| Steven Barlam |
Allow me to elaborate a bit on my idea (back on page 2) in its defense (I would have done so long before but my computor has had a hard time reaching this website for some reason).
First of all, I will make the concession that yes, having a tone of skills with huge bonuses may not be the best idea. In that case, at each of those levels, add the +1 bonus to only a single previous choice. This seems somewhat logical and allows the bard to become a master scout, great performer, or even a skilled diplomat, should they choose to become such. If possible, I'll edit my previous post to fit this description.
Secondly, I see nothing wrong with granting access to the sorcerer/wizard list. First of all, we'd be keeping the 6th level spell cap, spells per day, and spells known of the normal bard, which handicaps the bard enough as it is (they only gain 35 spells known [unless we increase the number of cantrips known], period,). Secondly, if we are really so against the idea of bards launching magic missiles or animating the dead, we could, for instance, take away their access to the necromancy and evocation schools (in fact, this would give a great opportunity to later make bard PrCs restoring access to these schools. Yes, I think that far ahead). To top it off, we give the bard access to spells of the healing subschool from the cleric list. Once again, their precious few spells known and delayed access to spell levels would even it out. For example, although the bard would finally gain access to the heal spell, they would be doing so at 16th level, as opposed to 11th level like a normal cleric. If we really want a final nail on the head, something to insure that the bard doesn't gain access to anything too extreme (as some would say raise dead would be), there could always be a clause stating that a bard's imperfect training in the art of magic prevents them from casting spells with costly material components (or foci, if we are really jerks).
The thread, as a total, has described the bard in a way that three blind men may describe an elephant. The first man sees the music, wanting more options. The second man sees might, wanting a more tactical outlook and buffs. The third man sees skills and a massive skill list, wanting a jack of all trades.
Ironically, the fourth, sighted man, who sees the bard as what it is and nothing more, is equally blind in this issue.
In my attempt, I tried to respect the wishes of the wishes of the first three men by making stress possible in whatever direction they do so choose.
However, it is to the fourth man to which I must appeal. I understand that you see, understand, and like your bard just the way that it is. However, if we change nothing, we deny the bard of all futures it may have possessed (at least for the immediate future) and doom it to a life of further obscurity in a time where every other class receives aid. If, on the other hand, you are asking for changes but simply ones that put further emphasis on the bard as it is, it only becomes more difficult for those who revered the bard's potential in other areas to grasp it.
For example, if the only changes that we made was a specific upgrade of bardic knowledge at a later level and a few new performances, those who respected it for its ability to adapt will find themselves doing far more singing than adapting.
On the other hand, I have made a solution with the potential to appeal to you. If the abilities granted by my suggested skill specializations included such things as bardic knowledge for knowledge or bardic music for perform (gaining access to a new ability every time that perform is selected beyond the first), it will be possible for you to play the bard more or less as it currently is while, at the same time, those who respect other aspects of the same class can instead choose to play out those roles (for example, a diplomacy special ability may be a sanctuary effect for those who respect their non-combat abilities while a search special ability may be a slightly weakened trapfinding ability for those that liked its rogueish nature.)