
Streborsirk |
PossibleCabbage wrote:I'm talking specifically the skill junction not the invisibility impulse, I'm not actually clear on if the feat that's part of that requires requires the aura active to get (likely not so it probably wasn't worth me mentioning) but the aura does need to be on for the bonus to the skill, in this case stealth, so I think saying that the aura being on makes it harder to sneak does not really mesh with that much when the kineticist with the air skill junction could very well also be running around with fire and metal in their auraKarneios wrote:Given that air's skill is stealth with the smuggler feat I feel negatively effecting stealth because of kinetic aura wouldn't be great unless you think that having air involved makes every other element combined with it less noticable, this does remind me of one thing I wanted of just more art of what kinetic aura actually looks like, the only one I really remember seeing is just YoonClear as Air specifically conceals your kinetic aura "though any special effects of your aura might give away your location".
So normally "you have swirling winds around you at all times" might tip people off to your presence particularly in a context where one would not expect wind. Though wind should be the subtlest element for these purposes.
It is a valid tradeoff I feel to choose between "being stealthy before combat" and "having your aura active so you can use an overflow impulse immediately."
The status bonus to skills from the skill junction only functions while your aura is active.
The "special effects of your aura" in Clear as Air is probably refering to things like Winter Sleet and other stances rather than the flavour of swirling winds which I expect Clear as Air should suppress.