
Stephen Jefferies |
Hey everyone,
I've been bouncing around some numbers and came up with some surprising results. I wanted to double-check and see if the process we were using was correct. It requires a level 15 character, and there are plenty of ridiculous stunts you can pull at that level already, but this one seems a little overboard. Perhaps it's simply because it uses a very specific set-up. Anyway, enough rambling. Here's what we did.
1. Take Quicken and Maximize Magus Arcana abilities by 15th level.
2. Use a weapon with Spell Storing. Not hard.
3. Put Scorching Ray in it.
4. On your first strike, Scorching Ray goes off normally thanks to spell storing. Bam. 12d6 damage
5. On your last strike, opt to cast a spell in place of your final attack. Use your Spell Pool to cast an Empowered Scorching Ray (3 pool points). On that Empowered Scorching Ray, opt to utilize your free 1/day Maximize Magus Arcana. Bam. 108 damage.
6. Immediately use the 1/day Quicken Magus Arcana to cast another Scorching Ray. Once again, cast it using Spell Pool points and Empower it (3 points). 18d6 more
So by 15th level you're looking at 108+30d6 fire damage. From a 2nd level spell. Yeah, it's not something you can do consistently, but that kind of burst damage is still pretty nutty. I mean, SR still applies, and there are plenty of things that shrug off fire damage, but that's just ... that's a big number. Am I completely missing something here? I'm about 85% sure I'm doing something wrong...