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*** Pathfinder Society GM. 16 posts (18 including aliases). 1 review. 1 list. No wishlists. 14 Organized Play characters.


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Grand Lodge 2/5

I don't know if this was answered but will there be anything to change the sceneries since they have stuff that's none core in them so as a GM I still have deal with needing several books to run one.

Grand Lodge

I keep seeing a lot of people saying that you should change ferver from CHA to WIS but i think they should just use Wis for tohit and damage. Now the Warpriest doesn't need STR or DEX like most other fighter classes.
WIS still fits with the Cleric fighter and if your worried about the one dip to get the plus hit then hold it back til say 4th lvl so the Warpriest will not be as strong for a couple levels. You give it to the zen archer. If not WIS then maybe CHA.

Grand Lodge

Jason Bulmahn wrote:

So, question for the crowd concerning Sacred Weapon and crits...

A. All sacred weapons have a standard crit range and multiplier (19-20/x2 or maybe 20/x3)?

B. Whenever a sacred weapon scores a crit, all of the additional damage is based off the original weapon damage?

C. It works as is (weapon damage scales, crit stats are drawn from the weapon, which means some will crit more often, but only for x2, others rarely but for x3)

So....

1. Which is easiest to use?
2. Which is the most balanced?
3. Which is the most fun?

Jason Bulmahn
Lead Designer

my warpriest is wielding a large size bastard sword 2d8 19/20 x2 crit so i have a high crit chance with a decent mount of weapon damage i'm still doing more damage then the 1d8 sacred weapon damage i get from being 6 level. crit ranges are balanced as is with the shorter range with higher crit values.

Grand Lodge

in the podcast Jason said that he wanted the new classes to count as their base classes for feats, is this true does a Warpriest count as both a fighter and a cleric for feats?

Grand Lodge

i bet you my signed copy of attack of the killer tomatoes i get it first, and by signed copy i mean ketchup split on my burnt copy of the movie.

Grand Lodge

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You know we are going to totally break the server when we all try to download it.

Grand Lodge

Hopefully the Blessing get a good retuning, a couple are good like the healing one but the rest requiring a standard action ruins the action economy.

Now i can deal with the war priest not getting a full BAB if the Blessings make a single hit hit harder.

Grand Lodge

Excaliburproxy wrote:
Steve Derouin wrote:

I understand the developer doesn't want to give the class too much, because why would anyone want to play the base classes then . Maybe the blesses need to go away and have it work similar to the cavalier. Have the war priest have devotions. Choose battle, support, or protection.

Battle devotion can use their pool to gain an extra attack or align their weapon. They are the front line cleric.

Support devotion can use its pool to buff like a bard for the round or gain some bonuses to his channel. These are the combat healers

Protection devotion gains bonuses to ac and can spend points to take damage from a different character or they can bump ac or the whole party for a round. They can spend a point and give energy resist 5 till the end of the round. These are the party savers.

The spell list is nice but you could still cut it down for balance, it could gain just as many spells as a bard and still be functional. This class is not a caster, the inquisitor fills that role better.

They are saying no new spell lists. Maybe the inquisitor spell list plus some domains would work as a compromise, though? Or give them the inquisitor spell list and let them choose to ready one general cleric spell every day.

I like having the full cleric spell list, but I also think this class needs to be more fully
focused on combat ability.

Sorry I meant spells known per day, they can give them less spells per day.

Grand Lodge

I understand the developer doesn't want to give the class too much, because why would anyone want to play the base classes then . Maybe the blesses need to go away and have it work similar to the cavalier. Have the war priest have devotions. Choose battle, support, or protection.

Battle devotion can use their pool to gain an extra attack or align their weapon. They are the front line cleric.

Support devotion can use its pool to buff like a bard for the round or gain some bonuses to his channel. These are the combat healers

Protection devotion gains bonuses to ac and can spend points to take damage from a different character or they can bump ac or the whole party for a round. They can spend a point and give energy resist 5 till the end of the round. These are the party savers.

The spell list is nice but you could still cut it down for balance, it could gain just as many spells as a bard and still be functional. This class is not a caster, the inquisitor fills that role better.

Grand Lodge

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I played a 6th level WarPriest tonight and it made me pretty sad. I was looking foreword to this class.

First off this class need a full BAB anything less just has it trail to far behind the other classes. Everything that was fought in this scenario was killed in two or three rounds. I played with two druids, a wizard and a paladin. All these classes have a far higher damage output then i could muster. I have a level 12 cleric and i had enough spells or heals to feel left behind but the warpriest just trailed behind everyone.

I like the blesses but they just seem to be weaker domains that require a standard to use so i lose a round to deal an extra d6 the next, while the druids have both themselves and their pets beating on the mob, The paladin gets to swing twice on it. If its is around more then 3 rounds (which its not) the action cost would break even.

Swing 1d6 plus 4 str or used action to get 1d6 plus 4 plus 1d6
round one round two round three round four total
avg 4+4= 8 4+4= 8 4+4= 8 4+4= 8 32
avg bless 4+4+4= 12 4+4+4= 12 4+4+4= 12 36

That is not including weapon bond or misses but it still shows that the bless only starts to gain after 4 rounds and it doesn't stack with the similar type in enchant.

If bless granted a passive ability like say if you crit and you had the healing bless you could heal everyone back a d6. Maybe if you were a Warpriest of Serenrae and you scored a crit you could burn a use of your channel to add 4d6 fire damage. If your a WarPriest with the war bless you could burn a channel to get an extra attack. I can see the blesses can really add some flavor to the class based on their deity, the idea is great but they could be so much better. What if the blesses where more like bloodlines and not domains, you only get one but they give you a lot of specialization into the role that fits to the deity.

Also the class is very stat heavy so you cant use stats to make up for the slower BAB, either get rid of Cha and use Wis for channels or maybe even let them add Wis to BAB and damage.

Grand Lodge

Last night this topis came up.

My cleric dropped a Nimbus of Light on 3 Shadows, the GM wanted them to only take half damage because they were incorporeal but incorporeal undead take full damage from channel energy. Does the Nimbus of light count as the same damage as channel energy?

Before all the forum trolls that only play home games jump on this just to copy and paste rules i'll paste them first.

Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water affects incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Grand Lodge

{topic 1]The issue is as i see it is,

Power of Faith (Su): At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin's spells class feature.

(A warrior of the holy light does not gain any spells or spell-casting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items.)

It does not say Paladin spells, or Paladin spell completion, or Paladin spell trigger item's. So according to the wording i don't see it as gain any spell casing from any class.

[Topic 2] Yes i see how the WHL and the oath bound Paladin are blocked, i feel this needs to be opened up for discussion because the wording of the WHL will prevent all spell casting from the WHL so the fact that the WHL losing a feature of the Oath bond Paladin so your not gain extra features your losing features. Inquisitor's in the same sense gain a domain but never the domain spells. The flavor of the WHL is a great concept, but i think blocking it from ever gain any Oaths i feel hurts a wonderful archetype.

This is why i brought it to the boards to see what the powers that rule the pathfinder would think and have to say about it.

Grand Lodge

i have two questions about warrior of holy light,

1st I have read through the forums and had mixed answers concerning the addition to an oath. EX(oath of vengeance) does the fact that the WHL block its spell abilities also prevent the Oath?

2nd Does the WHL also block you from getting spells from other classes?

Grand Lodge

Has there been any new information on this, it has come up a couple times and i just want to clarification.

Grand Lodge 2/5

I was going over the new season field guide and i noticed that wands were not part of the anytime buy list. Was this changed, i never noticed before but if so you would have to spend 2 pp for a 1 lvl wand or wait till you have 9 prestige.

Second question is a would a wand of bless weapon still be a 1st lvl wand since its only available on the paladin list?

Grand Lodge 2/5

thank you guys that is just what i wanted to know.