Full Name |
Sprocket Tension aka Piston |
Race |
Male Ysoki Outlaw Combat Drone Mechanic 8|Init +6|Peception +13|Sp 64/64, HP 50/50, RP 7/8|EAC 25 KAC 26|Fort +8 Ref +12 Will +2|30ft Speed|Drone:Claptrap II|HP 80/80|EAC 21 KAC 24|DR 2\-|Fort +5 Ref +2 Will +2|40ft Speed|Uses Life Bubble Everyday. |
About Sprocket Tension
201427-701 Sprocket Tension aka Piston
Male Ysoki Outlaw Combat Drone Mechanic 8
CG Small Humanoid (Ysoki)
Init +6, Perception +13
Claptrap II
Medium Combat Drone
===Mechanic Defense===
SP 64, HP 50, RP 8
EAC 20 KAC 21
Fort +8 Ref +12 Will +2
===Drone Defense===
HP 80
EAC 21 KAC 24
Fort +5 Ref +2 Will +2
===Mechanic Offense===
Speed 30 ft
Ranged Lazer Rifle Corona +12 (2d6+8 Fire, Crit Burn 1d6, 120ft)
Ranged Semi Auto Pistol Adv. +12 (2d6+4 P, 60ft, 26 Rounds, Analog)
Ranged Arc Pistol Static +12 (1d6+4 Electric, Crit Arc 2, Stun 50ft)
Ranged Void Rifle Grave-Class +12 (1d6+8 Cryo, Crit Suffocate, Antibiological, 60ft)
===Drone Offense===
Speed 40 ft
Melee Devestation Blade Wrack +10 (2d8+11 Slashing, Analog)
===Mechanic Statistics===
Str 8, Dex 22, Con 15, Int 18, Wis 10, Cha 14
Skills Acrobatics +6, Athletics +3, Bluff +2, Computers +16, Diplomacy +12, Disguise +2, Engineering +20, Intimidate +2, Life Science +14, Medicine +9, Perception +12, Physical Science +14, Piloting +9, Profession Accountant +18, Sense Motive +0, Sleight of Hand +11, Stealth +6, Survival +2
Languages - Common, Ysoki, Akitonian, Vesk, Aklo, Lashunta
Feats - Longarm Proficiency, Skill Synergy (Diplomacy & Life Science), Versatile Specialization, Technomantic Dabbler
===Drone Statistics===
Str 16, Dex 14, Int 6, Wis 10, Cha 6
Skills Acrobatics +2, Athletics +13, Perception +0, Stealth +2
===Abilities===
-Darkvision 60ft
-Moxie - Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
-Scrounger - Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
-Cheek Pouches - Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
-Bypass - At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level it increases to +2.
-Overload - As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
-Overcharge Trick - As a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property (see page 181) that you’re holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.
-Repair Drone Trick - When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.
-Visual Data Processing Trick - You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.
-Invisibility Bypass Processor (Ex) - Your visual data processor now allows you to see invisible creatures as per see invisibility. You must have the visual data processor mechanic trick to learn this trick.
-Remote Hack - You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.
-Expert Rig - Your custom rig has improved. Whenever you use your custom rig to successfully hack into a computer, you can also disable one countermeasure installed in the system (except firewalls). In addition, your custom rig can now be used as any engineering or hacking specialty kit of item level 6th or lower, and it has the features of a computer with a tier equal to half your level with the artificial personality, hardened, or security I upgrade module. It also has an audio/video recorder. You can add extra modules or countermeasures to your custom rig at the normal prices. See page 213 for more information on computers. You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range.
-Miracle Worker - As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.
Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.
Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.
Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase. See page 292 for more on ship construction and page 320 for more on damage to ships.
===Gear===
Combat Gear - Medpatch (1), Serum of Healing MK1 x2, Serum of Healing MK2 x3, Nanite Patch MK1 x3, Nanite Patch MK2 x3
Other Gear - Lashunta Tempweave Adv, Laser Rifle Corona, Void Rifle Grave-Class, Arc Pistol Static, Semi Auto Pistol Adv., Battery x3, Small Arm Rounds (26), Everyday Clothes, Consumer Backpack, Data Jack Standard, Tier 1 Computer, Environmental Clothing (Heat & Winter), Jetpack Armor Upgrade, Lightwrap Inlay Armor Upgrade, Deflective Reinforce Armor Upgrade, Library Chips (Life Science, Physical Science, Engineering)