VictorTheII wrote:
RootOfAllThings wrote:
I disagree here. Immobilized is a pretty useful condition, so bow's critical specialization is almost always a wasted action on the enemy's part, even if they could pass the check with their eyes closed. For your melee comrades, it's an Interact to remove, so it provokes Reactive Strike, and stacks with Prone and Grabbed for extra lockdown. Meanwhile, 1d8 to 1d8+3 bleed damage is nice at low levels but doesn't scale well into later levels. It's 25% of the HP of a level 0 creature, but 2.5% of the HP of a level 16 creature...
Ok so random question but do you play using theater of the mind or actual maps? Because I can't understand what's with all this praise for the bow critical specialization. It's not supposed to be guaranted, it says so on the tin: "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile."
If there is no adjacent surface, there is no pin, and no wasted action for the enemy. The only way I can see this being the best critical specialization is if the GM goes out of their way to always give it to you with sentances like "Oh yeah there was definately a chair next to that enemy" or "yeah sure pin them to the floor, I'll count that as adjacent" which is easier to do using theater of the mind.
Granted a bleed spec isn't guaranteed either, but it's hardly a downgrade, and I feel like it's more likely to go off since you have better control on what you chose to attack and with what. You have no control on where an enemy decides to move.
The ground is an adjacent surface.