PumpkinCake |
Goblin 1 ends his turn 10 feet away from Fighter.
Fighter stands still and readies an action to attack any goblin that enters melee range.
Wizard casts Create Pit in a 10x10 square in front of Fighter. Goblin 1 fails his Reflex save and falls in.
You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). ... Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.
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Goblin 2 moves next to Fighter.Fighter's readied action goes off, and he attacks Goblin 2. His initiative changes.
GM rules: Fighter ended his turn adjacent to a Create Pit pit and must make a Reflex save.
Fighter succeeds and doesn't fall in. Goblin finishes his interrupted turn, attacks Fighter, and also succeeds his Reflex save. Combat continues normally.
Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (thought the action that you ready might do so).Readying an Action
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
Initiative Consequences of Readying
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
Fighter accepted the ruling in the moment and rolled the save to move the action along, but this is a situation that will likely come up again with this group.
Fighter wasn't standing adjacent to a pit when he ended his turn. Nothing in the Ready text suggests that his turn resumes and then promptly ends when his readied action goes off.Sorry if this was asked before. There's a lot of search results for readied actions and I couldn't find anything about this specific part.
Does completing a readied action count as ending your turn?