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I would like to add a few thoughts regarding the card game. These are some observations and concerns regarding the game.

1. The box. The box for Curse of the Crimson Throne should have the same configuration as the Core Rule box. As it stands, the box is *too* small. It isn't possible to sleeve the cards and store all of the Curse of the Crimson Throne cards in the box it originally comes in. And, if Paizo is going to release more card game adventure paths (which I hope they do), this is going to be a problem. Storage was a major problem with the original card game boxes (but the Broken Token inserts fixed that problem for us), and it continues to be a problem with the relaunch.

2. The artwork. The artwork is beautiful and is a major improvement over the old game. The artwork of the old game was good, but it didn't look like it was made for the card game. With the new card game, it really "fits", in my opinion.

3. Proxies. These were a great idea and will add some versatility to the card game. Rather than needing a bunch of a certain card, now you only need one. This was a good idea.

4. Locations. I thoroughly enjoyed the descriptions on the locations in the 1st edition of the card game. The 2nd one lacks these descriptions and that makes me sad.

5. Dividers. The Core set comes with dividers (for story banes, barriers, spells, allies, etc. Curse of the Crimson Throne should have dividers for the chapters (e.g. Curse of the Crimson Throne Chapter 2, Curse of the Crimson Throne Chapter 3, etc.). To the best of my knowledge, you aren't supposed to add in all of the cards when you first play a campaign, but rather, should add the cards incrementally as you go through each chapter. Therefore, there really should be an easy way to store the cards of the current campaign you're playing in the Core Rulebox with dividers so that when it's time to add the cards from the next chapter into your game, they are more easily retrieved.

Overall, I thoroughly enjoy the card game. It's one of my favorite games and I hope that Paizo continues to release adventure campaigns for the card game. The PACG is what originally got me interested in the PFRPG tabletop game as well. So, I hope it sells well and becomes more popular. Storage with the card game has always been an issue and I hope this gets addressed in the future, with sleeved cards in mind.


Ceres Cato, why didn't I think of using a chasing scene?! That's brilliant! And perfect as she'll have her rogue-like abilities and the other players won't. I like the idea of stalling them.

I was also thinking that, because Irenicus did most of the damage to the area, he was the wizards' main target. If I recall correctly from the game, if you *did* cast spells within the city limits, the wizards appeared and gave you a warning... though you could also buy a permit to be able to use magic.

Yes... these are all very good ideas.


Yes, voideternal, that's the idea, because NPC1 and NPC2 are going to get arrested and taken to Spellhold.

Sindakka, that's a good idea about warning the PCs. Maybe another NPC could warn them not to use magic. Hrmm... yes, I'm getting a better idea now. They'll be able to use magic outside of Athkatla, but inside the city, especially in broad daylight, where the wizards are likely scrying, magic will be heavily frowned upon. I'd likely let them cast spells inside buildings, though, because reasons.


So, here is my quandary. I am running my first game with a group of players, two of whom are magic users. I need some good ideas for keeping my PCs from using magic for one specific battle.

Here's some more background info. I'm running the Baldur's Gate series as a campaign for this group. Well, I need to plan for the opening dungeon of BG II (spoiler alert) where Jon Irenicus imprisons the party. Shortly thereafter, Irenicus and Imoen engage in magical combat with one another and the authorities show up and arrest the two of them.

So my question is, how do I run this so that Imoen and Irenicus get sent to Spellhold, but the two magic users of the party (cleric and sorceror) don't?

Any ideas would be greatly appreciated.