Grazzt

Sulvanii's page

264 posts. Alias of BloodWolven.


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skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Zsofia:
His voice changes as if he is talking to a younger person who just doesn't get it, "Would you like for me to use an item to contact your goddess, call for one of our divine casters, or simply make the wish? Which of these avenues would you like to try."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Zsofia:
Zsófia Dobós wrote:
Zsófia blinks. "You have some way to ask the goddess directly? I have prayed upon it, and though I am not a cleric or priest, I feel confident in my heart that Shelyn would approve. Though of course Her ways are not ours, and perhaps I could be wrong."

He sighs and resigns himself, "Alas no I don't have the ability, I know others do also there are a few items I could use... but if you have prayed on it and feel confident she would approve then the wish can be made. Which avenue would you like to try first?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Alice Emmington wrote:

GM, in relation to personal travel, does the contract say, in any form, that the ones signing it, are to remain in the Greenwatch area?

Or is there freedom for travel in less troublesome times? Pilgrimages to the 7 towers of Desna, is what she set for herself.

"That is not to say i will not give my all while i am in these lands. Merely that i need to sleep one over on this."

She looks towards Sulvanii, if there are no objections.
"I will come to you first thing in the morning with my choice."

Sulvanii nods and simply says, "No worries, no rush."

The contract has no specifications in relation to personal travel nor the requirement of staying in the area.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Vandomir Jarvis wrote:

Vandomir bows, "Ahhh, no. I had misunderstood. I had a belief that to do either would require the oath to the genie. In either case, no offense was meant to you, or the council. I will gladly avail myself of the Repository of magic things. What sorts of magic saddles or flying gear can be found there?"

How about ye old Sable Company Elite Saddle?

He quickly replies, "No worries but neither is a pledge to me. Just Greenwatch.

I believe there is a simple magical Sable saddle that only confers the ride bonus and the drawback is your skin color changes each time you mount.
There is... no... that one is a flying saddle, like a flying barrel. You must come peruse the Repository and I will check the records if I have any more saddles."

Zsofia:
Zsófia Dobós wrote:
"I am here to redeem my reward for joining Greenwatch and faithfully serving the defense of the realm. I have already signed your contract and so all that remains, I believe, is to state the terms."

He quickly intersects, "Straight to the point without any pleasantries. I had higher hopes for you... maybe your mind is dull like a club. As many 'smashers' have done in the past. But I digress."

☆☆☆

Zsófia Dobós wrote:
"I wish, if Shelyn does not object, to summon one of Her celestial servants to follow me and act as my guardian angel for at least one year, or longer if mutually agreed upon; to guide me, advise me, and ensure that my actions in defense of Greenwatch and in all other matters are in concert with the will of the goddess."

At the wish he ponders on it for a moment. The he muses, "Shall we ask before making such a wish? You are not a divine class are you?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Zsofia:
Zsófia Dobós wrote:
Zsófia frowns. Outsider, you need not invade my thoughts to learn my opinions! she thinks with a hint of anger. You could simply ask me!

::That may be true but what about your desires? Your spark reminds me of one of my reviews lovers. I could but when such a beautiful bird comes around I must do my best to learn why.::

I am assuming the other thoughts are after leaving.

☆☆☆

The next day she stops by his office his butler offers, "My lady do you have fire protection? If not please accept a ring for your meeting."

Within you find the room seems to be filled with living flames. All sorts of critters run around making fires. He sits behind his desk flipping through a tome made of steel pages.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Vandomir Jarvis wrote:
Vandomir nods, "Yes, I feel much better for you all, and the decisions you have made. I ask only that you accept my own decision in this."

He asks civilly, as a simple smile resides on his face, "So you are choosing to claim an item from my Repository or will you be out right refusing the generosity of the Council?"

ZSofia:
Your Will save vs. His detect thoughts spell: Will DC 18: 1d20 + 6 ⇒ (6) + 6 = 12 Let me know if you have other bonuses.
He seems to have read your mind and telepathically states, ::I try not to read my allies intentions but you have intrigued me. You seem so brash and yet quiet.::

Also what is the most pressing current desire of your mind?


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Jorrast Feorte wrote:
Glancing up as the Efreeti appears Jorrast decides to check on his weapon later. When a contract is mentioned he steps up to look at it. "To the defense of Greenwatch? Certainly!" If anyone pushes to the head of the line he will allow it. Otherwise he will look for the quill to sign the paper.

Yay no curses!

With a flip of his hand a quill appears.

---
He looks over at Quince and asks, "Should we tell them how many wishes you have been granted in the ast three years?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Xandarian Quartermain wrote:
Xandarian frowns, and points at himself. "Wait! This isn't permanent?"

His smile broadens!


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

After a bit of maniacal laughter smoke appears above your head, some pyrotechnics as flames get larger and several crashes of thunder. Then the smoke begins to take shape with his bottom half as smoke the Efreeti comes down to the greeting hall and those assembled. He floats slowly down to Xandarian and nods, "Good a seamless transformation is for the best, now for your quests... unless you wish to gamble with curses. Now before it becomes permanent you need to sign this contract." Which he unscrolls and then continues, "The contract binds you to the defense of Greenwatch, not to me or another but the country."

He floats over and materializes legs before sitting down and pointedly states, "I do enjoy theatrics! I don't get to very often."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He pulls a few more arrows and begins shooting high into the air, to reach them at max range.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

A cloud of black smoke comes from Quince's lamp. Soon Sulvanii forms out of the smoke and states, "The next waves will be of well trained monstrous humanoids. They seem to have motivation to gut us. I am done wading through the throngs of their army. If anything my bow shall aid you here."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Vesi sees Sulvanii release his spell and begins to fly towards the hole. Several distortions move about him.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Near Vesi, he can be seen holding up his hands to concentrate on a spell, flames stretching from one hand to the other. A creature springs from the roof of a nearby building and

AoO, CMB: 1d20 + 23 ⇒ (19) + 23 = 42

He easily snatches the creature from out of the air and tosses it aside, still focusing on his spell. A few figures appear and finish of the creature. They each pull off a ring and then return it, turning invisible again.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

After he says a few words and moves his hands in intriquete motions, he then vanishes from sight using magic.

Spellcraft DC 20:
Teleport


1 person marked this as a favorite.
skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Once Kendryl flies down to them, you can see them putting their bows on the backs and gathering their melee weapons. With Jorne on his back he flies slowly up to Kendryl so he doesn't have to land. Then to the wall.

On the wall he looks over at Krazok and asks Quince, "Is he alright? Oh No that is the Raven Bow, I suppose Krazok would be one who could weild it, I hope the secondary curses don't hit him too badly, luckily they wont kick in until he is done fighting."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

As the wand of wall of fire makes its second box he offers, "You could ask for it to be recharged, I have one more wish left today or you could wait maybe two hours and they will be recharged for tomorrow."

---
At Journe's question he nods and lets the arrow fly at its target. Then with his free hand he taps his belt and pulls out a wand. He then casts fire resistance upon Jorne and states, "No fire should hurt you with this abjuration. Good luck on your hunting. You know with my spells mostly spent, I think I will join you on that foray." Once Quince makes his wish or says to hang onto it, he jumps from the ramparts dropping 30 feet before activating his flight. He draws his black falchion and walks through the wall of fire.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He appears beside the Lord Commander and nods at what he has already accomplished. He weaves some magic and the flames grow brighter and longer.

He looks over the wall and produces a few scorching rays. With that done he pulls his bow from an extradimensional space along with a quiver of large arrows. He then begins to shoot the larger forms.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He states simply, his words warming as he continues, "Yes, Greenwatch is secure. Kevros and Tristan are working well with their organizations and the standing army. It sounds like..." He stops himself, "no nevermind. I will appraise Kevros of your requests and make sure the Reeves are well prepared. They will get the word out to the homesteads. Though most should have at least one ring of Greenwatch for emergencies and proclamations. Good luck on your exploration. Is there anything else you need, I still have my three wishes for the day."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Black smoke comes out of the lamp, which transmutes into the upper torso of a large red figure with horns. After listening to Quince, he asks, "So what do you want me to do? Lykan should be able to handle those orders..." He looks perturbed but he always looks that way, folded arms in front of him and a resting b!tch face.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince smiles, "Understood. I trust you and Bearik. What the two of you are doing is beyond most of us. With all the work that has gone in with the new Obelisks in Varnhold and Restov, I am not pushing a deadline." He looks away but then turns back. "Sulvanii, you have done much for me. Personally. As well as for Greenwatch. Is there anything I can do for you? I can't grant wishes, but not all needs are met with eldritch string pulling."

"I have nothing of wants or needs. Though a day trip back to the Brass City would be nice."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince takes the stone. He smiles and thanks Sulvanii "Very well. You amaze me as always. " He looks back at his councilor "What is the status of the Motherbox?"

He cautiously states, "There has been very little progress with it. It is still at ten percent. We made a few more of them using different materials, some of them were catastrophic failures. No success of improvement."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

His eyes get a little big as he replies, "Oh its ready but includes that one percent chance of bad stuff. It will probably take a few months to get rid of the one percent to tenth of that."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Sulvanii wrote:
Quince looks back toward Sulvanii, "What is the status of the 'stone' that allows for the 'Town Portal' spell? I know that we have scrolls." He hands a scroll to Vesi, Kevros and Kendryl. "But they require scribing which limits their utility. But I am sure we all see the value in being able to return swiftly or even returning each night. At least once we have the resources that can handle that."

Sulvanii looks at Quince suspiciously, he replies with a question, "I gave you the Town Portal Stone, I still have the Motherbox for mass transit."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Doughnuts with the Duke

He speaks his mind, "Quince it looks like you have a capable squad to go with you. Name those that you want beside you."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Dinenen wrote:
Sulvanii wrote:
There is no magic in the phylactery, sell it!!!
Nay. Destroy the item crafted to be used for evil.

He shrugs and says, "Do as you wish!"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

There is no magic in the phylactery, sell it!!!


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:

Quince finds Sulvanii, "We spoke about the Occulus and destroying it. Do we have everything we need. To summon an angel, blind the angel and heal the blindness. Katrina can blind and remove it if we find a willing angel."

Unless this was trivial enough for Sulvanii that it has already been done.

He calmy replies, "I did speak with Katrina and she believes she has all the spells necessary. Shall we go speak with her to do the deed?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

After returning to Varnhold, he tracks down Dinenen and Lykan.

He offers each of them, "Here I have an upgrade for you. It is a Greenwatch Ring of Prot. +3, with sustenance, communication, Dungeon ring, and regeneration 1. This will help Quince and Elizabeth keep track of the Wardens."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince nods at Sulvanii's suggestion. "We will deploy as we discussed. Yes."

He looks at you a bit confused. He then states, "I offered to send the legion, though your suggestion was to send a handful of each Warden to Varnhold. Which will you want? The legion is the entirety of our army. Ten platoons and a hundred soldiers in each platoon, so roughly 1,000 soldiers. Though the Nomen are neutral towards Varnhold. So likely one platoon would be adequate. Maybe Saren's favorite, the silver platoon?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He asks, "Shall we deploy the legion to Varnhold, only a few platoons have had a chance at action since you have been gone away Quince."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Donuts with the Duke

He agrees with Bearik, then adds, "Which would you like established first, Restov or Varnhold? The system does have some security measures in place only someone with an activated ring of the kingdom may access it without permission. We have built an information house nearby to each of the waypoints where anyone without a ring can get permission though only for the trip."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Quince:
He smiles and nods before agreeing, "Yes, donuts with the Duke in the morning. Yes Yes, another day to make this great kingdom great! Never a dull moment for us kingdom makers. There is never enough time to accomplish everything."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He nods again but this time magic seems to form before Lykan. A ball of glowing yellow light. It slowly takes the form of a metal ball. It then separates revealing a leather cord and bone necklace. Which you believe is the item you wished for. It stays in the air until you grab it.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Sulvanii nods with understanding at the wish, then offers, "The most that you can safely wish for is 25,000 gp. You could get an epic legendary Amulet of Mighty fists but it would have many curses upon it. So I would suggest you alter your wish some, 'I wish that an Amulet of Mighty Fists with a plus two enhancement is created and placed before me with no curses or other negative effects upon it.'"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince looks at Sulvanii, "If one left now. Could you get them back by morning." His question began somber but by the end of the sentence he bore a wry grin.

He shows a wry grin in response, then says, "That would be easily settled. I know a certain someone that would love to have you back for the night."

Lykàn Delĩss wrote:

With the matter of that done, Lykan looks or Sulivani.

"You mentioned that you still had wishes available. Could I make use of one to obtain an equipment?"

"Sure go right ahead." He offers nonchalantly.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Once the people of Varnhold are settled, he asks the group, "Who needs to return and who will stay?"

---
He asks the group but looks directly at Quince, "I will leave one of the portable holes, who wants to hang onto it? Okay the rest of you returning please enter. Quince if you need me for anything give it a good rub. Selena, Arthur, Krazok, luckily we don't have any orphans or such otherwise we would likely take them too."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He offers, "I could take them with me to the elemental plane of fire. That would be more tortuous than hanging. Also I won't leave until they have died. What do you say?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

It takes about 30 minutes before Sulvanii opens the portable holes. You see that you are indeed within Varnhold. Several fires are dying down. Sulvanii offers, "I thought it would be best to sanitize the area of death."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

After the eight hours of rest and research he comes from the stone tablets and offers, "Selena has cleared out the rest of the tomb. She has collected loot along the way. I have stocked the two portable holes with most of the stone tablets and the loot. I will take them to our castle and return, any questions?"

With no questions or soon after they are answered he moves the last two tablets into the portable hole. He closes the portable holes then he dissipates leaving behind a smoke cloud.

He comes back in about an hour. Walking up to the group he opens the portable holes which are now empty and offers, "If you would enter we can go to Varnhold, unless you want to visit the plane of fire first?"

---
He analyzes the opal for a bit taking it from Quince. He then states, "It is a material component for summoning... likely a stone maiden. If you clench it as you use the spell Jezebel would be summoned."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

They both have: Can only be worn by an evil cyclops. You could pay for these to be removed 1/5th of the price of the item.

"If somebody wants the items I can remove them in a week, maybe two."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He quickly replies with a solemn attitude, "I have missed spending time with you over the last few days. The work with the lumbermill and the lumberjacks has been settled with only some minor intervention. The lumbermill will increase its prices to give their workers and the lumberjacks a better wage. We are the primary consumer of wood at the time and the monetary difference will not affect the kingsom as a whole."

He watches and listens to Quince's story. He eats but let's others gain the feast's bonuses.

He asks the group but looks at Dinenen and Lykan, "I have two more wishes today. Feel free to make a wish."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

"Yes some of us don't sleep," He summons a couch to sit upon and pulls out a book to peruse.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He and Selena are collecting the loot and filling bags. Once this is done he takes a handkerchief and slaps it onto a nearby wall. He unfolds it revealing it to be a portable hole. He alerts the group, "Any bags of holding or handy haversacks would tear a rift in our plane and such us all in to our demise, so please leave your bags out." He then takes two leather bags into his portable hole. Eventually securing all the loot in the hole he looks at the group and asks, "What is the plan now, pilfer, retreat, or explore?"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince turns to Sulvanii, "The lamp works more than once a day?" He facepalms at his own thoughts.

He states almost as it should be obvious, "Yes, it works as often as you want, it tells me where you are and when you rub it."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

"We will see you tomorrow then." He states and turns to his normal large fiery form with horns. Lifting the centaur easily onto his shoulder he offers his other hand to Cleo. Once she holds it they are gone in a flash leaving a wisp of smoke behind.

Of course this is once all the wishes are stated and equipment passed out.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

With the words said, the specified item is created in his hands and then offers it to Lykan.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

"Yes, wish using the following words: Without curse I want a magical item created, a Shifter's Headband with the spell Deathwatch constantly upon it." He punctuates his words.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He says to Dinenen, "Entirely possible." Links please!

On the subject of the centaur he offers, "I could go to my normal form and carry her back to her people. I would take Cleonora with me so I dont get lost."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He offers, "Dinenen the way of Irori is to perfect yourself. So would that not also include protecting yourself with what you can? Oh I know what your wish should be use the spell commune to speak with Irori on the subject. Or something like that. I will keep our wealth and you shall likely perish."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

He nodded at Jorne's words and stood there waiting in case he was needed. Now that the fight is over he looks to Dinenen, St. John, and Lykan asking, "Did you decide on which item you wanted to take, we could also use one of your wishes to make a magical item of your choice up to 25,000 gp."

As Jezebel asks about names he offers, "I am a rogue Efreeti, by binding contract I serve the Lord Commander Quince Medvyed and the country of Greenwatch. My wishes are for the better fullfillment of that leader and country. I am known as Sulvanii, it is nice to meet a fellow outsider on good terms!"

diplomacy: 1d20 + 12 + 5 ⇒ (9) + 12 + 5 = 26

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