Dean Ludwig wrote:
Please address font style in addition to size/colour. Nigh unreadable and headache inducing.Overall impression of new site - poor
Forum design - waiting to see, currently not favourable, page loading very slow.
Edit: Ok, vast improvement to forum readability since I composed my original impression. Thank you. Ninja'd by site tweaking :)
Covert Operator wrote:
:) How about I just withdraw my hypothetical which related to any combination of the above for a single AC (providing numbers totalled more than 20)and was meant to be focussed entirely on the progression chart for Animal Companions (which stops at 20).I am well aware of what is RAW, how animal companion stacking works and how Horse Master works. What I don't know is whether the developers intended for the Animal Progression chart to continue past 20 levels of progression so it would match any of the 20+ Character (not Class) Level Animal Companions that later rule books have enabled.
Apologies for hijacking your original queries and apparently muddying the issue. Intent was to single out one instant only of your multiple query.
Covert Operator wrote:
Stormhunter: Animal Companion effective level is not actually capped at your level. A PF worker (I forget who) was presented the whole 'Oracle can get a lvl*1.5 animal companion while everyone else gets lvl*1!' dilemma, and decided that your AC cannot have more HD than your HD+1.
Thank you - I am aware of the Character Level (HD) limit - my question still stands, but perhaps a specific random example will make it clearer just what I was asking.
eg. Cav 10 (with Horsemaster feat) and (for whatever reason) 10+ levels in another class/es (leaving aside combinations of stackable animal companion classes) will result in a Character Level of 20+
Jeff Morse wrote:
Asked ^ for one. now a newbie question, what does an invite get me? is it for a day or 2? Do I stay up all night playing so can get most out of it?
Hi Jeff, once you've redeemed the invite and installed the client you have access until paid subscription starts (as I understand it). Unless the server is offline for some reason like patching etc. Please remember it's Alpha and we're there to help the devs find the bits that need fine tuning/fixed etc. Enjoy and have fun.
Welcome to Alpha.
I've been trying to build up a wizard role primarily, this time round, but have ended with some significant fighter abilities because it took hours before I got any wizard drops (staff and wand) - plenty of starter weapons though (good thing there is no encumbrance yet) - and still have no basic robes or spellbook. Can't find what I need to craft a spellbook - no Blue for ink mostly. I haven't yet tried the trading thing.
Had the opportunity to spend several hours in Alpha. Being a complete new-comer to MMOs, I have nothing to compare this with and I'm learning everything from scratch.
First off - Had fun. :)
I think it would be helpful to have mouse over information or a more comprehensive help reference in game to give some idea of what a feat choice is and relates to before training it. Scanning the unavailable feats and looking at achievement progress is fiddly and doesn't always give useful info. I think this is another request for TOOLTIPS :P
I did get the chance to test out some combat against wolves and bandits and despite being unfamiliar with MMO steering and combat controls managed ok.
Did not get around to trying out gathering or crafting.
Had a lot of fun and I'm looking forward to playing with Alpha more.
Hi all. Just discovered this thread and really like the feel of The Seventh Veil as a company from what I've read here and on the Khaiognos site. I've been a very silent Kickstarter supporter, but with EE now so close, I've decided its time to start thinking about actually playing - especially since my background is with tabletop rather than mmorpg.
Is there a chart or something somewhere that gives benchmarks or even approximations of just how large a creature is based on its size? For instance, how tall would a Huge Gnoll be? Or how long a Gargantuan Cobra might be?
d20pfsrd.com has something that might help.Size comparison
Yes, thanks for the reminder RD - I had read James Jacobs' replies on that thread a while ago. It does pretty much answer the questions. Just treat the simula as ex-paladin and eg. ex-cleric, thus losing all spell casting and special abilities - simplest solution.
Wraithstrike, simulcra are essentially half-power duplicates of the original creature (per the spell description), but they are also quasi-real illusions - The idea of being granted any divinely granted spells in the first place is kind of odd but, hey - magical fantasy :) - so that's cool.
And I AM looking at it from a GM perspective.
Suppose an evil wizard successfully creates a simulcrum of a good, divine caster and then proceeds to compel the simulcrum to act in an evil manner until it should be thoroughly corrupted:
Second scenario. Substitute paladin as the simulcrum source, similarly treated:
Vic Wertz wrote:
Much better. Thank you!
Thank you for your time and input, but I'm well aware of the distinction between tactical and overland movement rates and each of the individual points you have raised (some of which I pointed out in my original and previous posts). My query has nothing to do with how and under what circumstances each individual spell is best used. Probably I should have limited my original query to the simplest expression of whether any official ruling stated whether Phantom Steed's movement should be treated as absolute or as a movement to which hustle could be applied.
Since its not specified in the spell description, the implication is that the speed is absolute - which is how I treat it.
And I agree that in terms of tactical movement 100 is fast - but for overland movement, 10 miles per hour really isn't (okay, so its magical and doesn't tire, and if you are CL 14 the flight ability allows you to evade ground obstacles and pursuit by climbing etc.) - too bad if you meet an aerial threat ... but that's another adventure waiting for our bold heroes ...
The general point (for below CL 14) about the lack of speed above a trotting horse is that even a middle distance runner (not even a monk :p) could overtake during a road ambush (for example).
Anyway, I think delabarre's approach looks interesting. I'll check that out.
I'm fairly sure it's an abosolute move.. the Phantom Steed isn't a true creature but more of a spell effect. I wouldn't allow the hustle because it's so damm fast as it is.
Thanks (and to Betatrack) this is pretty much the general impression I have from a GM point of view. Pity there isn't a clear statement in the PF Core somewhere.It also means that using Fly, Overland Flight or Phantom Steed is a really bad way to try outrun short term pursuit (unless rugged terrain, cliffs or water etc. are involved) since any conventional ground locomotion can probably manage to keep a flier in sight. Max speed of Phantom Steed is 10 miles per hour at overland rates.
At CL 14 the Phantom Steed gains the ability to fly at its maximum movement of 100. The question is: Is this speed an absolute or can the Phantom Steed hustle ie treating the movement rate as a base rate? And if so, does this then translate to being able to hustle in flight?
With the exception of Overland Flight (which only mentions hustle anyway), the rules on spells that grant flying movement (excluding polymorphing/transformational spells) are not specific about whether the speeds granted are base speeds or not. If base speeds, then presumeably movement can be accelerated by hustling or running. I'd like to see a clarification on this in FAQ or errata to save time in debate at the game table.
James Jacobs says here:"War trained is actually detailed in the Pathfinder RPG Core Rulebook under the description of "Handle Animal," on page 98. Of course, there it's called "Combat Training." It's one of the "general purpose" trainings you can give an animal. As detailed on page 177 of the Bestiary, horses in particular gain a special benefit once they're combat trained—their hooves are from that point treated as primary weapons, not secondary ones.
In any case, once the Cavalier goes to print, the language in the class about "war trained" will be cleaned up"
Which should answer the question :)
Page 307 BestiarySecond to last line of the Animal type description.
Thanks Cosmo,Appreciate it :) and I'm really looking forward to more Paizo products.
Kor - Orc Scrollkeeper wrote:
Great work.But .. custom languages that have been entered and selected still do not display correctly on Page 1 of the character sheet. Instead, Darklands languages are displayed.
This is in both versions of the release.