| StevieV |
Hello, Everybody.
I invite anybody to share there opinions on the topics addressed below.
Thank you in advance for your civil and insightful commentary. =P
Does allowing a Synthesist to take 1 combat feat per four or possibly three summoner levels that eidolon qualifies for, that is effective only when using Fused Eidolon appear to be a balanced house-rule?
A Synthesist using the eidolon-suit the eidolon gains no feats or skills. The skills one I can see being extremely overpowered and thus removed. But the having no feats seems harsh as the summoner must burn feat slots AND qualify for feats to perform in combat and in most good campaigns ([personal bias) combat is only 40% of the focus, unless you're fighting a war. Since summoning an Eidolon takes a full minute and covers you in obvious magical umbra of awesome you won't walk around in unless your in McFunky McMage town or know in advance its time to crush heads, its harsh to penalize all of your other activities. With the feats limited to combat feats only it prevents in theory broken combo's and enhances only combat power.
I'm also considering for a replacing for the summon monster chain class ability with 2 other class abilities instead of allowing the Synthesist extra feats.
Fused Eidolon Attunement: As you grow in experience your mind and body adapt to channeling the planar energies need to bring forth your Fused Eidolon more swiftly. At 3rd level you gain the ability to summon your Fused Eidolon as a full round action that does not provoke AoO. This ability improves every 3 levels to a standard action at 6 level and a move action at 9 level.
Level 11 Class Ability
Fusion Mastery: You constant exposure to planar energies has increased your efficiency in manipulating them. While using the Fused Eidolon, class ability you gain the ability to cast summon monster with your extra outflow of summoning energies.
You are able to summon one creature at a time with summon monster while using your Fused Eidolon class ability, up to the highest level of summon monster you are capable of casting as a move action. You may summon this creature at lower level of summon monster if you so choose, as well, but the extra outflow is only capable of summoning 1 creature of any level. The duration of your summons while Fused Eidolon is active is only 1 minute per 4 summoner levels and you may not use gate while using Fused Eidolon as normal and further Summon monster cannot remain active if you use the Split Form or Twin Ediolon ability as the increased focus needed instantly cancels the active summon monster.
While Fused Eidolon is inactive Summon Monster acts as written in the Advanced Players guide, but activating Fused Eidolon cancel all active Summon Monsters as it disrupts the flow of energies.
Your Summon Monster level improves at each level as written in the Advanced Players guide.
Thoughts, Internet people?
I've fallen in love with the Synthesist concept after stumbling on it. While searching for info about Dimensional feat chain.
Since then,I have spent much time thinking about these options and tweaks for a Synthesist. I am a bit bias with my own ideas as many people are. But if you do not agree please provide an: "And this is why this is dumb" Or even an "Maybe think of this way instead"
I will most likely will attempt to play one in my next campaign.
For the next one I GM, I'm already drafting up a campigan with evil Synthesist group giving up there bodies and souls to outsiders that are intent on destroying linear time......