StormseekerV's page

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I think it's time I audit his caracter sheet.

This is what I get for trying to save someones campaign by taking over DMing half way thru the campaign. (Got suckered into that one)

So I can most likely delay the uglinest of this combo for another 2 levels and hope by then the other players aren't so outclassed that it's not going to be as fun for them.

Thanks alot for noticing the minimum feat requirements guys.


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Ok so we have the usual mix and match of players and like any other RP group, we got our usual Min-Maxer.

At this point in ou campaign, his caracter is now grossly overpowered and I was looking to see if anyone could tell me if what he is doing is breakign any of the rules (as such, if he isn't breaking any rules, I'll just be hitting him with the nerf bat but would prefer to be able to jutify it with rules).

Build (will only imput the inmportant info):

Barbarian 1/Druid 8
Race: Human

Str: 24 (20 + 4 from magic item)
While Raging and shaped changed his Str goes to 34 (6str from Huge creature and 4 from raging)

Feats (dont remember the order or even all the feats right now):
Furious Finish
Natural Spell
Vital Strike
Improved Natural Weapon (Bite) --- Allowed monster feats because I allowed it for others but this could be removed

Wild Shape of Choice:
Hippopotamus, Behemoth

Here is what he does:
He has Greater Magic Fang on most of the time (+2hit/dmg). He casts Strong Jaw on himself as the battle starts. That being said, with improved natural weapon, his weapon goes from 4d8 to 6d8 and then from 6d8 to 12d8. Using Vital Strike and Furious Finish, he does 24d8(max, which is 192dmg) + 20dmg (18 from str bonus and 2 from Greater Magic Fang) for a total of 212dmg. Crits hit for 308 dmg. If the mob survives, he then starts a grapple using Grab.

In any case, any suggestions would be appreciated.

Thanks,