Seltyiel

Suleiman Starspeaker's page

7 posts. Alias of I'm Hiding In Your Closet.


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Scarab Sages

Well, Ali Baba had them forty thieves,
Scheherazade had a thousand tales.
But master you're in luck, 'cause up your sleeves
You've got a brand of magic never fails!

You've got some power in your corner now!
Some heavy ammunition in your camp!
You got some punch, pizzaz, yahoo and how.
See, all you gotta do is rub that lamp, and I'll say:

"Mr. Aladdin, sir, what will your pleasure be?
Let me take your order, jot it down?"
You ain't never had friend like me

Life is your restaurant and I'm your maitre'd
Come on whisper what it is you want;
You ain't never had friend like me!

Yes sir, we pride ourselves on service.
You're the boss! The king! The shah!
Say what you wish; it's yours, true dish.
How 'bout a little more baklava?

Have some of column A, try All of column B!
I'm in the mood to help you, dude!
You ain't never had friend like me!

Oh my. No no. My my my.
Can your friends do this?
Can your friends do that?
Can your friends pull this
Out their little hat?
Can your friends go poof?
Well lookie here!
Can your friends go abracadabra, let her RIP!
And then make the sucker disappear?

So don't just sit there slack-jawed, buggy-eyed,
I'm here to answer all your mid-day prayers,
You've got me bona fide certified;
You've got a genie for charge d'affaires.

I've got a powerful urge to help you out,
So what's your wish? I really wanna know!
You've got a list that's three miles long, no doubt,
Well all you've gotta do is rub like so, and oh ­-

Mr. Aladdin, sir, have a wish or two or three.
I'm on the job you big nabob!
You ain't never had a friend, never had a friend,
You ain't never had a friend, never had a friend,
You ain't never. Had a. FRIEND. LIIIKE. MEEEEEEEEE!!!
You ain't never had a friend like me!

Scarab Sages

Update: I'm giving my Gen the Valet Archetype - I'm not sure what the class skills alteration implies, though.

By the way, is this for Pathfinder Society credit?

Scarab Sages

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Introducing Suleiman Starspeaker the Sha'ir!

The DM and I have worked out a way to bring back and update the original AL-QADIM/Dragon Compendium Sha'ir.

Specifics are as follows:
SHA'IR

"Good things come to those who wait."

Alignment: Any
weapon and armor proficiencies as wizard
1d6 Hit die
1:2 BAB
high Will save
2+Int skill points
Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)

maximum spell level, save DCs based on Intelligence; reaches new spell levels as Wizard; no set "Spells per day," but every time the Sha'ir's gen attempts to fetch a spell, whether they succeed or fail, the Diplomacy required check to fetch the next one increases by 1.

Fetching a spell takes 1d6+spell level rounds for a Sorcerer/Wizard spell, or 1d6+spell level minutes for a Cleric spell.

Once retrieved, the spell remains in the Sha'irs possession for 24 hours or until spent, whichever comes first, but the Sha'ir can only maintain a number of spells equal to their Intelligence modifier. They may freely replace any spell already in their possession with any new spell their gen has fetched them.

Sha'irs have access to any spell on the Sorcerer/Wizard spell list and the Cleric spell list.

Fetching a spell requires a DC 15 Diplomacy check, with the following modifiers to their roll:

- +1/Sha'ir level
- -2/level of the desired spell
- -6 if the spell is from the Cleric list, plus an additional -2 per spell level above 4th
- -4 if seeking a spell with a metamagic feat applied (negated if the Sha'ir knows this metamagic feat), plus an additional -1 per increase in level caused by the application of metamagic
- -1 per spell already fetched that day
- +2 if the spell is of the same elemental subtype as the Sha'ir's Gen.
- +the Sha'ir's Wisdom modifier (if positive)

Bonus Languages: A sha'ir may substitute Aquan, Auran, Ignan, or Terran for any of the bonus languages available to his race. Sha'irs are expected to have a great deal of contact with elemental entities, and apprentice sha'irs often study the languages that such creatures speak.

Gen's Boon: A Sha'ir gains the Elemental Wizard School Powers of the same element as their Gen, as well as the "Basic Kinesis" Kineticist abilities of their gen's element, and detect magic, as Cantrips. These abilities are all Intelligence-based.

Genie Lore (Ex): At 2nd level, Sha'irs become versed enough in the ways of their supernatural peers that they receive a bonus equal to half their level on Spellcraft checks and any two Knowledge skill checks of the their choice.

Compel Magic Device: By 4th level, Sha'irs have become accustomed to imposing their wishes onto fickle magical agents and getting their way. If they roll a natural '1' on a Use Magic Device check, they need no longer wait 24 hours to try again. In addition, they gain one of the following as a bonus feat: Skill Focus (Use Magic Device) or Magical Aptitude.

Elemental Protection: At 5th level, a Sha'ir gains resistance to acid 2, cold 2, electricity 2, and fire 2 (not cumulative with any other source of energy resistance). He also gains damage reduction 2/— against attacks made by any creature with the air, earth, fire, or water subtype. The resistance increases to 4 against the energy type to which his gen is immune, and the damage reduction increases to 4/— against attacks made by creatures of his gen's elemental subtype. He also gains a +2 bonus on all saves against acid-, cold-, electricity-, and fire-based attacks, and this bonus increases to +4 against attacks that deal the energy damage to which his gen is immune.

Call Genie (Sp): A 7th-level or higher Sha'ir may call a janni to aid him once per day. This functions as the lesser planar ally (caster level equal to the Sha'ir's level) spell except that the Sha'ir can only call a janni, and Sha'irs do not need to pay any cost for this spell save for fees negotiated by the Jann/Genies for their services. At 11th-level or higher, the Sha'ir may use this ability to call any type of genie (shaitan, djinn, efreet, or undine), or two janni.

Craft Genie Prison: A Sha'ir can craft an item that functions as an iron flask, but can only hold geniekind, for a quarter of the normal price of crafting an iron flask. The Craft Wondrous Item feat is unnecessary to make these items. A genie prison can be nearly anything of which an enclosed space is a prominent feature: a skull, a bottle, a ring, a seashell, etc.

Sha'ir Supreme: At 20th level, the Sha'ir gains the ability to cast limited wish as a spell-like ability 3/day, save that they are able to duplicate any effect up to 8th level (the other limitations of limited wish still apply).

Did I get that right, DM?

Scarab Sages

Same here - I was really looking forward to getting to play this character.

I don't know if you have any outlets in similar games/news of somebody else's "Mummy's Mask" game?

Scarab Sages

Jandar-Ki Naïlo wrote:

Maybe add links to visages/copy/paste visages?

Mainly useful if your using a bunch of custom ones. Common stat mods with frequently used ones if your feeling organized :)

I'll be PMing those to the DM.

I'm presently waiting for his feedback on my updates/adjustments to the first 3 levels of the original Tome of Magic ones.

Scarab Sages

So, does it look like I'm missing anything?

Scarab Sages

LOOK UPON MY WORKS, YE MIGHTY!

I think that this about covers it, aside from purchasing more stuff.

I'll go over the Tome of Magic vestiges and PM you Pathfinder-updated versions (mostly for rules adaptations, only for power adjustment in some cases), then some of my custom specimens later.