnle traps
like blades that will turn you to scraps
So if you attack it you'll all just be bait

performance: 1d20 + 20 ⇒ (10) + 20 = 30

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down and listens, humming various bits to himself getting ready for his next limerick.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down, excited but confused.
+11 occultism.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down "This does indeed seem better. I wonder if harpies sacked this too or something else?"

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom proudly announces "I could try and dispell it toooooo!"

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sunfire Boom Boom seeing the party suddenly not making a lot of noise shoves one hand over his mouth and quietly mumbles into it instead of bursting into song.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces "Happy to help!"

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Have Darkvision.

Sun Fire Boom Boom is happy to be healed.

"Lets go." bounces Sun Fire Boom Boom impatiently.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom soothes Talos a bit just to be safe before firing another arrow at the harpy.

soothe(2) for Talos: 2d10 + 8 ⇒ (4, 5) + 8 = 17
+2 vs emotions for a minute.

WoF Flat: 1d20 ⇒ 9
arrowed: 1d20 + 15 ⇒ (13) + 15 = 28
piercing+fire damage: 2d6 + 2 + 1d6 ⇒ (6, 1) + 2 + (5) = 14

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom flips over the little hourglass on his shortbow and pours sand back into Alaric's life.

level 2 Occult heal: 2d8 + 16 ⇒ (1, 1) + 16 = 18

Sun Fire Boom Boom syphons off just a little bit of power as they fire an arrow at the harpy.

flat WoF: 1d20 ⇒ 6
shortbow vs Harpy #3: 1d20 + 15 ⇒ (14) + 15 = 29
piercing+fire+negative: 2d6 + 2 + 1d6 + 1d6 ⇒ (6, 4) + 2 + (1) + (6) = 19

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom taunts the harpies with a particularly loud and repetitive song.

"Roast Chicken! Roast Chicken! Roast Chicken!"
Goblin Song performance: 1d20 + 20 ⇒ (3) + 20 = 23

Goblin Song w/Loud Singer:
Goblin Song: You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of up to 5 enemies within 60 feet. This has all the usual traits and restrictions of a Performance check.

Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.

Sun Fire Boom Boom then continues his assault on the harpy emotions.

level 3 Fear, Will DC 26 vs both remaining harpies.

Possible Reactions (Most likely first available):

Counter Performance
Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
performance: 1d20 + 20 ⇒ (3) + 20 = 23

Liberating Command Trigger: an ally is grabbed, immobilized, or restrained.

Lose the Path
Trigger A creature(Enemy) in range Strides.

Blood Vendetta
Trigger A creature deals piercing, slashing, or persistent bleed damage to you.

(Spell DC 26)

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

reflex DC 27: 1d20 + 16 ⇒ (3) + 16 = 19
fort DC 24: 1d20 + 13 ⇒ (7) + 13 = 20

12 damage from spear +36 damage from screech + Clumsy 1 for 1 minute. (106-48 = 58/106)

Sun Fire Boom Boom's bounces get a lot less excited after the harpies retaliate.

Still he manages to conjure up horrible nightmares for Harpy #2

Phantasmal Killer vs #2 Will DC 26:

Death Emotion Fear Illusion Mental

You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.

Critical Success The target is unaffected.
Success The target takes 4d6 mental damage and is frightened 1.
Failure The target takes 8d6 mental damage and is frightened 2.
Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.

Sun Fire Boom Boom follows up by snapping off a shot from his shortbow at #1.

clumsy flaming bow: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25
Marshal piercing+d6 fire: 2d6 + 2 + 1d6 ⇒ (5, 1) + 2 + (5) = 13

Possible Reactions (Most likely first available):

Counter Performance
Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
performance: 1d20 + 20 ⇒ (4) + 20 = 24

Liberating Command Trigger: an ally is grabbed, immobilized, or restrained.

Lose the Path
Trigger A creature(Enemy) in range Strides.

Blood Vendetta
Trigger A creature deals piercing, slashing, or persistent bleed damage to you.

(Spell DC 26)

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Oh you harpies are oh so ugly
And my personality is so bubbly
But I hate your stupid song
so lets ignore it and move along
And my grin shall be made oh so smugly

performance: 1d20 + 20 ⇒ (3) + 20 = 23
heropoint: 1d20 + 20 ⇒ (14) + 20 = 34

Critical Success.
You and allies in the area can use the better result between your Performance check and the saving throw.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces excitedly. "I've never been able to communicate with a ghost like this before either! Of course we can help!"

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

crafting: 1d20 + 11 ⇒ (19) + 11 = 30

Sun Fire Boom Boom bounces up and down excitedly "Oooh, the stairs bring the electricity all through the building."

Sun Fire Boom Boom pauses for a sec before reciting.

There once was a Pathfinder named Jaqard
Who was helped by the greatest of bards
They made a powerful squad
So if he knows about those Rods
Maybe we'll avoid the graveyard!

inspire competence: 1d20 + 20 ⇒ (9) + 20 = 29
Inspoire Competence
(+1 Circumstance)

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom peers up the spiral stairs as his companions spread out.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

With nothing jumping out to kill them Sun Fire Boom Boom stops singing for for and goes back to working on his next limerick.

"Nobody home I guess." shrugs Sun Fire Boom Boom

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

With shortbow in hand Sun Fire Boom Boom begins a little inspiring hum and tries to push open the door.

Repeating Inspire Courage.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Arcana: 1d20 + 11 ⇒ (14) + 11 = 25
Crafting: 1d20 + 11 ⇒ (18) + 11 = 29

Sun Fire Boom Boom bounces up and down, excited that the man likes his song.

"That sounds like a Stasian coil. It does wonderous things, like regrow lost hair or light things on fire. Use magic near it like playing with rod of wonder though."

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom sings.

" Oh great and mighty farmer
You may notice that we're wearing armor
So trust that we're here to help
So please don't scream or yelp
Even if my allies aren't charmers."

Make an Impression: 1d20 + 20 ⇒ (15) + 20 = 35

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down excitedly and rubs the hand drawn sun on their armor, "Is it time to go yet, I bet it's time to go.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom scratches his head.

"Is that one of Aroden's disguises? Sun Fire Boom Boom learn old pictures of strange guy usually Aroden."

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

occultism: 1d20 + 11 ⇒ (12) + 11 = 23

Sun Fire Boom Boom makes a yuck face, "Key no taste good, mind already too glorious, maybe somebody else try?"

Sun Fire Boom Boom holds the key out for somebody else to try.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bounces up and down excitedly at being handed the key.

Sun Fire Boom Boom tastes it, but declines to eat it.

"Do we put it in water like a compass needle, or does it work some other way?"

Horizon Hunters

1 person marked this as a favorite.
M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

In one of the small music rooms in the Grand Lodge an excitable little goblin with a brillian sun down on his chest plate hums to himself as he bounces up and down while trying to work up lyrics for his next song.

There once were some Pathfinders Grand
Who's services were in demand
They listed to the briefing
Before making with the leafing
And had all the problems in hand.

Need something more grim for Ustalav, I've got a long trip to figure it out, I hope these new Pathfinders like my song as much as the last batch/

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

1d20 + 16 ⇒ (11) + 16 = 27
1d20 + 16 ⇒ (10) + 16 = 26

All set. Looks great, thanks.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

I swear I posted this second bit in game play. Feels like 50/50 Paizo being weird or me making a mistake at the moment.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom will sing a song to encourage whoever wants to try and stop the bleeding though.

"Bind, bind bind the wounds..."

inspire competence: 1d20 + 16 ⇒ (18) + 16 = 34

Crit for +2 to aid.

Medicine can be used untrained to Administer First Aid which if successful gives a bonus flat check to end bleed damage.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom is out of spell slots.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Lets go Bunyip and see if I can manage to complete my turn.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sorry, scratch that healing, not within range.

Sun Fire Boom Boom obey the laws of magic and cast a daze on the Baron.

psychic damage: 1d6 + 4 ⇒ (2) + 4 = 6
Basic will save DC 22 21, stunned 1 on a crit fail.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom does his best to heal Aldonza.

level 2 soothe: 2d10 + 8 ⇒ (7, 9) + 8 = 24 and hopefully stop the bleeding.

Sunfire Boom Boom then closes the distance.

+1 Courage Lingers!!!

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Despite his terror Sun Fire Boom Boom works to aid his allies.

performance: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Crit Success!

Sun Fire Boom Boom follows up with his own spell against the Baron, trying to fill him with fear.

mental damage: 4d6 + 1 ⇒ (1, 6, 4, 4) + 1 = 16

Will DC 22 20 vs Agonizing Despair:

Critical Success The target is unaffected.
Success The target takes half damage and becomes frightened 1.
Failure The target takes full damage and becomes frightened 2.
Critical Failure The target takes double damage and becomes frightened 3.

+1 Courage Lingers!!!!
Frightened fades to 1

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

will: 1d20 + 9 ⇒ (9) + 9 = 18

Sun Fire Boom Boom gets a little scarred.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom takes a different approach and fires a trio of magic missiles at Baron Utomo.

missiles: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8

No Courage this round.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom bubbles and inspires his allies.

lingering performance: 1d20 + 16 ⇒ (2) + 16 = 18
Fail, 1 round only.

Disapointed by his attempts to rhyme underwater and onfire Sun Fire Boom Boom settles for throwing sharp rocks at the nearby shark.

telekenetic projectile: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
piercing damage: 2d6 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12

+1 Courage

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom buounces up and down in the water inspiring his companions.

Inspire Courage +1

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

GM, I'm happy to help wrangle us a GM to finish things out. A snapped tendon is no joke.

Will find us help in another day or two if we don't hear back.

Either way take care of yourself.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom smiles and bounces as he swings by the monastery.

"Time to come help!"

impressive performance: 1d20 + 16 ⇒ (12) + 16 = 28

If make an impression or Performance isn't appropriate, Diplomacy is 4 lower.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

elixir: 3d6 + 6 ⇒ (5, 1, 3) + 6 = 15

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Remarkably I've actually been using my spell slots. I've got 1 of each level remaining. Soothe is a signature spell for me so can cast out of any of them.

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