Still Learning's page

36 posts. No reviews. No lists. No wishlists.




Suppose you're an agricultural society stepped in magical tradition and arcane experimentation. What sorts of plants and crops do you think such a society would have produced over the years to improve the quality of life and food supply?

Let's get some obvious ones out of the way and assume crop yield, pest repellent, drought survival and things that modern irrigation and pesticides cure aren't magicish enough.

Thanks for the help in advance!


So craft wondrous items seems like the most bang for your buck. But master craftsman only let's you use one craft skill to use as a caster level for making magic items.

So, if you wanted to maximize general utility and not focus just on specific class gear, what would be the best craft skill to make the widest array of awesome?

Would this allow magic items with marvelous pigments?


I wanted gunslinger which I still haven't gotten to play, but I also want to focus on a charisma build. So despite the limitations, Mysterious Stranger will be fun for me. But I've also decided that while in the worship of Arshea, wearing less is better and a dip into oracle so I can pump charisma and lower dex is cool. I also have UMD through traits + a wand of Neraid's Grace in the planning.

Is there an archetype for oracle that enhances the combo with mysterious stranger or makes good sense for a 1 level dip?

What two first level oracle spells do you think are truly invaluable to a character that is primarily a gunslinger?

What else would stack with Charisma for awesome combat incentives?

I'm a human Mysterious Stranger 2/Oracle 1 in a survival horror campaign with a heavy focus on homebrew zombies. The rest of the party is a Druid, Wizard and Alchemist. They are not optimized and will not marginalize my contributions despite the obvious tier gap.

Thank you for any assistance.


I have a multi-part question here because as I understand the feat right now, it's awesome given the income to make it work for you. I've searched the forums but haven't found answers that I think are direct enough to quell my concerns. So let's get started!

First, it says you can inscribe a tattoo into a slot, but without using that slot. Does this mean that, for example, a character could have a cloak of displacement tattooed under a cloak of resistance and gain the benefits of both? Making sure just because that sounds "too good to be true" kinds of useful.

Second, pricing. I'm reading this as Wondrous Items are priced normally because it says "Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill." The only exception listed is the skill used, not pricing. Increasing the price to slot-less seems to be more focused on making sure you don't try to slot tattoos into anything but the locations already designated in the feat text.

The feat in question

And in closing. Was anyone around in 3.5 to remember Bunko's Bargain Basement? Is there a Pathfinder equivalent somewhere?


So we're more than two month's into a game and my GM reads this..

"Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments."

And decides that firearms when used with "feats and abilities such as Deadly Aim" are no longer touch attacks. This is not a case of GM fiat, this is what he says the by the book rule is. I know from reading about gunslingers extensively that this isn't the case, and this is the first time I've heard someone make this argument.

So can you help me prove that firearms don't lose touch attack status just for having a feat applied to the attack? Help me show it really means "but this type of attack is not considered a touch attack for the purposes of qualifying for feats and abilities such as Deadly Aim."

Thank you


So our new game is a pirate game and for reasons irrelevant one of our own needs to reroll. Help me with build ideas please?

He loves the assassin creed main character and has failed at his assassin type many times

We're pirates, ship combat is common as is boarding enemy vessels

Needs to be effective from level 2

20 point buy

Pretty much anything from the srd is a go but paizo pathfinder only

Zero spell casting, he hates it in even simple forms

My thoughts go to ninja, but you are smarter than me.


Hello,

Can you recommend good gear for a gunslinger? Focused on double pistol but not exclusively. Only level 2 at the moment but this is planning for full end game gear, not just a specific WBL. Especially anything for more grit, weapon enchants other than distance and otherwise just general advice please. I read the stickied gunslinger guide and saw no equipment advice.

There are no magic marts, a lot of this will be quest rewards if that matters.

Thank you in advance