~ Thanks Kileanna!
~ Sandara in my games really got pushed to the side early. Unfortunately the PCs didn't befriend her early on and were thinking she was being 'Too Nice to Be Trusted' in Part 1. They thought she was a plant by Scourge and Plugg and kept her at arms length till the inevitable came about. So, she tends to crew morale and keeps in the background. Well, that is till the 'Seagull $%&@ hits the Sails' (Rosie Pearl) and then she is ready to spread the word to the Faithful!
~ Yes, Sturm is from Dragonlance it is also the word for Storm in German. Gheist is a knock off on the word for Ghost in German, just drop the 'H'. Both are reasons I chose the name.
~ I like the Bikendi character also and was looking to change him up a bit to make him fit the campaign.
~ After last night I gave them a Headband of Intelligence with Prof:Sailor to help them out aaaaaand they gave it to the NPC who drives the boat! Yup, drag the horse to water and all that.
~ I chatted with them after the game, it was a good game last night, and they all agreed that they just have no, repeat, no desire to sail. They just want to be a part of the story so they have picked one Cohort from the Leadership Feat to be the Captain and they are his 'Council'. So, that problem is out in the open and smushed.
~ They have heard of Harrigans DQ and that Free Captain Bikendi on his sloop 'Dreaming Mist' have been granted the Island.
~ Let the AP Roll on! You guys ROCK!
~ "Storm along, drive along, Punch her through the rips. Northeast gale's a blowin', And we'll take all that she gives." (partial lyrics for "THE MARY L. McKAY by Frederick W. Wallace / Arr. & Adapt. Schooner Fare off their Live Album... check it out!)