Race |
Plague Zombie of Raphaeleos | HP 50/50 w void healing, AC 13, Fort +6, Ref +3, Will +4 |
Classes/Levels |
| Stat Block |
About Summoned Undead Minion
SKELETON GUARD (NE, Medium, Mindless, Skeleton, Undead) -1
Source Bestiary pg. 298
Perception +2 (darkvision)
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -5, Wis +0, Cha +0
Items scimitar, shortbow (20 arrows)
AC 16 [b]Fort +2, Ref +8, Will +2
HP 4 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Melee scimitar +6 [+1/-4] (forceful, sweep), Damage 1d6+2 slashing
Melee claw +6 [+2/-2] (agile, finesse), Damage 1d4+2 slashing
Ranged shortbow +6 [+1/-4] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
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ZOMBIE SHAMBLER (NE, Medium, Mindless, Undead, Zombie) -1
Source Bestiary pg. 340
Perception +0 (darkvision)
Skills Athletics +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can’t use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Speed 25 feet
Melee fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus Grab Jaws (attack) Requirement The zombie has a creature grabbed or restrained. Effect The zombie makes a jaws unarmed melee Strike against the grabbed or restrained creature with an attack modifier of +7 that deals 1d8+3 piercing damage.
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PREDATORY RABBIT (CE, Tiny, Undead) -1
Source Book of the Dead pg. 142
Perception +5 (darkvision, sense companion)
Skills Acrobatics +6, Athletics +2 (+4 when jumping), Stealth +6
Str +0, Dex +4, Con +2, Int -4, Wis +1, Cha -1
Sense Companion (detection, divination, occult) A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
AC 16; Fort +4, Ref +8, Will +3
HP 6 (negative healing); Immunities death effects, disease, paralyzed, poison, sleep
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 40 feet
Melee jaws +8 [+3/-2] (finesse, reach 0 feet), Damage 1d4 piercing
Feral Leap ◆◆ (move) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.
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