Agile: Taiga elves are graceful and agile. They start with a d6 in Agility instead of a d4. Through advances and Edges, they can have a maximum Agility of d12+3.
Forest-Born (Racial): Taiga elves suffer no penalties for difficult ground in forests. When using the Overland Pace system, they treat such terrain as one category lower.
Low Light Vision (Racial): Like their temperate kin, taiga elves have cat-like eyes and so can ignore lighting penalties for all but Pitch Darkness.
Natural Realms (Racial): Taiga elves who become druids treat Elfhomes as wilds, not urban areas.
Winter Soul (Racial): Taiga elves have +2 to Vigor saves to resist the effects of cold weather, and +2 Armor to resist the affects of cold, coldfire, or ice attacks.
Arcane Background, Miracles (Eostre Animalmother): Starting Powers: Boost/Lower Trait, Feast, Beast Friend.
Connections (AB: Miracles, Eostre): To use a character's Connection requires that she first get in touch with one of her contacts. This requires a Streetwise roll. Failure means the particular contact wasn't available.
Once in contact, the hero must make a Persuasion roll. The GM should feel free to modify both the Persuasion roll and any results based on the circumstances.
A failure indicates the heroine's contacts just couldn't come through this time, or perhaps just weren't persuaded that their help was really necessary.
On a success, the contact might share information, but won't do anything too risky to help.
On a raise, the contact is willing to leak sensitive information, but stops short of outright betrayal.
Two or more raises means the heroine has pushed the right buttons and can count on serious help. The Connection will risk serious consequences for the heroine. If she needs financial assistance, the contact my provide a little more than he's comfortable with. If the heroine asks for muscle, the contact delivers either one expert (a safe-cracker, wheel-man, security expert, etc.) or five average fighter-types for the contact's particular organization (a mob boss sends five thugs, the Army sends five infantrymen, etc.)
Rich (Fate): Rich heroes start with three times the normal starting funds for the setting.