I just now got my computer browbeat into letting me read the newest release of the pathfinder rules.
I decided to roll up a couple of characters in order to playtest them. I created an orc barbarian and an elven monk. Both at sixth level and both possessing impressive ability scores. Before I created anything else I decided to pit them against one another in a duel.
The monk starts the scenario 150ft behind the barbarian. It is given that the barbarian doesn't know of the monk's presence, and the monk has sufficient cover to use stealth to close the distance. It is also assumed that the monk has no knowledge of how big a threat the orc is. Otherwise I doubt he would attempt to take him down alone.
The first two rounds the monk sneaks up to within 50ft of the orc and opens the surprize round with a charge/stunning fist attempt.
In the first round the attack hits but the orc makes it's save. The monk wins initiative and uses a flurry of blows and a ki point for an extra attack, missing with the stun attempt but hitting with two other attacks. So far the monk has caused 22 points of damage before the orc has a chance to react.
Then the orc raged and power attacked the monk into negative hit points with a greataxe.
Not a bad show for the monk in my opinion. I wasn't actually expecting him to win, but his armor class and hit points were petty good but the barbarian had two good rolls. And since the barbarians entire class revolves around dealing melee damage two good rolls should be enough to get rid of a monk.
I reset the scenario and the monk fared much better with a bit more luck. The surprise attack hit and the orc was actually stunned, dropping his weapon and taking a serious hit to his AC. The monk won initiative again.
However the rules state that a stunned opponent remains stunned until just before your next turn, but since the monk won the initiative roll it's next turn started immediately after the stun succeeded. Since the monk needed some sort of break if he was going to survive I reasoned that a stunned opponent must lose at least one round worth of actions so I kept the orc stunned until just after it's turn ended. Meaning the monk took a full round beating on him in a stunned state. (what is the official rule on this?)
Also, later in the mock battle I wanted to try some combat maneuvers since the monk had improved trip and his snazzy maneuver training and the barbarian had improved grapple and the animal fury rage power.
I ran into a couple of problems.
Grapple is listed as taking a standard action to perform. If the barbarian attacks with animal fury, (which I'm not positive but I assumed this was a bonus attack used during a full attack action like the monks ki based bonus attack. That's how I treated it anyway) then he started a full attack action and can't actually attempt a grapple this turn since he would need a standard action.
I wanted to bite the monk and start a grapple to take advantage of the +2 grapple bonus from the bite, but I wasn't clear on how the rules worked.
Next I wanted to try tripping the orc with the monk. So on a flurry of blows attack I stunned the orc with the first attack and tried to trip him with the second.
First does a stunned opponent take any kind of penalties to its CMB? Also I wasn't sure what bonus the monk was rolling with to trip. Normal CMB was 9 because of his maneuver training and +3 str mod, improved trip raised it to an 11. But with a flurry of blows the monk was attacking with an accuracy based penalty. For the purposes of the trip I just applied the flurry of blow penalty (-1) to the monks CMB bonus so that he attempted the trip with a +10.
Are their still any bonuses/penalties on jumping for having a speed different than 30ft? I was curious when I was making the monk but I didn't see anything under the new acrobatics skill.
Also the pathfinder character sheets I printed out for them seem to have dex listed as the relevant ability modifier for the spellcraft skill.
I would like an official ruling on what to do for the problematic snags I came across if at all possible.
Other than the few odd bumps on the road I was fairly pleased with the augmented rules. I ran the scenario several times. The monk never really approached victory during the combat but with a small amount of luck he was normally able to live long enough to realize how outmatched he was and easily escape. And by downing a mage armor potion and spending ki points to boost his AC the unarmored monk was able to thwart even the massive attack bonus of the barbarian. In a group I'm sure the monk would have done just fine holding the barbarian off but on his lonesome he still managed ok for my tastes.