Chung Po

Stragen's page

21 posts. No reviews. No lists. No wishlists.




Stragen’s Errata Monk

The purpose of document is to produce an errata that is compatible with (most) existing archetypes. Monk base combat abilities (i.e. ‘Unarmed Combat’ and ‘Flurry of Blows’) have been reworked for clarity and consistency with two-weapon fighting. The full-two weapon fighting feats have been granted to the monk. At 2nd level the monk’s unarmed strike becomes a masterwork weapon, and may be further enhanced as any other manufactured masterwork weapon. The 3rd level ‘Maneuver Training’ ability has been replaced with ‘Monastic Specialization’. More bonus feats have been added to the bonus feat list, including the ‘Greater’ feats. Slow fall has been replaced with Catfall. Fast Movement includes additions to allow a monk to move-and-attack, or move-attack-move.

Weapon and Armour Proficiency: [as normal, plus add following text]
Unarmed strikes and weapons with the Monk special quality are considered Special Monk Weapons.

Flurry of Blows (Ex): Starting at 1st level, an unarmed monk or a monk wielding a Special Monk Weapon(s) can make a Flurry of Blows as a full-attack action. When doing so a monk is considered to be dual wielding a weapon in their primary-hand and a second weapon in their off-hand for the purpose using the Two Weapon Fighting Feat(s) [1]. The monk must make all attacks, including additional attacks granted from the Two Weapon Fighting Feat(s), using unarmed strike or the Special Monk Weapon in any combination. Additional attacks granted from the Two Weapon Fighting Feat(s) are not required to be made with an off-hand weapon. The monk applies his full (1x) Strength bonus to damage rolls for all successful attacks made, including primary, off-hand, and two-handed weapon attacks.

A monk may also substitute disarm, sunder, and trip combat maneuvers for any attacks as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

[1] The Two-Weapon Fighting feat(s) include Two-Weapon Fighting, Improved Two-Weapon Fighting and Greater Two-Weapon Fighting and any other Two-Weapon feats that that require Two-Weapon Fighting as a prerequisite.

[add the following to the monk class]
Two Weapon Fighting (combat): At 1st level, the monk gains the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat).

Improved Two-Weapon Fighting (combat): At 8th level, the monk gains the Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

Greater Two Weapon Fighting (combat): At 15th level, the monk gains the Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

Unarmed Master (Ex): Starting at 2nd level, a monk’s unarmed strike becomes a masterwork weapon, granting a +1 enhancement bonus on attack rolls. This may be further enhanced as any other manufactured masterwork weapon. The cost of enhancing the monk’s unarmed strike with a permanent weapon enhancement is the same as a enhancing both ends of a double weapon.

[update the bonus feat list with some extra feats]
Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Blind Fight, Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Improved Sunder, Scorpion Style, Throw Anything and Weapon Focus. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Blind Fight, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, Mobility, Vital Strike and Two Weapon Rend. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. A monk need not have any of the prerequisites normally required for these feats to select them.

At 14th level, the following feats are added to the list: Greater Blind Fight, Greater Bull Rush, Greater Disarm, Greater Grapple, Greater Sunder, Greater Trip. The monk only needs the corresponding improved feat as prerequisite to select one of these greater feats. For example, Greater Trip requires Improved Trip as a prerequisite, but Improved Expertise and all other prerequisites can be ignored.

[remove every instance of Maneuver Training including archetypes and replace it with Monastic Specialization]
Monastic Specialization (Ex): Starting at 3rd level, a monk attacking with a Special Monk Weapon (including unarmed strike) treats his monk level as his base attack bonus from his monk class levels, for the determination of his total base attack bonus, number of attacks, CMB, and CMD. For all other purposes, such as attacks with non-monk weapons or qualifying for a feat or prestige class, the monk uses his normal base attack bonus.

[update Ki Pool to be monk level + wisdom, the rest of the text is the same]
Ki Pool (Su): The number of points in a monk's ki pool is equal to his monk level + his Wisdom modifier.

[add the following text to Fast Movement]
Fast Movement (Ex): [as normal plus the following text]
From level 7, as a swift action, the monk can move 5 feet by spending 1 point from his ki pool. From level 14, once per round as a free action, the monk can move an additional 5 feet by spending 2 points from his ki pool. At level 20, the monk can move 5 foot as immediate action by spending 3 points from his ki pool. This additional (swift, free and immediate action) movement does not provoke attacks of opportunity. This movement stacks with the Move Action when a Standard Action is taken by the monk, and with a five-foot step during a Full Round Action.

[remove every instance of Slow Fall including archetypes and replace it with Cat Fall]
Catfall (Su): At 4th level or higher, a monk can fall incredible distances without suffering damage. When falling, a monk always lands on his feet. In addition, he reduces the damage inflicted from a fall by 1d6 per monk level he possesses, to a maximum reduction of 20d6 at 20th level. Unlike magical spells (such as feather fall) with similar effects, a monk is not slowed during his descent, making this ability a favored method for higher level monks to rapidly descend great distances quickly. A monk gains the benefits of this ability so long as he has at least one point of ki remaining in his ki pool.

[update quivering palm to be a useful endgame ability]
Quivering Palm (Su): Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. This quivering palm consumes 5 ki and he must announce his intent before making a Standard Action attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to his monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier), it dies. If the saving throw is successful, the target takes 1d6 damage per two monk levels (round down) and the quivering palm ends. A monk can have no more than 1 quivering palm in effect per monk level above 14 at one time, any additional attempts to use quivering palm above this limit are negated. The monk may remove a quivering palm from an intended victim as a move action.


2 people marked this as FAQ candidate.

Hi All,

Is there a definative ruling on lingering performance?

Does lingering performance cause the performance to continue after the bard has actively stopped performing? Or does it only allow the effects to continue.

For example, if a PC entered an area of a Lingering Performance would they receive the bonuses, or do they only apply to those PCs already within the area of the performance?

Can Saving Finale be used with a Lingering Performance?

Sincerely,

Stragen

PS: see some prior threads below.

http://www.d20pfsrd.com/feats/general-feats/lingering-performance

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/howDoLingeringPerformanceAndTheFinaleSpellsInteract&page=1& ;source=search#1

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/whatExactlyIsThePointOfLingeringPerformanceAfterBard13&page=1& amp;source=search#7