Jakaw Razorbeak

"Squall" Blacktail's page

328 posts. Alias of Tim Emrick.


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M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Djala has Nimble Reprisal, so should still be able to attack Merlokrep with her Retributive Strike: "If the enemy that triggered your reaction is outside your reach but is within 5 feet of your reach, as part of your reaction you can Step to put the enemy in your reach before making a melee Retributive Strike."

Ref vs. fireball: 1d20 + 13 ⇒ (6) + 13 = 19
Ref vs. lightning bolt: 1d20 + 13 ⇒ (19) + 13 = 32

Squall takes the full brunt of the fireball, but dodges the lighting bolt entirely.

"Is that all you've got?" the tengu cackles menacingly as he advances and keeps up his assault on the king.

◆ Step (bonus quickened action)

◆ Twin Takedown (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (16) + 15 = 31; damage (P): 2d6 + 4 ⇒ (6, 2) + 4 = 12
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22; damage (P): 2d6 + 4 ⇒ (6, 3) + 4 = 13

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25; damage (P): 2d6 + 4 ⇒ (2, 3) + 4 = 9

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26; damage (P): 2d6 + 4 ⇒ (5, 3) + 4 = 12

If the king goes down before Squall is out of actions, he will pursue Narlynark. He can best help the others by neutralizing enemies.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)
R!Kktik wrote:
The chronicles look good. Thanks again for running, and I'll say that even if we end up with a TPK!

Same, and same!


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

↺ Disrupt Prey: Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (1) + 15 = 16; damage (P): 2d6 + 4 ⇒ (4, 2) + 4 = 10

Will: 1d20 + 13 ⇒ (15) + 13 = 28 Whew! Save! (Half damage [-13=30] and frightened 1)

Squall receives a vision of his own death--almost certainly by fire--but resists the full brunt of the spell. He saves his breath to focus on simply stabbing the kobold rather than venting any more.

◆ Twin Takedown (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword), frightened 1: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34; damage (P): 2d6 + 4 ⇒ (4, 1) + 4 = 9
On a crit, the target is off-guard until Squall's next turn.
+1 (striking) cold iron shortsword, flurry MAP, frightened 1: 1d20 + 15 - 2 - 1 ⇒ (19) + 15 - 2 - 1 = 31; damage (P): 2d6 + 4 ⇒ (5, 5) + 4 = 14

◆ Strike: Azarim (+1 striking shortsword), flurry MAP, frightened 1: 1d20 + 15 - 4 - 1 ⇒ (12) + 15 - 4 - 1 = 22; damage (P): 2d6 + 4 ⇒ (1, 5) + 4 = 10

◆ Strike: Azarim (+1 striking shortsword), flurry MAP, frightened 1: 1d20 + 15 - 4 - 1 ⇒ (13) + 15 - 4 - 1 = 23; damage (P): 2d6 + 4 ⇒ (4, 4) + 4 = 12

Looks like a crit, a hit, and two whiffs?


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall reels from the fireball, on top of his other injuries, and starts cursing in Tengu about how much he has grown to hate having his feathers repeatedly scorched in this infernal dungeon.

Marguerite's timely healing spell renews his determination to continue this fight. He studies the Kobold King intently as he continues his indignant, squawking tirade, and clambers over the smoking beetle to close with Merlokrep.

◆ Hunt Prey vs. Merlokrep

◆ Stride

◆ Twin Takedown vs. Merlokrep (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (11) + 15 = 26; damage (P): 2d6 + 4 ⇒ (2, 1) + 4 = 7
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20; damage (P): 2d6 + 4 ⇒ (2, 4) + 4 = 10

(And he has Disrupt Prey if the king casts another spell.)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Veellox will be completing a downtime boon and then using Bargain Hunter for the rest of it, so it will be easier if I just record all that myself.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Just posting Reflex saves for now, will do my turn later when I have more time (and see just how bad off we all are...).

Ref vs. electric arc: 1d20 + 13 ⇒ (12) + 13 = 25
Success, takes half, -3 resistance (Stormtossed heritage) = takes 2 electricity.

Ref vs. fireball: 1d20 + 13 ⇒ (1) + 13 = 14
Hero Point!
Ref vs. fireball: 1d20 + 13 ⇒ (5) + 13 = 18
Becomes normal fail instead of crit fail, takes 24 fire.

So, I *think* Squall is at either 14 HP if Djala's reaction finished off the beetle, or at 3 HP if it didn't?


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

93564-2008
Veellox
Level 4
10 XP to next level
Standard progression
Grand Archive

Giving it to my dragonblooded kobold oracle, which will get him to 6th level so he can finally buy his draconic pact (from this year's GM boon). :)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall crows when the second bat falls dead, but his beak snaps shut abruptly when the beetle and kobold king enter the room. He appraises the new situation in an instant, and makes a snap tactical decision: He can't afford to ignore the giant insect, or it will maul his allies unchecked.

"I'll deal with the bug. Everyone else--hit the boss! As hard as you can!"

As he stabs at the beetle, he caws loudly at it to keep its attention firmly on himself, so that the others can focus on Merlokrep.

◆ Hunt Prey on Beetle.

◆ Twin Takedown vs. Beetle (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (14) + 15 = 29; damage (P): 2d6 + 4 ⇒ (6, 4) + 4 = 14
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32; damage (P): 2d6 + 4 ⇒ (1, 5) + 4 = 10

◆ Strike vs. Beetle: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20; damage (P): 2d6 + 4 ⇒ (3, 4) + 4 = 11

If any of those were critical hits, the beetle is off-guard until Squall's next turn.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

↺ Disrupt Prey: Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (10) + 15 = 25; damage (P): 2d6 + 4 ⇒ (6, 3) + 4 = 13

Squall stabs at the bat as it takes to the air. The entangled beast fails to fly far enough to get out of his reach, so he keeps up his assault with a blur of blades.

◆ Twin Takedown (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (17) + 15 = 32; damage (P): 2d6 + 4 ⇒ (4, 4) + 4 = 12
(If that's a crit, it's also off-guard until the start of Squall's next turn.)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27; damage (P): 2d6 + 4 ⇒ (6, 1) + 4 = 11

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16; damage (P): 2d6 + 4 ⇒ (4, 6) + 4 = 14

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12; damage (P): 2d6 + 4 ⇒ (3, 5) + 4 = 12


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall calls "Thank you!" over his shoulder to Marguerite as he turns his full attention to the bat. Seeing the bat land makes the tengu cackle aloud, because now he doesn't have to waste any time switching to a less potent weapon in order to attack it!

◆ Stride

◆ Twin Takedown vs. White bat (if both hit, combine damage before applying any resistance/weakness):
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (14) + 15 = 29; damage (P): 2d6 + 4 ⇒ (2, 1) + 4 = 7
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19; damage (P): 2d6 + 4 ⇒ (6, 3) + 4 = 13

◆ Strike vs. White bat: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29; damage (P): 2d6 + 4 ⇒ (3, 3) + 4 = 10


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)
Djalamora Vestrilavia wrote:
Oh, come on! I think the RNG hates me for this combat.

Seriously! You and Marguerite both, but you make more rolls.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Ref: 1d20 + 13 ⇒ (16) + 13 = 29

Squall hurls a scatological insult in Tengu at the airborne kobold, but then focuses on his opponent on the ground.

◆ Hunt Prey on Purple

◆ Twin Takedown vs. Purple:
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (20) + 15 = 35; damage (P): 2d6 + 4 ⇒ (3, 4) + 4 = 11
(Critical: off-guard until start of Squall's next turn.)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18; damage (P): 2d6 + 4 ⇒ (5, 1) + 4 = 10

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16; damage (P): 2d6 + 4 ⇒ (5, 3) + 4 = 12

(If the T.T. drops Purple, then change that last action to ◆ Hunt Prey on the white bat. He'll swap weapons next turn, if necessary.)

And by the way, to the party healers: Squall was below half HP before that fireball.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

(I think you forgot to move Blue's token away from Squall?)

Squall continues to focus on the panicked bat.

◆ Twin Takedown vs. Yellow bat:
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (19) + 15 = 34; damage (P): 2d6 + 4 ⇒ (5, 3) + 4 = 12
+1 cold iron shortsword, flurry MAP: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22; damage (P): 1d6 + 4 ⇒ (5) + 4 = 9

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28; damage (P): 2d6 + 4 ⇒ (6, 4) + 4 = 14

◆ Strike: Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25; damage (P): 2d6 + 4 ⇒ (5, 6) + 4 = 15

If the bat goes down partway through that, Squall will change any remaining actions to ◆ Step towards Purple, then ◆ Strike (at an additional -2 to attack because it's not his hunted prey--yet).


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall takes in the scene, then rushes forward to support Djala. He, too, focuses on the annoyed bat, to limit the number of potentially airborne enemies.

◆ Hunt Prey on Yellow bat

◆ Stride

◆ Twin Takedown vs. Yellow:
Azarim (+1 striking shortsword): 1d20 + 15 ⇒ (6) + 15 = 21; damage (P): 2d6 + 4 ⇒ (6, 4) + 4 = 14
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32; damage (P): 2d6 + 4 ⇒ (3, 4) + 4 = 11
If that's a crit, and it's still alive, it's off-guard until the start of Squall's next turn.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall sits patiently still as Djala tends his wounds, then quietly thanks her.

While the others finish whatever preparations they wish to make before pressing on, Squall moves to the southern door to discover whether he can hear anything on the other side.

Perception:
Perception (E): 1d20 + 13 ⇒ (15) + 13 = 28


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall growls when the spectre hits him, but that only renews his resolve as the momentary feelings of fear pass.

◆ Twin Takedown (if both hit, combine damage before applying resistance/weakness):
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (17) + 15 = 32; damage (P): 2d6 + 4 ⇒ (1, 4) + 4 = 9 (plus spirit: 1d6 ⇒ 1 vs. Droskarians)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27; damage (P): 2d6 + 4 ⇒ (1, 5) + 4 = 10

◆ Shift Weapon (shift Azarim to shortsword, because it's agile)

Azarim (+1 striking shortsword), flurry MAP: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27; damage (P): 2d6 + 4 ⇒ (4, 3) + 4 = 11 (plus spirit: 1d6 ⇒ 4 vs. Droskarians)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall studies the spectre carefully as it rants and tries to attack. When he sees that it can't seem to leave the hallway, the tengu takes up a position at the entrance and tries to run it through with his blades.

◆ Hunt Prey on spectre.

◆ Stride

◆ Twin Takedown vs. spectre (If both hit, add damage together before applying resistance/weakness):
Azarim (+1 striking rapier), frightened 1: 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33; damage (P): 2d6 + 4 ⇒ (1, 5) + 4 = 10 (plus spirit: 1d6 ⇒ 2 vs. Droskarians)
(On a crit, deadly d8: 1d8 ⇒ 3 and off-guard until start of Squall's next turn.)
+1 (striking) cold iron shortsword, flurry MAP, frightened 1: 1d20 + 15 - 2 - 1 ⇒ (8) + 15 - 2 - 1 = 20; damage (P): 2d6 + 4 ⇒ (6, 1) + 4 = 11

Then frightened 1 goes away.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Will: 1d20 + 13 ⇒ (13) + 13 = 26
Frightened 1.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall helps Djala to her feet, and is relieved to learn that nothing was hurt in that quick fight besides her pride. He then cleans his blades, checks the kobold bodies for any valuables, then prepares to push on.

***

"Another undead dwarf," Squall mutters when he sees the ghostly form at the other end of the hall. Mentally, he asks Azarim, ::Can it come any closer? Putting it out of its misery from a distance seems safer, though it might take longer.::


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"Wrong choice," Squall growls.

With one kobold down, the tengu focuses on taking down the other one.

◆ Hunt Prey on Yellow

◆ Twin Takedown:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (17) + 15 = 32; damage (P): 2d6 + 4 ⇒ (6, 4) + 4 = 14
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14; damage (P): 2d6 + 4 ⇒ (5, 4) + 4 = 13

◆ Strike: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25; damage (P): 2d6 + 4 ⇒ (3, 6) + 4 = 13


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

FYI, Djala's player is at GenCon today through Sunday, so will likely be scarce for posting during that time.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"I will give you one chance to surrender," Squall growls at the kobolds in Common as he readies his blades.

◆ Hunt Prey on Purple

◆◆ Ready: Twin Takedown (◆) on Purple, when it comes within reach.

Twin Takedown:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (1) + 15 = 16; damage (P): 2d6 + 4 ⇒ (3, 4) + 4 = 11
+1 (striking) cold iron shortsword: 1d20 + 15 ⇒ (2) + 15 = 17; damage (P): 2d6 + 4 ⇒ (4, 5) + 4 = 13


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

I've enjoyed the game, but will be taking a break from PBP after it wraps.

I do, however, plan to build a PFS-legal version of Squall to continue playing the character. And with the new rules that will take effect at GenCon, I'll even be able to build him at approximately the same level that he will end this game at!


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"The longer these Droskar cultists have been dead, the crazier they get," Squall mutters in disgust as he cleans his blades. "Well, I suppose he gets to meet the real thing now."


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M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

↺ Disrupt Prey: Azarim (+1 striking rapier): 1d20 + 15 ⇒ (20) + 15 = 35; damage (P): 2d6 + 4 ⇒ (4, 4) + 4 = 12 (plus spirit: 1d6 ⇒ 2 vs. Droskarians)

(On crit: deadly d8: 1d8 ⇒ 2 and off-guard until start of Squall's next turn)

Disrupt Prey ↺: Trigger Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.
Make a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action.

(And just in case the crit damage plus denying his spell wasn't enough to finish him off...)

◆ Twin Takedown:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (20) + 15 = 35; damage (P): 2d6 + 4 ⇒ (6, 2) + 4 = 12 (plus spirit: 1d6 ⇒ 6 vs. Droskarians)
(On crit: deadly d8: 1d8 ⇒ 8 and off-guard until start of Squall's next turn)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27; damage (P): 2d6 + 4 ⇒ (4, 1) + 4 = 9

◆ Strike: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19; damage (P): 2d6 + 4 ⇒ (4, 5) + 4 = 13

◆ Strike: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12; damage (P): 2d6 + 4 ⇒ (6, 4) + 4 = 14


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Fort: 1d20 + 12 ⇒ (11) + 12 = 23

Squall emits a muffled grunt as the spell injures him, but seems relieved to take the offensive. He rushes forward to thrust both swords at the undead, leading with Azarim.

◆ Stride

◆ Twin Takedown:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (1) + 15 = 16; damage (P): 2d6 + 4 ⇒ (2, 3) + 4 = 9 (plus spirit: 1d6 ⇒ 5 vs. Droskarians)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26; damage (P): 2d6 + 4 ⇒ (5, 2) + 4 = 11

◆ Strike: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23; damage (P): 2d6 + 4 ⇒ (4, 2) + 4 = 10


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Deception: 1d20 + 0 ⇒ (14) + 0 = 14

Squall struggles to hide his disgust at this new undead, the avatar status he claims--as well as some shock at Marguerite's choice of stalling tactics.

The tengu remains quiet and still, studying this new enemy while he waits for the inevitable violence to begin.

◆ Hunt Prey on "Droskar"

◆ Recall Knowledge on 'Droskar':
Undead Lore: 1d20 + 10 ⇒ (3) + 10 = 13


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Undead Lore (E): 1d20 + 10 ⇒ (2) + 10 = 12

Squall uses some of his hard-earned knowledge from the past few weeks to try to persuade the amalgam of spirits to leave his party in peace...but he doesn't seem very convincing.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Wow, that's one of the creepiest animated object pictures I've seen in a long time.

Squall attempts to use brute strength to fend off the tables, holding one back from assaulting his companions as they try to disable it.

Athletics (E): 1d20 + 14 ⇒ (20) + 14 = 34


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall is aware that he isn't a smooth talker, so simply attempts to slip by unnoticed.

Stealth (T): 1d20 + 12 ⇒ (20) + 12 = 32


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

When Azarim announces that their enemy has been vanquished, Squall feels his way along the wall to join his companions outside the fumes. He gasps for fresh air as he waits impatiently for his vision to clear. He feels much relieved to have survived the brief but harrowing fight, and quietly thanks Marguerite for her healing spell.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall was about to retrieve his tengu feather fan from his belt, but the Soul Smith's attack makes fighting back a far more urgent priority than clearing a path of fresh air.

::Then let's pray that you prevail this time:: Squall replies mentally. The ranger studies his foe with the senses he has left, then attempts to strike the undead creature. He leads with a thrust with Azarim, then a couple swift cuts with his other blade.

◆ Hunt Prey on Soul Smith (Works with hearing, too; I checked.)

◆ Twin Takedown vs. Soul Smith:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (18) + 15 = 33; damage (P): 2d6 + 4 ⇒ (4, 4) + 4 = 12 (plus spirit: 1d6 ⇒ 6 vs. Droskarians)
flat check for blinded, DC 11: 1d20 ⇒ 12

+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33; damage (versatile S): 2d6 + 4 ⇒ (5, 3) + 4 = 12
flat check for blinded, DC 11: 1d20 ⇒ 1

◆ Strike vs. Soul Smith: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30; damage (versatile S): 2d6 + 4 ⇒ (1, 1) + 4 = 6
flat check for blinded, DC 11: 1d20 ⇒ 19

Fort vs. fumes: 1d20 + 12 ⇒ (7) + 12 = 19

Squall miraculously lands a couple of hits (I presume?), but that's when his air runs out, and he's forced to take a breath, getting a lungful of choking, sulfurous fumes, which sets him to gagging. (Sickened 1.)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Fort: 1d20 + 12 ⇒ (9) + 12 = 21 vs. slow (success = slowed 1 for 1 round)

Ref: 1d20 + 13 ⇒ (2) + 13 = 15 vs. forge breath (fail)
Hero Point: Ref: 1d20 + 13 ⇒ (5) + 13 = 18
Oh, lovely, still a fail. Blinded for a minute will be fun...

Blinded and burned by the Soul Smith's foul breath, Squall tries one last time to kill the dretch that stands in front of him, then retreats out of the cinder cloud.

Start of turn: Ref: 1d20 + 13 ⇒ (16) + 13 = 29 vs. forge breath (success)

◆ Twin Takedown vs. Red
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (19) + 15 = 34; damage (P): 2d6 + 4 ⇒ (2, 3) + 4 = 9 (plus spirit: 1d6 ⇒ 6 vs. Droskarians); concealment flat check (blinded, DC 11): 1d20 ⇒ 17
(On a crititcal hit, add deadly d8: 1d8 ⇒ 1 and off-guard until start of Squall's next turn.)
+1 cold iron (striking) shortsword, flurry MAP: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17; damage (P): 2d6 + 4 ⇒ (6, 5) + 4 = 15; concealment flat check (blinded, DC 11): 1d20 ⇒ 15

◆ Stride

(No third action this round due to slow. -2 rounds of air for attacking this round = 1 round left.)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall turns his attention to a new dretch, and does his best to dispatch it quickly.

◆ Hunt Prey on Red

◆ Twin Takedown vs. Red:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (9) + 15 = 24; damage (P): 2d6 + 4 ⇒ (1, 3) + 4 = 8 (plus spirit: 1d6 ⇒ 6 vs. Droskarians)
+1 cold iron shortsword, flurry MAP: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22; damage (P): 1d6 + 4 ⇒ (5) + 4 = 9

◆ Strike vs. Red: +1 cold iron shortsword, flurry MAP: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16; damage (P): 1d6 + 4 ⇒ (6) + 4 = 10

(Con +5 = 7 rounds of air; -4 for 2 rounds of attacking = 3 rounds left.)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

We did!


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

We are home from the con, and have recovered enough to post!


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall follows Djala into the thick of the demons, then studies the injured purple dretch before thrusting his blades at it.

◆ Stride

◆ Hunt Prey on Purple

◆ Twin Takedown vs. Purple:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (14) + 15 = 29; damage (P): 2d6 + 4 ⇒ (6, 1) + 4 = 11 (plus spirit: 1d6 ⇒ 6 vs. Droskarians)
(If that's a critical hit, add deadly d8: 1d8 ⇒ 8 and off-guard until start of Squall's next turn.)
+1 cold iron shortsword, flurry MAP: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16; damage (P): 1d6 + 4 ⇒ (5) + 4 = 9


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Just a reminder about Djala's player and I being away for Origins. We leave tomorrow morning, and will return late Sunday the 21st. Posting will be slim to none while we're away, and might remain iffy on the 22nd (which we're taking off to recover).


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"It looks...rusty?" Squall replies to Djalamora, giving the water a dubious look. "But Yurkyurk was right about the 'ash nightmares'...I'll risk it, as long as you keep close."

The tengu sheathes his weapon, then kneels down and sticks his beak in the water to take a drink of the orange-tinted water.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Judging that that his allies are about to finish off Green, Squall turns his attention to Orange. After a moment to size up this new target, the tengu unleashes a flurry of thrusts at the dwarf spirit.

◆ Hunt Prey on Orange

◆ Twin Takedown vs. Orange:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (15) + 15 = 30; damage (P): 2d6 + 4 ⇒ (2, 2) + 4 = 8 (plus spirit: 1d6 ⇒ 3 vs. Droskarians)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29; damage (P): 2d6 + 4 ⇒ (2, 5) + 4 = 11

◆ Strike vs. Orange: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12; damage (P): 2d6 + 4 ⇒ (1, 6) + 4 = 11


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall endures the fire damage with a growl, but is heartened by the magical aid from his companions. He actually chuckles menacingly as he sizes up the next spirit, who Djala has severely wounded.

◆ Hunt Prey on Green

◆ Twin Takedown vs. Green:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (3) + 15 = 18; damage (P): 2d6 + 4 ⇒ (2, 3) + 4 = 9 (plus spirit: 1d6 ⇒ 2 vs. Droskarians)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16; damage (P): 2d6 + 4 ⇒ (4, 6) + 4 = 14

◆ Strike vs. Green: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12; damage (P): 2d6 + 4 ⇒ (2, 6) + 4 = 12

(Sadly, a much less effective turn. Ah, well.)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"Behind us," Squall warns, as he passes through the party to engage the undead appearing to their rear. Despite the risk, he quickly closes with the nearest one and thrusts his blades at it.

◆ Stride

◆ Hunt Prey on Red

◆ Twin Takedown vs. Red:
Azarim (+1 striking rapier): 1d20 + 15 ⇒ (19) + 15 = 34; damage (P): 2d6 + 4 ⇒ (3, 5) + 4 = 12
(If that's a crit, add deadly d8: 1d8 ⇒ 4. Critical specialization is normally Fort DC 22 or knocked prone, but I'm guessing that won't work on incorporeal things?)
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33; damage (P): 2d6 + 4 ⇒ (2, 4) + 4 = 10 (Critical specialization: off-guard until start of Squall's next turn)


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall has nothing to say to the kobold, so takes Azarim closer to the inscription and listens carefully to both her and Tik's translations. "If I didn't know better, I'd say the writer of this warning was almost cheerful," the tengu jokes, to hide his anxiety about what lies ahead. "The more I learn about this cult, the more I dislike it."


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

FYI, Djala's player and I will be away for Origins June 16-21, so posting will be rare at best during that time.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall has yet to apply himself to learn any useful amount of Draconic, so lets the others deal with the kobold while he keeps watch for any approaching threats.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Access to the boards has been spotty to non-existent the past several days (for maintenance or some such thing), but it looks like we are finally back to normal? I know that Meranthi has had to wait for that in order to be able to update Djala's sheet.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

"Unless we missed a secret door somewhere, the only way down seems to be beyond that bone wall to the north," Squall recalls after a moment to mentally review their explorations on this level. "If we're going to deal with a Droskarian gauntlet, and then Merlokrep himself, we'd best all take some time to rest and recover."

Squall is not interested in using the items found here (not a caster, and his hands are usually occupied with weapons), but someone should take them with us for further study.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Level 6

Class Feat: Skirmish Strike
Skill Feat: Additional Lore (Undead Lore)

Stat block has been updated.


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Djala's player and I are at a con today through Sunday. We'll post again on Monday (if we've recovered enough).


M Stormtossed Tengu Bounty Hunter Ranger 6 | HP 84 | AC 23 | F +12, R +13, W +13 | Perc +13 (E), low-light vision | Speed 25 | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall swiftly circles to flank the wight again. He continues to press the attack, punctuating his blows with a growled curse: "Today...you shall meet...Pharasma!"

◆ Stride

◆ Twin Takedown:
Azarim (+1 striking rapier): 1d20 + 14 ⇒ (13) + 14 = 27; damage (P): 2d6 + 4 ⇒ (6, 2) + 4 = 12
+1 (striking) cold iron shortsword, flurry MAP: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25; damage (P): 2d6 + 4 ⇒ (5, 6) + 4 = 15

◆ Strike: +1 (striking) cold iron shortsword, flurry MAP: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29; damage (P): 2d6 + 4 ⇒ (5, 1) + 4 = 10