![]() About Srilik JikkouSRILIK JIKKOU
==DEFENSE==:
AC 17, touch 8, flat-footed 17 (+8 armor, -2 dex, +1 natural armor) hp 12 (1d10+2) SR 0 Fort +4, Ref -1, Will +2 Armor Splint Mail, Heavy ==OFFENSE==:
Spd 20 ft/x3 Melee Falchion +5 (2d4+6) 18-20/x2 Melee Falchion +4 (2d4+9) 18-20/x2 [PA] Melee Longspear +5 (1d8+6) 20/x3 reach Melee Longspear -1 (1d8+4) 20/x3 reach; [Thrown] Special Attacks Smite Evil [1] (PFCR 60-61) ==STATISTICS==:
Str 19, Dex 7, Con 14, Int 9, Wis 10, Cha 16 BAB +1,
Feats
Skills
SQ
Traits
Languages Common, Draconic
-- NAGAJI RACIAL TRAITS --:
• Str: +2, Int: -2, Cha: +2 • TYPE: Humanoid (Reptilian) • SIZE: Medium • Low-Light Vision: Nagaji can see twice as far as humans in conditions of dim light. • Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh. • Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison. • Serpent's Sense (Ex): Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks. • Languages: Nagaji begin play speaking Common and Draconic. Nagaji with high Intelligence scores can choose from the following: any human tongue, Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, and Sylvan. -- CLASS ABILITIES --:
• You have selected the following Archetypes: - Oath of Vengeance (Paladin) • FAVORED CLASS (Paladin) : You've gain the following bonuses: +1 Skill Point.
-- COMBAT FEATS --:
• ARMOR PROFICIENCY (LIGHT / MEDIUM / HEAVY): When you wear a type of armor in which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. (PFCR 118) • POWER ATTACK: Take -1 to melee attack rolls for +2 in melee damage bonus (+3 for 2HD or with natural weapons that do 1-1/2 Str mod, +1 for off-hand or secondary natural weapons). Lasts until your next turn. (PFCR 131) • SHIELD PROFICIENCY: You can use a shield and take only the standard penalties. (PFCR 133) -- TRAITS --:
• EYES AND EARS OF THE CITY (Religion: Abadar): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. (PFAPG 333) • UNHAPPY CHILDHOOD (TORTURED) (Campaign: Curse of the Crimson Throne): Your ""boss"" tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves. (PFAP: CoCT PG 16)
About Srillik:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged! Srilik's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. Srilik’s Secret:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! Srilik's People: Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. |