Senko wrote:
That's some very nice stuff here. Thanks for the input!
Sysryke wrote:
Good question. As far as I have understood, the sequence is as written above. But after diving deeper into the material, I discovered that there are also several different versions. Also, it turns out that there may be even more, but I' ll just stick to 18. If you' re interested, look here: https://en.wikipedia.org/wiki/Diyu#Eighteen_levels_of_Hell
Hello, I want to design a dungeon for my players which is styled after the Chinese Hells. According to mythology, there are 18 levels, each with different punishments for different sins and/or crimes. The group has five members, each a level 9 character. My idea is that there will be 18 rooms, each with a danger that is somehow linked to one of the hells. I would be glad for suggestions how to fill these rooms - the more concrete, the better. These are the 18 levels of hell: Hell of Tongue-ripping, where those who gossip and spread trouble with their words will repeatedly have their tongues ripped out. Hell of Scissors, where those who destroy someone else’s marriage will have their fingers repeatedly cut off. Hell of Trees of Knives, where those who sow discord amongst family members will be repeatedly hung from trees made of sharp knives. Hell of Mirrors of Retribution, where those who have managed to escape punishment for their crimes while alive will be repeatedly shown their true horrific selves.
Hell of Steamers, where hypocrites and troublemakers will repeatedly be steamed “alive.” Hell of Copper Pillars, where arsonists will be repeatedly chained to red-hot pillars of copper. Hell of the Mountain of Knives, where those who have killed for pleasure or without good reason will repeatedly be made to climb a mountain made of sharp blades sticking out of it. Hell of the Mountain of Ice, where adulterers, deceivers of elders, and schemers will be repeatedly left out on a barren mountain of ice to freeze. Hell of the Cauldrons of Oil, where rapists, thieves, abusers, and false accusers will be repeatedly fried in vats of boiling oil. Hell of the Cattle Pit, where those who have abused animals will repeatedly be hurt by animals in turn. Hell of the Crushing Boulder, where those who have abandoned or killed children will repeatedly be made to hold up heavy boulders, eventually being crushed by its weight. Hell of Mortars and Pestles, where those who voluntarily waste food will repeatedly be force-fed hell fire by demons. Hell of the Blood Pool, where those who disrespect others will be thrown in and submerged into a pool of blood.
Hell of the Wrongful Dead, where those who have commited suicide — considered deliberately going against the karmic course of the universe—will be force to repeatedly wander the realm without a way out, while being pelted constantly by the Winds of Sorrow and the Rains of Pain. Hell of Dismemberment, where tomb raiders will have their bodies repeatedly be torn into pieces. Hell of the Mountain of Fire, where thieves, robbers, and the corrupt will be repeatedly thrown into the fiery pits of an active volcano. Hell of Mills, where those who have misused their power to oppress the weak will repeatedly be crushed in a stone mill. Hell of Saws, where those who have engaged in unethical or unfair business practises, or exploited loopholes in the legal system, will be repeatedly sawn in half by demons with saws. Thanks in advance for your ideas!
As a big fan of Street Fighter and Mortal Kombat (and the movie "Bloodsport", I love this adventure. However, I still haven' t figured out why some of the opponents in the tournament enter the contest alone. It makes sense in a way that the creators wanted to make for varied encounters, but from a story-driven point of view I still don't get it. Why would I enter a competition when I know that most of my opponents will be whole GROUPS of experienced warriors and spellcasters?
One thing that really puzzles me about this otherwise great adventure is this: Why are some of the tournament contenders single single PCs? From a logical point of view, a lone participant would have a very hard time against a full-blown group of experienced warriors and mages. Is it that they simply do not want to share their prize? |