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![]() My friends and I have been getting together a lot recently to play pathfinder. We are all having a fun time, but lately the sessions have been moving a lot slower. After three hours of gaming, we got done in one could have been done in one. It is okay that we socialize a lot in our games, we all enjoy it, but do you know any tips that can get us engaged and moving quickly while still being able to socialize?
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![]() I started designing an adventure that would put my PCs in a brutal and deadly dungeon were they would have to use their wits and survival skills to make it out of this one. There is more to the story, and things to make it more interesting, but that is the general gist of it. But upon talking to some of them, they really want an adventure that is very swashbuckling, almost cheesy, in a mission impossible way. Do you know how I can keep this same brutal dungeon crawl, but make it more of a swashbuckling adventure? Or should I just create a new adventure all together. ![]()
![]() I am designing a new campaign world for my players, one that is a lot darker and much more serious than the last. I want the first adventure to show the lack of hope and pure cruelty of this world, and was thinking that for the first adventure, I could have the players become friends with this npc, and really care about this person, and then most likely have him killed by a high level monster. But he problem is that I don't know how to make an emotional attachment to an npc, do you who how to effectively do this? Thanks! ![]()
![]() My friends and I have started a session that is great fun, but will probably take anywhere from six months to a year. Some of us have been getting the itch to GM, as we always switch GMs between campaigns. Would it be a bad idea to swap GMs in the middle of a campaign. And if not, what should we do? Thanks ![]()
![]() I got my hands on the Paizo Gamemaster Guide and loved the idea of the random loot, it made it quick and easy. When I finally got to use it in a game, I ran into a few problems. I first was rolled for medium (around 10,000 gp loot) and rolled my self up a staff worth over 100,000 gp. This would make me way over powered, so I decided to roll again. This time I rolled and got mundane equiptment worth 100 gp. Do you have any suggestions on how to make the system more fair, or systems that you have used in your game that worked out well.
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![]() I usually gm our weekly pathfinder sessions, but a few days ago I let one of my friends take a turn for his first time. He prepared a lengthy campaign, that was probably a better story than I could have come up with. But he was terrible at it. Half the things we wanted to do he said that we couldn't. When we needed to bless water to make it holy, he insisted that we couldn't use our bless water spell, and just told us to roll a dice and said we did it. In staid of letting us find out were to go next, he just got mad at us that told us exactly what to do. In a nutshell, it was bad, but he still wants to GM and finish his lengthy campaign. He is a good friend of mine, and is not trying to be mean, but he just does not know how to be a good gm. I have no idea what to do, and some of the party members are getting board of role playing, do you have any suggestions on what I can do? Thanks. ![]()
![]() When I started Game Mastering Pathfinder for my friends, our first sessions were great. We all had fun, and were totally immersed in the game world we had created. But my last sessions have gone terrible, for about 2 months every session that we have held is boring, no one is having much fun, and it turns into more of a socializing event instead of role playing. I have no idea what happened, so I was wondering if you have any advise on how to design an adventure that will keep my PCs engaged. Thanks |