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Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Deadmanwalking wrote:
St Noble wrote:
Two level dip into Cavalier (order of cockatrice) nets you dazzling display as a bonus feat that you get to use as a standard action instead of a full action.
Uh...read the Code for Order of the Cockatrice. I'm pretty sure being an Inquisitor of Sarenrae and following that code are actively mutually exclusive.

What better god for a glory seeking megalomaniac to serve than the most loved of the gods? There are plenty of real life religious people doing great deeds of philanthropy in the name of a god just for the glory. And let's not forget certain crusades... Nothing like spreading the good words of peace and acceptance of your god through the force of a blade.

He's also an Inquisitor, not a Paladin or Cleric. They don't play by the same religious rules. There are plenty of ways to spin it.

Regardless, I was just presenting a number of interesting options to consider. It's not that difficult to change a diety in favor of a class feature if it appeals to you more.


Imbicatus wrote:
Charon's Little Helper wrote:


And the trance isn't really designed to be used in combat. (or only situationally) It's more of a pre-combat buff used in combination with proper scouting. (You are a rogue after all.)

That's a fair point. But everyone on the boards like to push it as "early pounce". If you take the archetype to get pounce and don't fully understand it's limitations, you'll be very disappointed in it.

Understanding it's limitations is key and it is far more situational than Pounce for sure. In our RotRL campaign we are setting it up to work like this: the inquisitor starts the 1st round with a dazzling display. The rogue, who also has shatter defenses, can enter the trance on the first round, then proceeds to target and take down about one enemy per turn due to full attacks with sneak damage. You target the weakest enemies first to really get the fullest benefits out of the trance. It won't always work, but against large groups of enemies, which tend to be lower lvl to lower the CR of the encounter, it really has a chance to shine.


Two level dip into Cavalier (order of cockatrice) nets you dazzling display as a bonus feat that you get to use as a standard action instead of a full action.

Blistering Invective is a beast of a spell that you can get that works just like dazzling display as a standard action but adds fire damage as well.

Half orcs add 1/2 their lvl to intimidate as their favored class bonus.

Heresy is a great inquisition for intimidators.

Rogue thug archtype dip... I forget what exactly it does but I know it enhances demoralize. It also gives you some sneak attack so if you take Shatter Defenses, it adds a nice +1d6 to shaken foes.


Renegadeshepherd wrote:
St Noble wrote:

Spells: Hero's defiance, Nine Lives.

Magic items: Talisman of the orc mother's fury
Awesome catch on heros defiance. BIG help!

No problem bro. Happy hunting!


Imbicatus wrote:
St Noble wrote:
Captain Sir Hexen Ineptus wrote:

I really like the idea of slayer. Now, how about trying to move in fast and getting full BaB at the same time. What about trying to get the dimensional agility feat tree? Maybe get into Eldritch Knight somehow, to keep the full BaB going?

Alternatives are welcomed.

Tengu swordmaster rogue doesn't get full bab but it does get a Pounce like trance ability and can add the bite attack to your full attack.

I really hate the execution of the swordmaster rogue. Trances cost a full round action to set up that provokes. Once you are in the trance to pounce requires you to make a successful combat maneuver check vs the target with your 3/4 BAB Since a maneuver is a standard action, if the maneuver fails no attacks for you.

You are better off spending the round you used activating trance making a normal charge without pounce and then making the full attack the following round when you would have used the tiger trance.

Swordmaster is a trap.

It's not a trap. It's one of the earliest ways to get Pounce so it's understandable for it to have some draw backs. However, if you spec for it and plan out your attack, you can benefit from it greatly. It's a lot like save or suck spells. There are hurdles to overcome to pull it off but if you succeed you can achieve great things.


Maybe one of the Bestow Curse spells could qualify.


Dwarf zen archer monk. I could be wrong but by lvl 3 they get wisdom to attacks and AC, full bab with flurry, great saves across the board. As a ranged character you can avoid combat but can still punch a foo if it calls for it. And without armor costs you can get a head start on magic items to counter some of that low point buy.


Captain Sir Hexen Ineptus wrote:

I really like the idea of slayer. Now, how about trying to move in fast and getting full BaB at the same time. What about trying to get the dimensional agility feat tree? Maybe get into Eldritch Knight somehow, to keep the full BaB going?

Alternatives are welcomed.

Tengu swordmaster rogue doesn't get full bab but it does get a Pounce like trance ability and can add the bite attack to your full attack. Though catfolk with Claw Pounce feat could be used with a full bab class if your okay with claw attacks.


Spells: Hero's defiance, Nine Lives.
Magic items: Talisman of the orc mother's fury


Oh, and PFS friendly.


I'm really tempted to go crossblooded to take both fey and serpentine, but I'm also very partial to the Tatooed Sorcerer, so I'm at a bit of an impasse. Would like to hear some opinions on these three options:

Crossblooded Fey/serpentine
Tatooed fey
Tatooed serpentine

If it helps, I will be playing a kitsune Sorcerer enchanter. I will be heavily concentrating on mind affecting spells but may dabble a little in other spells for the versatility.

Sidebar: if you know any great feats/tips for an enchanter, feel free to share.


I didn't mean official as in answers directly from the staff. I meant it more as "backed by official rules" as opposed to just interpretation. If I join a Society game with mechanics based on interpretation, then it's possible that an important mechanic in my build could be interpreted differently by the GM. So I'm trying to either find the proof behind the mechanics I'm unsure of or, in the case where no such rule can be found, avoid the mechanic altogether. The trait is pretty minor, but the other two abilities mentioned will heavily influence character choices.

While I agree that the half elves bonus vs elves is still handy, at a bonus +2 to saves vs enchantments, it is better for some builds to use a different school of magic against elves. Unless there are some good non-enchantment mind affecting spells I'm not aware of. Orcs on the other hand take a -2 to wisdom and thus a -1 to will saves, making them ideal targets for enchantments. And as a half orc, you still get the human subtype as well. That's why I feel they benefit the most from this trait.

Thanks for the answers/advice.

Edit: I wish I could alter the title... is that possible?


Onyxlion wrote:

Below is from their race entry.

Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.

Overwhelming Beauty: The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.

As shapechanging doesn't change your type the answer would be no, since your type humandoid(kitsune, shapechanger) would never change.

That's what I was afraid of... rather unfortunate. Pretty much only makes it useful for a half orc to use (human and orc subtypes), which makes no sense based on the description. The half elf getting a boost vs Elves is still countered by the Elves +2 vs enchantment. Almost tempted to make a Half Orc Enchanter now just for the irony.


claudekennilol wrote:
This is in the wrong forum. I'll flag it so it can get to the rules forum for you.

My thanks! Sorry, newbie to the forum.

I did think of another question in regards to the spell tattoos also. If you took eschew materials, does that permit more spells to be turned to tattoos?


So many a question.

When a kitsune takes human form, does it gain the human subtype for the purposes of Overwhelming Beauty?

Just how does the Domino Effect for investigators work? Is it a new instance of studied combat with full duration?

On a Tatooed Sorcerer, does the spell tattoo cost anything? Is it only for storing a spell as a tattoo or can it create other magical tattoo effects?

I know I had more but can't remember them so I'll just start with these ones.


graystone wrote:
AH... Yep, you are right. Having gone back and looked, I mixed things up. It's a human with Distant Heritages and takes Oread that can take the feat. As a bonus, it's one less feat to take.

This is one of those great mechanics vs logic examples. The first three words in the Oreads description are "Oreads are humans..." but they lack the humanoid subtype to take a human heritage.


I have a question about Domino Effect. When it says you "apply the effects of studied combat to an opponent adjacent to the first", are you starting a new instance of studied combat on the second target with full duration, continuing the partially used duration studied combat, or just applying the effects for the remainder of the round?