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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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This is all I've ever wanted. I'm in love. <3 <3 <3 <3 <3 <3


TheFinish wrote:
Spywerd wrote:

Hello! Overall I'm really liking the Pathfinder 2nd Edition Playtest so far. Everything I've read is really solid and fun. However I came across my first concern that I think could warrant some discussion today. That concern is the crafting rules. It doesn't seem particularly useful to craft items right now.

Tier 1 Elixir of Life (@Level One)
30sp to Buy
15sp, 15 Days to Craft + 4 Days Base

Tier 2 Elixir of Life (@Level Four)
120sp to Buy
60sp, 12 Days to Craft + 4 Days Base

If you choose to work a trade during downtime instead of craft you can earn the same amount that you'd spend on crafting in the same amount of time.

Working a Trade (@Level One)
19 Days, 20sp?

Working a Trade (@Level Four)
15 Days, 65sp?

So if you're in a city with an alchemist, even if you can craft it there seems to be no real reason to if your GM is nice. You earn more in the same amount of time and can buy it for the same cost. Don't make much sense to me.

You're also talking a lot of downtime for a very small amount of healing. 1d8 | 3d6? I mean you get four in a batch, but that is a lot of days for such a small amount of healing items. HP is much higher in this edition so it seems questionable to me.

Given the amount of time it takes to craft an item it seems like you'd just want to buy it at full cost. Which is still better than crafting it at full cost because crafting takes 4 days. Meanwhile a nice GM is going to have the Alchemist's shop fully stocked.

I think these numbers might could use a second look. What does everyone else think?

Loving the playtest. Happy gaming everyone!

Why do you have such long crafting times listed for the Elixirs? Alchemical Items, like all items, just take 4 days to craft, as long as you meet the level requirements. And you can create them in batches of up to 4, as long as you pay the cost up front.

The only way you'd take that long to make them is if you wanted to reduce the cost.

Thats exactly my point though friend, why wouldn't you want to reduce the cost? Otherwise you're spending four days you don't have to if the GM is nice and has a friendly local Alchemist shop.


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Hello! Overall I'm really liking the Pathfinder 2nd Edition Playtest so far. Everything I've read is really solid and fun. However I came across my first concern that I think could warrant some discussion today. That concern is the crafting rules. It doesn't seem particularly useful to craft items right now.

Tier 1 Elixir of Life (@Level One)
30sp to Buy
15sp, 15 Days to Craft + 4 Days Base

Tier 2 Elixir of Life (@Level Four)
120sp to Buy
60sp, 12 Days to Craft + 4 Days Base

If you choose to work a trade during downtime instead of craft you can earn the same amount that you'd spend on crafting in the same amount of time.

Working a Trade (@Level One)
19 Days, 20sp?

Working a Trade (@Level Four)
15 Days, 65sp?

So if you're in a city with an alchemist, even if you can craft it there seems to be no real reason to if your GM is nice. You earn more in the same amount of time and can buy it for the same cost. Don't make much sense to me.

You're also talking a lot of downtime for a very small amount of healing. 1d8 | 3d6? I mean you get four in a batch, but that is a lot of days for such a small amount of healing items. HP is much higher in this edition so it seems questionable to me.

Given the amount of time it takes to craft an item it seems like you'd just want to buy it at full cost. Which is still better than crafting it at full cost because crafting takes 4 days. Meanwhile a nice GM is going to have the Alchemist's shop fully stocked.

I think these numbers might could use a second look. What does everyone else think?

Loving the playtest. Happy gaming everyone!