Abra Lopati

St@rm@n's page

101 posts. Alias of Jerry Martin.




Yesterday I received this :-In the next week or so, we're expecting to ship Pathfinder Adventure Card Game?Promo Card: Dance with Squealy Nord, the next product of your subscription.

cool but probably means I wont receive it before Christmas / New Year.

I read you were trying to co-ordinate release date so that US subscribers get theirs at the same time as it arrives in stores. I expected mine to bringing its way and arriving 5-10 days later (but xmas post will probably add to that) it took around that time last time.

I am surprised that Infinity games (IGUK) is offering it as in stock before mine has and probably most other subscribers have even shipped. Have they broken an agreement and offered it early?


I posted this elsewhere and the realised why not create the thread I suggested.

It would be really great if this was just left for Paizo to respond to rather than used for some as q target to flame. I am happy to wait although the longer it is the more chance I will cancel my subscription. The only reason I haven't is I thinker s a very good game here just for now anew for me its too messy. I am sure others felt the same and some may even think its part of its charm.

St@rm@n wrote:

This one threw me and there are now about half a dozen card and main rules that are under due consideration according to Mike.

If this was the only game I played it wouldn't be too bad. I am really waiting for this all to be cleared up there is a lot of cross reference with the faq for rules and cards. Its not that I cant manage this I do at work but it breaks the theme and for me is no longer fun.

What is needed is an updated digital rules and cards , followed by POD cards ASAP. Then I will relearn the rules, I hope it happens soon or I may cancel my preorder/subscription. So shelved for now. Please don't criticize me for my choice of how I spend my leisure time. I could create an update my self but as a single dad with a technical job (Engineer + Regulation + Compliance) my free time is limited. The game is less finished then I thought , one or two fundamental rules changes and maybe some general card rules would have been OK. This is now well beyond that so until then I will wait.

St@rm@n wrote:
What I would like is one thread to RSS that I can monitor to see progress on this , until then for me it is wasting my time checking posts on the forum and a bit disconcerting seeing even more issues adding to the list.


As these cards can be played during your turn (See FAQ) can they be played between reset your hand and end turn.

I would define this as during your turn.


Reading the rules on Between Games if I receive a Loot type it counts towards my card types. So I cannot exceed my card limit.

If I receive a reward or loot for a character of a type that it does not possess ,does this character :-

1. Keep it (it still counts against his hand size.

or

2. Add it to the pool for other characters who can hold this type of card to select.

I suspect its 2.


If I do not have the ranged combat skill sub type (as HARSK does), can I use a default d4 and then play the archer to add another d4 to the combat check.

I realise the odds are low , its really the principle of using a Skill sub type the character does not possess.


I display a card and place it faceup in front of me.

After the card power or action is carried out is the card just left there , discarded or placed back in my hand.


Reposted with permission from BGG.

To address the Location theme issues and the lack of co-op for the adventurers in a team adventure game.

The locations need to be barrier and monster themed, the monsters could do with an icon rather like descent. It would increase set up time but vastly increase the theme. (If printed on the card back it would help and knowing you would find a certain type of monster or barrier in a location type wouldn't exactly be a spoiler) removed as it would clearly give away the encounter , although I am sure spotting a monster up ahead is not that difficult.

The locations should also be more freely available e.g. base ones and then randomly choose others. Only the designers would know the play balance required. I haven't the time to play test 3+ player options solo and my game groups first experience was Luke warm (described elsewhere) so I cant see them helping.

The co-op and team play should be more fluid , play order determined each go, six markers or just turning the character token. Characters able to give up their turn to take on an encounter. A character reveals an encounter another character at that location takes over if not already played this turn, effectively swapping turns. The original character can now take his turn. Before encounter powers can only be used once per location.