Kobold Detective's page

No posts. Organized Play character for jobysama.



Dark Archive

I have a question: I have had a terrible time trying to build a melee character. I thought that a monk would be a good way of starting out, since I typically go caster. My campaign is getting to the point where we need a bit more power than what we have. We are running the Reign of Winter series (We are currently in the Rasputin Must Die! Book) and are having difficulties with only 4 party members (an inquisitor, were-boar barbarian, my oracle, and a wizard). I asked my GM if I get Leadership as a "bonus" feat so I can add some power to the team. Unfortunately for me I've never made a melee character. I thought that I would use the monk's superb move speed bonuses to help up disrupt the swarms of gunslingers (spoilers, sorry). I've never built a melee character, and after some thought and reading, I think I've got a pretty good first melee character.

Level 13 Human Martial Artist Monk
Strength 18
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 7

Feats:
Combat Expertise - Add to touch AC bonus
Combat Reflexes - Just to gain more AoOs and make them flatfooted
Dodge - never can have too much AC
Fast Learner - Get both bonuses, since he's the Martial Artist Archetype
Improved Disarm - to get rid of those pesky guns
Improved grapple - to occupy some the troops
Improved Unarmed Strike - Bonus
Leadership - He's the primary character now with a oracle as healbot
Medusa's Wrath - because everything I've seen says you need/want this
Mobility - more dodge AC
Snapping Turtle Style - shield bonus
Snapping Turtle Clutch - shield bonus to touch
Snapping Turtle Shell - more shield bonus
Snatch Arrows - to actually stop the bullets
Stunning Fist - and bonus from Class
*Improved Initiative - +4 to Initiative, cause why not (at level 15)

Traits:
Dangerously Curious - So he can use the Mage Armor wand himself
Reactionary - +2 to Initiative

Are there anything you guys suggest?

I haven't given him an armor, but I know i'll give him an amulet of Bullet Protection. Maybe bracers of armor and the monk specific cloak. Definitely a ring of protection.

Any other thoughts?

Dark Archive

I have chosen to play a Merciful Healer Cleric slash Life Mystery Oracle Changeling for maximum healing even as a 5/5 split level 10 character in a campaign. I love her and I just want to know something. I know that I could take Extra Revelation as a feat and choose Channel as my extra, but I already chose it as a mystery revelation. Is it a legal move to reselect Channel as the option, since there is no line saying that Channel can not be selected again, if previously selected? It would effectively double my channeling output (7 times from Cleric, and 5 [1 + my +4 Charisma modifier] from the first time I chose Channel) to a grant a total of 17 chances for a 3d6 of positive energy healing. I am currently using PC Gen 6.02.00 and it will allow me to do so. I would just like some clarification on the matter. Thank you for your time.