![]() ![]()
Lantern Tricks Source PPZO94102 Lanterns come in a variety of shapes and sizes. Each of these tricks can be performed with any sort of lantern or lamp, except when a specific kind of lamp is indicated in the description. In addition to the feat, skill, or other requirements listed for each of these tricks, you must have the Equipment Trick (lantern) feat to use a trick. Intensified Oil (Craft [alchemy] 3 ranks): You can combine three flasks of oil into a single use of improved oil as you add it to a lamp or lantern. This improved oil causes the lamp or lantern to which it is added to burn more brightly than usual, increasing its light range by 50%. This improved oil can only be used in the lamp or lantern it’s mixed in and has no additional special effects.
If an alchemist takes this feat . would that make the lantern bomb trick a very cheap version of alchemist fire indeed ? so for like 1 sp or 4cp( self crafted ) yer make a 1d6+int damage weapon ! ![]()
Hurling, Lesser (Ex) Benefit: As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object plus the barbarian’s Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate. This hurling ? IF it would .. means str and int added to a bomb
would be 1 deadly alchemist/barbarian mad bomber build ![]()
i do wonder .. in the campaign where my alchemist to be will start , the bomb chucker is not permitted [PFS Legal] Bombchucker
if this would stack with bombers eye .. it becomes 40 so 200 . a decent range. ![]()
ah oke then i guess it wont do the same for earth/earth. earth/aether now seems an usefull aspect. lvl/2 as dr/adamantium with at lvl 7 getting temporary hp aswell ..
would this aswell mean if 1 use a standart action to take a burn . i get DR/- AND temporary hp+ 1/2 lvl ? ![]()
would the Force ward increase at level 7 if yer take it a 2nd time ? or does the level -4 only count for an other elemental effect ? If they would stack , do they count as 1 source for the hitpoints effects ? i mean if yer got main and secondary defence ward . it would be at lvl 7 , 7 and 3 . for a total of 10 temporary hp ..with a regeneration of 2 hp a min .. If yer take a point burn , they would BOTH increase by 1/2 the kinithesist lvl ? |