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Where does it say Discordant Voice feat adds the damage to the attacks of yourself and allies, not just allies?

Discordant Voice
By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.

Prerequisites: Bardic performance class feature, Perform (oratory or sing) 10 ranks.

Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.

VoodistMonk wrote:

Imagine the nobility filling the halls of the Kitharodian Academy...

If you want a noble support Bard, then you probably want a Grand Master Performer. The Master Performer/Grand Master Performer feats grant a +2 increase to the bonuses granted by your performances. Legit.

Flagbearer and the Banner of Ancient Kings gives a +2 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects to yourself and all allies within 30'. And, you count as 4 levels higher for your Inspire Courage.

A Dervish Sikke increases your Inspire Competence and Inspire Courage bonuses by +1 each. It adds 5 virtual Bard levels to your Bardic Knowledge.

The Discordant Voice feat adds 1D6 sonic damage to the attacks of yourself and all allies affacted by your performance.

So, at level 13, we have:
1. Combat Reflexes
3. Bodyguard
5. Extra Performance
7. Flagbearer
9. Master Performer
11. Discordant Voice
13. Grand Master Performer

BAB +9
Base Saves +4/+8/+8
CL 13, 5th level spells

With the Banner of Ancient Kings, a Dervish Sikke, Flagbearer, and Grand Master Performer your Inspire Competence is +7, Inspire Courage is +7... Discordant Voice adding 1D6 sonic damages, too.


I'd like to see male and female miniatures of the classes in the core rulebook.