
SpoCk0nd0pe |

Hey people,
I have analysis paralysis with Ezren regarding his role choice. So far I picked +4 int, +3 spells, +2 recharge, +1 hand size. Planned spell list (still need to find some of them):
3 attack spells
2 haste
2 augury
1 incendiary cloud
1 swipe
1 mirror image
1 invisibility
items:
sihedron medallion, codex, wand of enervation
allies:
3x sage
The point for the Evoker is the possible extra card, the extra damage really isn't necessary at all (the reason being +4 int for recharges and to overcome spell resistance is mandatory, spells do enough damage that way).
The Illusionist on the other hand can get a bonus to acquiring allies, which is probably nice to have. But since I want +3 recharge (auto recharge haste, swipe, cloud, codex) and at least +2 hand size, power feats might be too thin anyway.
Would you ever want to recharge a spell instead of drawing it with the Illusionist ability? If that ability would let you recharge non spell cards it would make sense imho. Having a larger hand size seems almost exclusively superior.
Side note: Would you rather go for +dex or +wis after int is maxed? I figured wis is a good call to make it easier to get extra explores on divine spells and wisdom checks seem really common. Dex would only benefit the one dagger and against some barriers.
Thanks in advance for any input on that matter!
Regards,
Spock