Spugnoir raises a hand and begins walking forward. He speaks through clenched teeth, some arcane phrase. " जादू मिसाइल"
Spell:
Magic Missile damage: 1d4 + 1 ⇒ (1) + 1 = 2 A beam of bright red flashes from Spugnoirs outstretched hand. It concentrates into a fist sized sphere and rockets toward goblin 1. The orb hits the beast in the chest area. The goblin squeals like a piglet as steam and smoke erupt from it's torso.
Spugnoir grasps a medallion and chants a long monosyllabic sound. Small yet bright flames erupt from his hands. The halos of fire race along his arms, then across his torso. They remain about the size of bracelets, but rapidly spin across his whole body. They return to his wrist area and snuff out. As they extinguish, a fiery glow flashes about him then stops. Spell: mage armor
Spugnoir just sits at the table, watching everyone else. He seems quite confident. After the paladin leaves and Furnok goes upstairs he begins to casually stand up. He runs his hands through is hair, attempting to finger comb it. His fingertips stop short and meticulously separate any stray hairs from his horns.
Had to share this. Tonight, our group of Lini, Daimel, and Alahazra were playing Red Rum (I think it was Red Rum - we also played Feast of Spoils), which of course has Shark Island in it. Through careful use of potion of flying, and Dimension Leap, I would go to Shark Island, and then leave before I actually began my turn there. So I never ended up fighting a Hammerhead shark. Of course, this started the comments about "I don't see why this really isn't more of a tourist attraction" and other comments. I'd say I burned through 3-6 cards. Anyway, then Lini was forced to move, and Shark island was the best choice. And someone made the comment "I wonder if we won't "find" any sharks at shark island." We basically said no, so unlikely.... And the card she pulled was the villain. We dispatched the villain with due haste, and thus closed shark island without finding any sharks. And then we started emptying the deck, and, and our Alahazra player stated “well, now we know why there weren’t any sharks”, and proceeded to hold up one of the enemy cards that remained in the deck…… The shark-eating crab. Invasive species have come to the Shackles......
On the Sandara Quinn card it says "If you fail a combat check, you may reveal this card to immediately recharge a card" I don't quite get the point of this - Is she suppose to act as a damage modifier (for example, if you take 3 damage, you can use her power, and you negate the damage), or is there something else going on that I don't understand? |