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so per the linked Faq (http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9oyk):
"Negative Energy Affinity: How is this ability (Bestiary 2, page 299) supposed to work?
The intent of this ability is that the creature is healed by negative energy (like an undead) and harmed by positive energy (like an undead); this is automatic and has nothing to do with the intent of the target or the energy-wielder. However, as written, the ability is a bit confusing because of the phrase “reacts to,” which doesn’t have a clear definition. This ability will be changed in the next printing of Bestiary 2.
Update: Page 299—In the description of the Negative Energy Affinity ability, replace the current entry with the following:
Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities."

"The creature is alive", so that is one part of the new NEA rule.

",but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy.", and this is the next when dealing with the effects of the spell/power.

From cleric channeling:
So "An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures."

So the cleric chooses to deal damage to living creatures (which creatures are targeted) and this hits the dhampir since it is a living creature. When applying the effect of dealing damage with negative energy, since we are talking about the effect, then you heal the dhampir.

The clarification in the faq only says that it is treated as an undead for the effect not whether it is targeted or not.
I know this is opposite what people were arguing previously in the thread, but frankly I don't see another side logically RAW even with the faq, which doesn't say anything different than what was there before.

I guess this whole confusion and wording stems from them trying to eliminate the possibility of a necromancer healing all his minions while killing the heroes at the same time or vice-versa. So if the channeling is "smart" targeting knowing that it will instead heal instead of hurt the living creature, then it may work the way people describe. It seems very strange to add something in that isn't really said though in the rules.

I don't see a comparable rule doing a quick search that would help. "Treated as" type rules are basically for targeting a type, but I don't see something similar for targeting based on the effect it will have. Anyone know of something like that?

Goblin Squad Member

I had Comcast (cable internet) and at times had similar issues to what you are saying. Also the straw that made me look into all of it was partly gaming (which was under performing at times), but really it was a VOIP box (Xoom) for my home telephone that was actually working fairly crappy.

My experiment was to also get Century link DSL internet (my only other option and was only recently upgraded in my area to a decent speed). Although rated at fairly lower speed 12Mbps vs 25Mbps for Comcast (and 368kbps vs 1Mbps? upload for Comcast) both gaming and the VOIP box performed much better. Even though even speedtest.net said Comcast was faster.

Some of what I know or found out was in the evening cable modems especially you are sharing your connection with your neighbors. Meaning there is one connection into the neighborhood setup as a token ring (from my knowledge at least). So depending on what bandwidth that actually is, everyone using the same line at the same time is going to cause problems (mainly because it is unlikely the cable company upgraded the line, but people use more internet). I generally got more lost packets and lag when it was acting bad. It being bad for you really only in the evening when everyone else is online says it is probably just the ISP overselling the bandwidth.

Most of this may even just be the number of people on Comcast in my area vs the newer upgraded service of Century Link.

Using wireless will also cause more lag (at least a higher ping).

Goblin Squad Member

Lisa Stevens wrote:
Suijin wrote:
Was the tech demo made using Unity?

No. Details about this in Wednesday blog.

-Lisa

Thanks, looking forward to the Wednesday blog.

Goblin Squad Member

Maybe more add-on for the crowdforger alpha:
Full video of the tech demo
Probably not possible but maybe the actual compiled tech demo program
A character generator program, maybe even just graphically
Information about when the alpha members would get to start helping with the game
Anything held over character-wise from alpha to beta
Anymore specifics regarding monster play and/or GW events
A special mini for just alpha and above

All I could think of right now. Wasn't trying to say anything that would really cost you anything.

Goblin Squad Member

Was the tech demo made using Unity?

Goblin Squad Member

It all seems like a lot of work for very little reward To implement. It isn't going to stop people from having "mules" spread around that they can log in to get the fresh food from. The only way to stop that is to have the food decay offline, which is a big step to take in making a game.

The general idea about having the taverns give a good long buff compared to rations seems like the best method. I thick having food decay is not going to work out. If you buff stamina or whatever when you eat food for a certain time then people will continuously eat it, so it will be removed from the game.

The taverns may make food in general quite worthless though if it is "better" than rations in strength. Everyone will want the tavern food and there would be no market for a chef.

Goblin Squad Member

Wait, I'm confused. What is stopping anyone from backstabbing anyone else in the tabletop version? What about NPCs? Are they able to take everything from you (full loot)?

As others have said, and what does what happens in/with the MMO have to do with the tabletop version?