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Hey All,
Does anyone know if the Gunslinger ability Nimble counts as the Dodge feat requirement for Mobility, since Nimble & Dodge are essentially the same (though Nimble scales)? Or do you still have to take Dodge to get Mobility? Thanks all.


Hello All,
Hoping someone can help me with this: If someone is hit with a Soul Bind spell (or other effect that removes and traps their soul in an object), can you use Discern Location to find the soul that is separated from its body? I assume that if the players saw the event happen, they would have seen the gem used and could try Discern Location on it, but in this scenario, it happened "off screen," so the PCs cannot search for it, so are trying to locate the soul itself. If Discern Location wouldn't do the trick, what might? Thanks for any guidance you may have.


Question:

In most cases, your hands or wrists magic item slot are taken up by a matched pair of objects, i.e. Gloves of Arrow Snaring or Bracers of Armor.

But in a few cases, the magic item in those slots consists of only a single item. In just one case, the Glove of Storing, it says specifically that it takes up both hand slots, but in all the other hand slot items and all wrist slot items where this is just one object (i.e. Gauntlet of Rust or Bracelet of Friends) it does not say anything.

It seems to me that it means that you could wear two different single object hand or wrist items (except the Glove of Storing), i.e. you could wear a Gauntlet of Rust and an Iron Cobra Gauntlet for you hands slot, or a Bracelet of Friends and a Bracelet of Mercy for you wrist slot, since all of these items consists of a single object taking only one hand or wrist, and nothing is said that any of them takes up both hands or both wrists.

What do you all think?


Does anyone know if there's a way to cast spells that are themselves silent. I don't mean the Silent spell metamagic where you don't need the verbal component of a spell, but rather some way to cast a spell so that its effect makes no sound. For example, a lightning bolt with no 'crack' or fireball with no 'boom.' The game really doesn't talk about how loud spells are, but I assume that you can't cast meteor swarm without the spell itself making some noise. Anyone know of a metamagic or whatever that allows you to do this? Thank you.


Hey all, did some searching but couldn't find anything that answered my specific question, which is, how does Mythic Longevity effect a character's physical appearance, if at all? Does a character stop aging the instant they gain the mythic ability? If young, do they age to adulthood, or if old, do they regress to adulthood (or one of the other age groups)? Or do they continue to physically age, eventually looking like the Crypt Keeper, or at least just into the venerable age group? Anything official out there on this question?

I include the text on Longevity, just in case: Longevity (Su): Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores.


I suspect that this was answered years ago, but I only started using this forum a week ago, so forgive me.

Slotless items. My call as DM for crafting a slotless item has been that the item must not be able to reasonably fill an actual body slot. For example, I don't allow rings to be crafted as "slotless," or boots, cloaks, etc.

Am I wrong in this, right in this, or does it come under "DM decides/House rules"?


Just looking for confirmation of something, and if I'm wrong, please correct me. If an item is created that has spells, such as a ring made to cast fireball 3 times a day, something like that, but that spell is Quickened, I'm a little unclear on how that would work.

My guess is that since the ring would, in this case, be word or use activated, that it's a standard action to use it, so the fact that the Fireball is Quickened is completely irrelevant, as a standard action gets used anyway. Am I correct?


Hello all,
Working with a kobold sorcerer who wants to take the draconic aspect and dragon breath feats, and is also a draconic bloodline sorcerer.
Question: What do I do about the two different types of breath weapons? You get a breath weapon at 9th level sorcerer, but also one with the dragon breath feat. The PC is a white kobold following along the path of a white dragon, so the energy type will be cold in either case, but when he hits 9th level sorcerer, what do I do?
Does he just use each breath weapon separately, or do the effects (damage, etc.) stack together?

Thanks for any input.


Hi! I've been trying to find some guidelines on how to create new spells that combine some or all of the effects of two existing spells. The spell research rules that Paizo provides are, honestly, a bit vague, but that's understandable, considering how limitless a subject like spell research is.

What brings me here is a player that wants to combine Awaken (Druid 5) and Anthropomorphic Animal (Druid 3) into one spell, basically taking Awaken as it is, but adding the upright walking & hands of Anthro-Animal (but not the other mods it gives).

When looking at combining two spells like this, is there any general rule of thumb any of you all can advise or that Paizo has put out that I missed? Add the two spell levels together? Add them but with some consideration for not taking all the effects of both?

My gut says to make it 7th level (since it doesn't take all the effects of both), with the material components of both. Advice?