About Suetonius VoltaireSuetonius Voltaire
DEFENSE AC 22, touch 11, flat-footed 21
OFFENSE Spd 30 ft. (20ft. in Armor)
Spells (CL 8, Concentration +11)
Void Domain and Liberation Domain:
Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects. Part the Veil (Su):
Liberty’s Blessing (Sp):
Freedom’s Call (Su):
TACTICS Before Combat Given that worshipers of deities other than Zon-Kuthon are actively exterminated in Nidal, Suetonius is always on the lookout for ambush, or betrayal, preferring to flee and fight another day, unless doing so would likely result in the death of other fellow-travelers. During Combat In a typical combat, Suetonius would start by invoking the Blessings of Black Butterfly upon himself and his allies, before wading into combat with his Lantern Staff (which, if he is expecting trouble, he would definitely light). He does, however, carry a mighty bow which he *can* use (albeit poorly) in situations where melee is not an option. Morale Knowing that his death at the hands of the faithful of Zon-Kuthon would last years, if not decades, Suetonius would prefer to flee before combat, reasoning that staying alive and free is the best course. However, if doing so would risk the lives of other members of the Faith (or proven allies), he will stand his ground, unless things looked truly hopeless. That said, against non-Nidalese foes, he is more prone to risky heroics in defense of his allies. STATISTICS Str 22 (13), Dex 12, Con 13, Int 10, Wis 16, Cha 10
Feats:
1st: Heavy Armor Proficieny
1st (Human Bonus): Skill Focus (Perception) 3rd: Iron Will 5th: Familiar Bond 7th: Improved Familiar Bond 8th (Human Bonus): Skill Focus (Knowledge(Religion) 9th: Improved Familiar Traits:
Seeker:
You are always on the lookout for reward and danger. Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Eyes in the Dark: You’re used to operating in the back alleyways and moonlit landscapes of Nidal. Whether as a former agent for the Umbral Court who fell out of favor, or just someone who found the light and now rejects the ruling class of your homeland, you look for ways to put those talents to use in helping the downtrodden. Benefit: You gain low-light vision. In addition, you gain a +1 bonus on initiative checks.
Skills:
Knowledge(Religion) +10 (4 Ranks, +3 Class, +0 Int + 3 Skill Focus) Linguistics +6 (3 ranks, +3 Class, +0 Int) Perception +18 (8 Ranks, +3 Class, +3 Wis, +1 Trait + 3 Skill Focus) Sense Motive +14 (8 ranks, +3 Class, +3 Wis) Spellcraft +4 (1 rank, +3 Class, +0 Int) Languages Common, Aklo, Celestial, Shadowtongue
BACKGROUND:
Suetonius grew up in Nisroch, the primary port city of Nidal, the son of a minor merchant responsible for funneling supplies to the northwestern hinterlands, in exchange for goods to be sent back via the sea lanes to Cheliax. He grew up knowing that it was the duty of every citizen of Nidal to worship Zon-Kuthon, as only His greater shadow can hold back the other terrors of the night... but thanks to his father's caravans, he was also exposed to the more care-free practices of the (less tightly controlled) rural folk of the Atteran Ranches.
He came to understand that the darkness should be respected, not just feared, and learned to appreciate the stars, dreaming up stories for the constellations that he saw. He eventually came into possession of a copy of The Eight Scrolls, and whilst he personally had trouble reconciling Desnan doctrine with the way that he was raised, he nevertheless respected those who chose to follow it, using his family connections to smuggle supplies and messages between members of the faith. It was on one such delivery run that he ran afoul of a Shadowcaster and his Shadow Mastiff pets, who were more thorough than usual in their 'random inspection' on the road, and came across the package. Fully expecting that his life would be forfeit, Suetonius closed his eyes, silently praying to any Deity that was listening... and when he opened his eyes, the Mastiffs were gone, and the Wizard was on the ground, covered in a carpet of black butterflies. Trembling, he watched in wonder as the butterflies silently cascaded up into the air, where they faded away... all except one, which fluttered over, and land on his open palm. He was even more surprised when it spoke to him, saying that The Silence Between had heard his silent plea, and, knowing of the support he had provided to the hidden Desnan worshippers throughout northwestern Nidal, had seen fit to assist him. Since that day, his black butterfly (which he has come to think of as 'Arha') has subtly guided him in the traditions of The Silence Between, the one true Black Butterfly, encouraging him to track down religious artifacts, and giving him a deeper understanding of the nature of shadow, silence, and space. Arha's encouragement led him to a deeper linking-in with the existing Desnan 'network', in particular forming a close relationship with a Desnan sympathizer and horselord named Gioret Almere. He also acted as a broker, forming links between a returning Desnan Inquisitor named Lydia, and Gioret, to more effectively run the hidden 'Underground Carriageway' to get Desnans and their families out of Nidal, when the Court comes too close. Although he is careful not to draw attention to himself in Nisroch, he has had a few close-calls with Silent Enforcers; consequently, he generally prefers to limit himself to clandestine activities that take place on the trails outside the city... where he has the light of the stars to guide him, and is able to give the enforcers of the Umbral Court something to fear...
PHYSICAL DESCRIPTION:
Suetonius is a pale-skinned human, with dark hair, a pronounced widow's peak, and proud, aquiline features.
At home, he generally dresses in reasonably comfortable attire, but out on the trails, or on the rare occasion that he is 'working' in an urban area, he comes fully prepared - clad in full plate, leaning on a staff of strange dark metal, and with a backpack bursting with supplies. What few are aware of is that, hidden beneath his clothes, his body is criss-crossed with a network of fine scars - the most visible sign of his 'traditional' Nidalese upbringing, before he had his 'Road to Damascus' moment. His constant companion is Arha, his black butterfly familiar, who generally does her best to be inconspicuous in town, but when she feels safe, happily flits around his head, occasionally playfully tousling his hair, and tickling his ears. PERSONALITY:
Suetonius maintains what are in effect two different personas - in public, he is a dutiful, quiet, morose young man, all the better to *not* draw attention to himself. Coupled with a healthy dose of paranoia (an essential survival trait for someone in his line of work), he is not quick to trust new people, knowing that actions speak far louder than words. However, in private, he is thoughtful, kind, and given to introspection; for those whom he really trusts, he would willingly travel to the ends of the Prime to assist them.
CHARACTER ROADMAP:
Ultimately, Suetonius would like to help the Desnans destabilize the death-grip that the Umbral Court of Zon-Kuthon has on the people of Nidal, but he understands that that will likely be a long process, which will probably not be completed in his lifetime. In the interim, he is happy to make their lives happier, and is more than willing to help some of them escape to other places, if they so desire.
For his own part, Suetonius is terrified that he will, one day, be captured by the Umbral Court; on some level, he can't help shake the feeling that he has betrayed his duty to his family, his ancestors, and his country (decades of indoctrination are not so easily cast aside, after all), and, perversely, that he *deserves* to be caught... but he knows that if that were to actually happen, he would most likely die of old age, before they were finished with torturing him. In the interim, he tries to assuage his guilt, and focus his resolve, with nightly acts of self-flagellation (both literal, and metaphorical), something which he tries to hide from all who know him (apart from Arha, of course, who does *not* approve, but still does her best to support him). If he lives long enough to retire, he would like it to be somewhere up high, where on clear nights it would be possible to see vast distances, and dream of new journeys... and where he could grow large gardens of flowering plants, to attract as many butterflies as he can... something about their fluttering wings soothes him, helping to keep his inner demons and doubts quiescent.
Belt of Giant Strength +2 (4000)
+2 Full Plate (5650)
+1 Adamantine Lantern Staff (5015)
Wand of CLW (750)
MW Backpack (50)
Belt Pouch (1)
3500gp of Diamond Dust
0gp Arha, Emissary Butterfly Familiar 8:
NG Magical Beast
Init +1; Senses: 60' Darkvision, Scent; Perception +12, +20 if scent-based DEFENSE
hp: 29/29 Fort: +13, Ref: +8, Will: +11 OFFENSE
Divine Guidance (Sp): An emissary can cast Guidance at will. Share Will (Su): Whenever an emissary or its master fails a saving throw against a mind-affecting effect that affects only one of them, the other can attempt the saving throw as well. If this second saving throw is a success, treat the original result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. Domain Influence - Elysium’s Call (Su):
STATISTICS
|