Goblin

Stabber Fogeyes's page

1 post. Alias of laughmask.


Full Name

Stabber Fogeyes

Race

Goblin

Classes/Levels

Oracle 1

Gender

Male

Size

Small

Age

7

Special Abilities

Clouded Vision, Dark Vision (30'), Channel Positive Energy, Point Blank Shot, Undead Slayer

Alignment

LN

Deity

Pharasma

Location

Kaer maga

Languages

Common, Goblin

Occupation

Fortune Teller

Strength 8
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 10
Charisma 16

About Stabber Fogeyes

Background:
Zizzle Fogeyes not your average greenskin growing up. Faced with quick getting fogeyes (cataracts), he was useless to greenskins. He fled before they got chance do any nasty bits to him, but now he had trouble of scratching up shiny bits. From young age, strange visions of life after death haunt him, and every time his fogeyes got foggier. When traveling the road as shifty fortune teller in shady longshank town, he had curiously strong vision of large spire stretching into the cosmos, and souls were cast to the sides. But bad feeling in his bones came when a few of souls were being sucked back down to where they come from. Playing his picture cards (tarot cards), it tells of the evils of necromancy and undeath. Turning to Pharasma for aid, Fogeyes felt a need to slay undead of the world, and had strange feeling that Kaer Maga would be a good place to start.

Character Sheet:
Zizzle Fogeyes CR 1/2
Male Goblin Oracle 1
LN Small Humanoid (Goblinoid)
Init +2; Senses Clouded Vision, Darkvision; Perception +0
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DEFENSE
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 9 (1d8)
Fort +0, Ref +2, Will +2
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OFFENSE
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Spd 20 ft.
Melee Spear +0 (1d6-1/20/x3)
Ranged Crossbow, Light +3 (1d6/19-20/x2)
Oracle Spells Known (CL 1, +0 melee touch, +3 ranged touch):
1 (4/day) Doom (DC 14), Obscuring Mist, Cure Light Wounds (DC 14)
0 (at will) Read Magic (DC 13), Light, Guidance, Virtue
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STATISTICS
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Str 8, Dex 15, Con 10, Int 12, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 10
Feats Point Blank Shot
Traits Undead Slayer
Skills Acrobatics +0, Climb -3, Escape Artist +0, Heal +4, Ride +4, Sense Motive +4, Spellcraft +5,
Stealth +12, Survival +4, Swim -3
Languages Common, Goblin
SQ Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su)
Combat Gear Armored Coat, Bolts, Crossbow (30), Crossbow, Light, Spear;
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SPECIAL ABILITIES
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white vision only).
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to
heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and
heal the undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Undead Slayer +1 weapon damage vs. undead.